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Author Topic: 40d11 Changed Some Scripts.... Major Bug maybe...  (Read 381 times)

The-Moon

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40d11 Changed Some Scripts.... Major Bug maybe...
« on: June 01, 2009, 09:59:50 pm »

Not sure if this is from my own fault or not.

I had custom scripts made for some extra cave plants, just 3 of them.

When i would gen worlds, the new plants would appear at the bottem of the rest of the above ground plants.

So i moved the new plant scripts, to the original file and placed them underneath the original cave plants in "matgloss_plant.txt"

I moved the new scripts from "matgloss_plant_new.txt" After i moved them, i deleted this file.

When i generated a new world, i found one i liked a lot. But when i got to the embark screen, it showed 3 extra plants without names. In the seeds category,  alcohol and extracts. All had extra items in the lists but they had no names.

I figured as long as i didnt buy those items i wouldnt have no problems.

So well what do you know, i get some kind of depot bug, Traders come to my site, and the depot decommissions for some reason, So as the traders are leaving, they drop a pile of that bugged crap onto my Road way.

Of course i can hide it, no big deal, but when ever i change it from forbidden to unforbidden, anytime someone trys to pick up those bad items, the game crashes, or if i use "k" to go move over the pile, it crashes.

So well.... I assume i did something wrong some how. Or maybe this is some relevant bug.

My map is still playable, i just cant pick up anything from that pile. So well, if you want a copy of the map and my whole dwarf fortress folder, ill up load it for you toady if you think you need it.


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Footkerchief

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Re: 40d11 Changed Some Scripts.... Major Bug maybe...
« Reply #1 on: June 01, 2009, 10:12:22 pm »

It's probably an erroneous mod crashing the game (can't rule out a bug, though).  Please post your custom "scripts" (they're usually called raws, after the folder in which they reside) so that we can take a look.

Also, can you explain what you mean here?  Are they at the bottom of a list of plants or something?

When i would gen worlds, the new plants would appear at the bottem of the rest of the above ground plants.
« Last Edit: June 01, 2009, 10:14:19 pm by Footkerchief »
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The-Moon

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Re: 40d11 Changed Some Scripts.... Major Bug maybe...
« Reply #2 on: June 01, 2009, 10:17:50 pm »

Oh ok well for your second thing.

Whne i said

"When i would gen worlds, the new plants would appear at the bottem of the rest of the above ground plants."

The Original Custom Script for the new plants i made was "Newplants.txt" Name doesnt matter, but it was in a different file from the original scripted plants.

But when i went to a food stock pile and went to seeds or plants, the new cave plants i made would appear at the bottem of the list of plants.

So i changed the scripts finaly so that i moved the new cave plants to be located in the Raw files, under the Normal Plant script file.


....i hope that makes sence, im a bit tired....
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