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Author Topic: mafia-RPG hybrid [Day -CANCELED DUE TO LACK OF INTREST-]  (Read 6175 times)

qwertyuiopas

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mafia-RPG hybrid [Day -CANCELED DUE TO LACK OF INTREST-]
« on: June 13, 2009, 08:57:33 am »

Well, although I haven't run a game like this yet, I want to make my own.

Only I want it to be unique.

Generally, I think that I will let new players enter in waves every 5 or so turns.

Also, players should be able to improve their situation somehow.

In that sense, this will probably become more of a mafia-RPG hybrid.

_________________________________________________________

Starting:
You are a villager in a small village(surprise.).
There is a mysterious plague going around, and some travellers passed a few days ago.
Unknown at the time, one of them has the plague, and it has spread to at least one of the villagers.
Your goal is to survive the plague as long as possible.
Plague-bearers will be notified of it the day AFTER they get infected.
They win once everyone alive is infected.
Each night, they may choose one player to attempt to infect.
If their target is already infected, both they and their target will be informed.
Otherwise... I don't really know at this point. They have a chance(maybe 100%) to infect their target. Something like that.
Everyone has a generic role of some sort, as this is/was a regular generic fantasy setting village, so farmers, maybe a smith, that kind of thing.

You WILL need food.
If you get a core group of uninfected and lock yourselfves in an anti-plague tower/fortress, you WILL starve eventually.
If the plague gets the farmers, you WILL starve eventually.
If you have not prepared sufficient food stores or hunters and the season is not fertile, you WILL starve eventually.


Maybe if this first game is good enough, I could improve the mechanics and then for game 2, have two games at once that can trade goods with each other, maybe other GMs can create their own pockets of sanity.




Discuss.

Post 2 will be the up-to-date rules and overall index.


Edit:
Idea: instead of roles, use skills.
Generally this would be like dwarf fortress in this respect, where the roles start with a high core skill of the appropriate type, although anyone can learn a new trade given a lot of time and/or a good teacher.
Also, working alongside a skilled worker will give a bonus equal to 10% of the diffrence in skill levels.
« Last Edit: July 05, 2009, 08:26:28 pm by qwertyuiopas »
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qwertyuiopas

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Re: Endless mafia
« Reply #1 on: June 13, 2009, 08:57:51 am »

Spoiler: Skills (click to show/hide)
Spoiler: Actions (click to show/hide)
Spoiler: roles (click to show/hide)
Spoiler: Gameplay mechanics (click to show/hide)


Spoiler: Player list (click to show/hide)
Spoiler: Waiting list (click to show/hide)

Spoiler: Important links (click to show/hide)

Need suggestions and comments.
If it looks complicated, don't worry! Most of it is automated/abstracted so it only matters if you care to do some non-standard actions.

There, I think thats everything.

Oh, and many of the more unusual roles will NOT be starting the game, only coming as late-game migrants.
Think realism.
« Last Edit: June 17, 2009, 01:41:08 pm by qwertyuiopas »
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Alexhans

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Re: Endless mafia
« Reply #2 on: June 13, 2009, 09:38:34 am »

what's the point of this??

I think you should move it to the forum games section...

You WILL NOT BE able to read back...

a lot of players will flake, abandon...

This is not mafia... Mafia is an uninformed majority Vs an informed minority...

And all of the players have to survive?? meh... Definetly NOT mafia....


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qwertyuiopas

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Re: Endless mafia
« Reply #3 on: June 13, 2009, 10:06:18 am »

No, the point is that it WILL be a mafia, but with a LOT of behind-the-scenes mechanics that the player don't have to care about but CAN.
Most of it will be handles by me.

Instead of "you are a detective, you can do detective stuff", anyone can try to be a detective, but only detectives will really do a good job of it. They could also train a replacement.

This is generally supposed to be a survival-mafia hybrid, but because the basic gameplay is over 50% mafia, it will remain here. At least until I have fleshed out the rules and have more input.
Still, I should get to the real mafia bits.

Edit: I have added a roles section, and have compared the skills to the roles in other mafia games.
The whole point of going into more detail is so that the mafia equivalent han strike at the otherwise useless townie-like roles, as they are a strategic weak point, rather than cannon fodder. When fully developed, this should provide more in-depth gameplay by giving everone a useful role so that random lynchings aren't as effective.
On the other hand, allowing any player to take any role, though with limited initial effectiveness reduces the impact of losing a key player.

All of the INITIAL players will know each others' public roles.

As the townies start feeling inpenetrable I'll throw NPC threats to force them to fight two fronts at once.
If they manage to wipe out the infection threat, I will NOT tell them. Once they know for SURE that they have(hint: an infected player can hide from detection by acting normal, it would take a _very_ skilled observer to notice that they are faking normality. They could keep this up indefinately, though as time passes, they probaby will be at greater disadvantages) wiped out the threat, I'll move this over to the generic games section, but as long as the mafia gameplay component is the primary concern(and it will be for the first few turns, I guarentee it!) it will remain here.

Also, I'm not against the infected developing mutations such as telepathic communication and such, over time. They just won't START with an advantage(other than secrecy).
« Last Edit: June 13, 2009, 10:44:38 am by qwertyuiopas »
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qwertyuiopas

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Re: mafia-RPG hybrid
« Reply #4 on: June 13, 2009, 12:55:45 pm »

Okay, a bit of a bump to say that I finished the details post.
The gameplay mechanics are generally finished.

Please discuss, your feedback is appreciated!
(also, if nobody posts, I'll just let this die)
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Pandarsenic

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Re: mafia-RPG hybrid
« Reply #5 on: June 13, 2009, 01:58:14 pm »

This at least looks attempt-worthy.
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NUKE9.13

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Re: mafia-RPG hybrid
« Reply #6 on: June 13, 2009, 02:08:19 pm »

See also; Mafia Role To Quest.
Interesting but likely to be very hard for infected.
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inaluct

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Re: mafia-RPG hybrid
« Reply #7 on: June 13, 2009, 02:17:01 pm »

Sign me up. We can't judge this thing until we've seen it in action.
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qwertyuiopas

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Re: mafia-RPG hybrid
« Reply #8 on: June 13, 2009, 03:18:36 pm »

How would you feel about running a small ~4 person game to see if things work?
It would mean that fewer people get in at first, but at the same time when the first round is over there will be an example for other players.
Owait, I just realized:
I started this with one big gameplay mechanic, even if no others exist:
  Allow players to join mid-game

Still, should we start at just a few players or wait for a crowd?
Also, will be reading MRTQ.
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Archangel

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Re: mafia-RPG hybrid
« Reply #9 on: June 14, 2009, 02:34:22 am »

I shall try this, and I think that starting with only, say, 6 players would be a good idea.
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qwertyuiopas

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Re: mafia-RPG hybrid
« Reply #10 on: June 15, 2009, 05:19:16 pm »

I HAVE NOT GIVEN UP ON THIS.
But on the other hand, it is not very good to have over 1/3 of the posts in a topic...
All this needs is a tiny bit more intrest, enough to get the first day started.

Remember, all of the players are assumed to do villagy stuff unless they override it specifically, so you can practically ignore all the complex mechanics for 10 days at the very least!

Edit:
I think I will start this game with 5 players or so.
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NUKE9.13

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Re: mafia-RPG hybrid [Still needs players]
« Reply #11 on: June 15, 2009, 05:46:08 pm »

Fine. In, or something.
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qwertyuiopas

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Re: mafia-RPG hybrid [Still needs players]
« Reply #12 on: June 17, 2009, 12:20:08 pm »

For a small game, I think I will select the anti-town by a simple roll of a d6.
That means if there aren't many players, there might not be an opponent, but you guys won't know that ;)

Also, join now and you will get to choose your own role!(first 4 players in)

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Re: mafia-RPG hybrid [Still needs players]
« Reply #13 on: June 17, 2009, 12:30:19 pm »

I have to say YES!
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qwertyuiopas

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Re: mafia-RPG hybrid [Still needs players]
« Reply #14 on: June 20, 2009, 07:59:56 am »

Well, I guess I will be starting an experimental round soon, so it is your last chance to join.
Sometime today when I remember it and feel that people have had a decent chance.
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