Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.  (Read 5155 times)

IndonesiaWarMinister

  • Bay Watcher
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.
« Reply #30 on: June 23, 2009, 09:05:10 pm »

Well, you should expect us, who play the hardcore indie game DWARF FORTRESS! (for hardcore gamers only) to hate those who changed the game industry from hardcore gamers to casual gamers-minded.

It really sucks, with all the new games got their eyes on those who haven't played before... BY DUMBING THEM DOWN

Logged

lumin

  • Bay Watcher
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.
« Reply #31 on: June 23, 2009, 09:11:38 pm »

I'll hold back my reservations about Dragon Age until it comes out, but the new theme they have has really put me off.

I didn't like the main story of Neverwinter Nights, but I did like the direction they were taking with the whole DM toolset where you could nearly run a D&D session from your computer.  I wish they had kept going in this direction.

I miss the old Infinity Engine with the beautiful hand-painted worlds.
Logged

Ioric Kittencuddler

  • Bay Watcher
  • Multiclass Bard/Kitten trainer
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.
« Reply #32 on: June 24, 2009, 03:32:23 am »

Mass Effect is a great game. Dead Space is another great one (not by Bioware, but by EA). Grown up and cease with this talk about "Evil" EA. They release great games, sometimes.

You're just repeating the same argument made by TheToeBighter98.  Yes they rarely release good games.  On the hand they also release crappy games, most of the time.  If someone you know always screams wildly at the sight of geese, but just a few times does not, it is not reasonable to assume from then on that they will not scream wildly at the sight of geese.  As for Mass Effect, while I haven't played it since it's another Bioware xbox game, it was developed by Bioware before it got bought out by EA and in fact was released a month after the buy out.  So EA really couldn't have anything do with it's quality.  Mass Effect was a game made by a company who had a reputation for making financially successful games and was already pretty much finished and hyped up on Bioware's own money.  They basically got payed to buy out Bioware.
Logged
Come see the MOST interesting Twitter account on the internet!  Mine!

Don't worry!  Be happy!  It's the law!

Asehujiko

  • Bay Watcher
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.
« Reply #33 on: June 24, 2009, 05:12:53 am »

Without into the existence of the "EA influence", i think Bioware might be over stretching themselves quite a bit. They are currently working on ME2, DA:O, TOR and an unnamed other IP. The MMO especially worries me quite a bit as they take massive amounts of work and trying to release two multi platform games alongside it(one of which is on the PS3, requiring massive amounts of code rewriting) is a surefire way to guarantee that at least one is going to be complete shit.

Blizzard might be able to pull it off because they have the ability to delay any of their games for about 10 years and focus on the others but Bioware doesn't have that luxury.
Logged
Code: [Select]
Tremble, mortal, and despair! Doom has come to this world!
.....EEEE..E..E.E...EEE.EE.EE.EEE.EE..EE.EE.E.EE.EE.E.EE.
......E..EE.EE.EE.EE..E...EEEE..E..E.E...EEE.EEE...E.EEE.
.☺..EE.E...E.EE.EE...E.EE..E..EE.EE.EE.EE..E...EE.EE..E.E
.....E..E.E.E.E.E.EE.E.E.EE.E...E.EE.EE...E.EE.EE.EEE...E
....E.EE.EEE.EE..EE.EE.E..EEEE..E..E.E...EEE.EEE..E.E..EE

eerr

  • Bay Watcher
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Baulder's Gate 2.
« Reply #34 on: June 24, 2009, 03:32:20 pm »

The same EA who decided to take a risk and produce a game like Mirrors Edge? Yeah, I know, they have a bad reputation. But really, the developer is at fault if their product is terrible (ie Spore). Meanwhile, people speculate that Dragon Age is automatically going to end up just like Spore because EA is solely interested in profit.

Yes, its true, EA does want money. Like any business, they aim to make a profit. But really, this is Bioware we are talking about here. They aren't going to stand for a unfinished product being rushed out the door. It wont be perfect, and I have doubts as well for some aspect but really, this is Bioware. Trust them to deliver a finished product (unlike Obsidian).

Also, good for you! You pointed out that Neverwinter Nights was indeed shit, but fail to mention their other games.

Spore was never going to live up to the hype!
As a cynic who spent a large amount of time reading the spore website I found an article from the developers to the people,
That specifically said: "this game isn't going to be as detailed as you would think or like, because the butter is spread too thin"

It was spores' destiny to suffer a fate opposite that of Dwarf Fortress.
Lack of depth and detail.
Logged

Dakk

  • Bay Watcher
  • BLARAGLGLGL!
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.
« Reply #35 on: June 24, 2009, 09:38:27 pm »

Oh dear armok, will we live long enough to see a game as deep as DF with cutting edge graphics?

I know companies want to make money, but the fact they're throwing so much quality away to make something pretty to watch makes me cringe more then an elf in the HFS.

Logged
Code: [Select]
    ︠     ︡
 ノ          ﺍ
ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.

Muz

  • Bay Watcher
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.
« Reply #36 on: June 25, 2009, 04:12:53 am »

Oh dear armok, will we live long enough to see a game as deep as DF with cutting edge graphics?

I know companies want to make money, but the fact they're throwing so much quality away to make something pretty to watch makes me cringe more then an elf in the HFS.

That's the kind of thing that keeps indie games profitable ;)

I dunno, EA is not a bad company. It just keeps trying to squeeze out every bit of money it can. But in a sense, it's good. It brings in casual gamers, who grow to be more hardcore. EA makes money, we get new, younger, enthusiastic gaming buddies, it all works well for the world.

About this game.. well, I'll just stand far away and see how it goes.
Logged
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Ioric Kittencuddler

  • Bay Watcher
  • Multiclass Bard/Kitten trainer
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.
« Reply #37 on: June 25, 2009, 05:16:03 am »

Oh dear armok, will we live long enough to see a game as deep as DF with cutting edge graphics?

I know companies want to make money, but the fact they're throwing so much quality away to make something pretty to watch makes me cringe more then an elf in the HFS.

That's the kind of thing that keeps indie games profitable ;)

I dunno, EA is not a bad company. It just keeps trying to squeeze out every bit of money it can. But in a sense, it's good. It brings in casual gamers, who grow to be more hardcore. EA makes money, we get new, younger, enthusiastic gaming buddies, it all works well for the world.

About this game.. well, I'll just stand far away and see how it goes.

Is EA a bad company?  It all depends on what perspective you look at it from.  As a shareholder it's surely a great company.

It's not about casual or hardcore.  The people who own every single update of Madden are certainly not casual, just saps.  That's the whole problem with EA, they mostly release crappy games that sell well because they've got high production values and allot of hype, and they buy out and destroy anyone who might be a threat.  They've been doing it for years, and there's no compelling reason to think they'll stop as it's suited them just fine so far.
Logged
Come see the MOST interesting Twitter account on the internet!  Mine!

Don't worry!  Be happy!  It's the law!

Ioric Kittencuddler

  • Bay Watcher
  • Multiclass Bard/Kitten trainer
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.
« Reply #38 on: July 16, 2009, 01:48:39 am »

Dragon Age Collector's Edition:  Including an exclusive character: Shale the golem, who was originally used as an early example of the game's great character interaction but was then cut!  Well, now we know why.

For more details: http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75494
Logged
Come see the MOST interesting Twitter account on the internet!  Mine!

Don't worry!  Be happy!  It's the law!

Zironic

  • Bay Watcher
  • [SDRAW_KCAB]
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.
« Reply #39 on: July 16, 2009, 03:53:58 am »

Dragon Age Collector's Edition:  Including an exclusive character: Shale the golem, who was originally used as an early example of the game's great character interaction but was then cut!  Well, now we know why.

For more details: http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75494
I hate this collector's only crap for content. Give them maps, fake swords, and fake vaginas, but don't give them content everyone should get.
Logged

Shadowlord

  • Bay Watcher
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Baulder's Gate 2.
« Reply #40 on: July 16, 2009, 01:32:18 pm »

You're implying that Spore was somehow unfinished, and not intended to be the way it was when it was released.  This is obviously false.  There were videos in 05 of Spore gameplay.  They literally removed features that were already in the game and that they had already shown the public and completely reworked the game to make it more mainstream.  There is no way you are going to get any rational and knowledgeable person to agree with you that Maxis did that entirely of their own volition when EA was the publisher..

The spore developers stated that the early "demos" were a mocked up prototype built to show what they hoped the game would be like and what features they hoped to have in it, rather than the actual game itself. I'm not sure if they stated this anywhere at the time, but they stated this a few months before Spore was released. It's not surprising that there are still people who didn't know, though. Some of the things they had intended to put in it turned out to be too difficult to do in the time they had left, or turned out to not be fun, supposedly.
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Ioric Kittencuddler

  • Bay Watcher
  • Multiclass Bard/Kitten trainer
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Baulder's Gate 2.
« Reply #41 on: July 16, 2009, 08:33:59 pm »

You're implying that Spore was somehow unfinished, and not intended to be the way it was when it was released.  This is obviously false.  There were videos in 05 of Spore gameplay.  They literally removed features that were already in the game and that they had already shown the public and completely reworked the game to make it more mainstream.  There is no way you are going to get any rational and knowledgeable person to agree with you that Maxis did that entirely of their own volition when EA was the publisher..

The spore developers stated that the early "demos" were a mocked up prototype built to show what they hoped the game would be like and what features they hoped to have in it, rather than the actual game itself. I'm not sure if they stated this anywhere at the time, but they stated this a few months before Spore was released. It's not surprising that there are still people who didn't know, though. Some of the things they had intended to put in it turned out to be too difficult to do in the time they had left, or turned out to not be fun, supposedly.

So they stated it just before they released to massively dumbed down version of the game they'd taken three years to finish...  Right, that totally doesn't just sound like a weak attempt to cover their asses.  It's not like the Oblivion demo where they just needed a bunch of scripts and a voice actor.
Logged
Come see the MOST interesting Twitter account on the internet!  Mine!

Don't worry!  Be happy!  It's the law!

Captain Hat

  • Bay Watcher
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.
« Reply #42 on: July 16, 2009, 11:31:53 pm »

It has no multiplayer... There goes about half of the time it would have spent on my hard drive. One of the best parts about many of Bioware's games was that they could be played with friends  :-\

Ioric Kittencuddler

  • Bay Watcher
  • Multiclass Bard/Kitten trainer
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.
« Reply #43 on: July 16, 2009, 11:44:28 pm »

It has no multiplayer... There goes about half of the time it would have spent on my hard drive. One of the best parts about many of Bioware's games was that they could be played with friends  :-\

Actually only Bioware's three orignal PC crpgs had multiplayer.  Once they went "X-Box exclusive" they started designing their games like console RPGs, which meant no choice in party members, which meant an easy excuse for the lack of multiplayer.  Without multiplayer the lasting appeal of the is limited to extra single player content means they can take all control from the player except how willing they are to replay the exact same experience again and again alone.
« Last Edit: July 16, 2009, 11:50:58 pm by Ioric Kittencuddler »
Logged
Come see the MOST interesting Twitter account on the internet!  Mine!

Don't worry!  Be happy!  It's the law!

Smitehappy

  • Bay Watcher
    • View Profile
Re: Dragon Age: Origins, EA's spiritual successor to Balder's Gate 2.
« Reply #44 on: July 17, 2009, 12:16:59 am »

Why does everyone have a problem with EA playing the capitalist game so well? Stop getting mad and start getting socialist!
Logged
Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.
Pages: 1 2 [3]