Well, sorry about the massive post combo, but with little intrest it sort of happens.
But not for long.
Tomorrow I will start the game, for now, here is the setting.
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Long, long ago, in a game setting far, far away from reality(so how does it being long ago even matter??), there was an apprentice sorceror. This is not his story, though his may come some day, but he is the cause of our story. After decades of training he had become a mighty sorceror, bending reality to his will. Though he was far from being the most powerful, he was quite strong in his ways nonetheless. Hungry for control, he set out to dominate the countryside. Concocting a devious substance, he unleashed it on the countryside. It would infect any individual it entered, through wounds and similar weak points, and bend the weak-minded(in this case, even the strong-minded were unsafe, without years of training to resist such evil spells) to his will. He was safe of course, as such training was an essential portion of his education, but the animals were not. Then, as expected, it spread to the people, where the most cunning component of this new evil was revealed: It would not destroy the higher functions of the brain, only direct it's underlying goals, leaving what cunning the victim had untouched. In this manner, the first to be affected did not know it for a while, in most cases a day, and by then they were rarely able to speak out about it, as this was the will of their master. But besides that, they were nearly unchanged, and could spread without detection at first. Of course, it's greatest strength was also the start of it's downfall, as it was mere weeks before a clever individual figured out the truth and fled to spread the word. In time, they too were infected, but by then the threat was known.
Now, we begin in a village that had survived and driven off an assault by this threat, or so they hoped, though in the process the few who lived there became fewer. Only four hardy souls remain, Archangel, NUKE9.13, Kashyyk, all farmers, and the hunter, Qwertyuiopas {if you have any desired name, I will retcon it in, along with my own, otherwise we will leave "realistic" names abstracted out. I included myself as a 50/50 chance of no opponent, and not knowing it, wouldn't help the game much}. Together or apart, they must survive if they can, and hopefully end the threat, though should they falter, others will rise in their stead elsewhere, in fact, others are almost undoubtably attempting a heroic end to the threat as well already. Their stories may come later, for now we shall see the story of {villagenamehere}.
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If there is intrest, I will allow one newcomer for day two as a lone survivor. If not, a beast will come in their stead and terrorize the players. Basically, there is a 1/3 chance of nobody being infected, if so, there will be a 1/2 chance that the newcomer/attacker is infected instead(total chance: 1/6 per person, 1/6 for day 2 visitor, 1/6 chance of no infected until day 3).
This uncertainty is the core diffrence between the mafia base of this game, and any other mafia game.