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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 253 254 [255] 256 257 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 809720 times)

tp12

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3810 on: August 18, 2009, 05:51:43 pm »

Qwertyuiopas, you need to work on this. I was just in data's server, and they have DRIVABLE STRUCTURES!!! I just watched some syndicate crash what looked like a homemade shuttle into the escape shuttle, and I think damage it.
Personally I think currently the server needs get other stuff then the other servers.... And maybe look into the awesome things others have later.
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Untill recently, before stocks ran out, it rained cats and dogs in my fortress...

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3811 on: August 18, 2009, 06:04:03 pm »

Maybe Z-level.powernet.devicetype.device
However, constructable mobile areas is a decent idea. The difficult part is rotations, but how about I start by making non-rotating "EVA" shuttles more than 1 tile large...
I could try.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3812 on: August 18, 2009, 06:23:25 pm »

Could do a "flying saucer" design with 4 airlocks at the compass points, and the control hub in the center.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3813 on: August 18, 2009, 06:27:27 pm »

i love moveable structures ideas.

also, the second-to-last round i played had some EPIC role-playing.

me and Fred conducting tests on another guy, me as acting physician, after the tests were completed, me, the test subject and the captain attempted  repairs on the Engine, which proceeded to Asplode, killing all but the cap'n.

everyone else  then simly succumbed to radiation poisoning. we decided the Ai won.

also, yes, beorn, yes.

it needs some way of breaching the sttion's hull, and being able to board said station. possibly an airbridge?

beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3814 on: August 18, 2009, 06:42:24 pm »

I was thinking premade thermite. Regular walls and glass windows go down quick, and Rwalls go down pretty quick with thermite, just have to remember to stand there until its done attaching, otherwise you waste the whole bottle.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3815 on: August 18, 2009, 06:51:59 pm »

Why would it need to breach the station? I was thinking that something like it would be used to repair breached/inaccesable areas, and so would only have one or two airlocks(to save space).

It would be used to bring resources to repair external damage, not to breach the hull, as it would have an external walk area.

NOT. TO. BREACH. HULL.

(Of course, if the syndicate had one, it certainly WOULD have a way to breach the hull)
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3816 on: August 18, 2009, 07:15:20 pm »

the syndicate was the reason i thought of hull breaching.

it could also be useful if we can add in "hulks" to the game. its for a new game-mode ive thought of.

ill type it p and post it later.

Zort

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3817 on: August 18, 2009, 07:18:07 pm »

Did the server crash again? You know, you guys have to tell me such things, I'm not always checking up on it.


Well, it's down at the moment, in case you don't know.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3818 on: August 18, 2009, 07:20:01 pm »

I think I said something like a page ago, but yeah, server down.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3819 on: August 18, 2009, 07:48:36 pm »

I think I said something like a page ago, but yeah, server down.

Servers down? Why does no one tell me these things?  ??? You guys could have been playing. I'll bring it back up.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3820 on: August 18, 2009, 07:56:40 pm »

Johbson, are there any major runtime errors left?
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3821 on: August 18, 2009, 09:05:51 pm »

Bug confirmed, Airlocks when opened no longer suck air out.

Also I think the server crashed again.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3822 on: August 18, 2009, 09:06:58 pm »

Johbson, are there any major runtime errors left?
Yes. Also, server is down because my PC needs to be turned off for various reasons. It'll be back sooner or later.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3823 on: August 18, 2009, 09:07:44 pm »

It's the air optimizations.

Airlocks over INITIALLY AIRLESS tiles don't suck air out.
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3824 on: August 18, 2009, 09:08:30 pm »

That doesnt make any sense...Opening a door to space and nothing happening.
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