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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 737 738 [739] 740 741 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 808566 times)

Sukasa

  • Bay Watcher
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11070 on: April 23, 2010, 02:09:19 pm »

We already have ion storms that blank the radios.

I'll try and fix the network shit today so it doesn't constantly crash servers and randomly not work.
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Zyzarda

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11071 on: April 23, 2010, 04:43:35 pm »

For some reason I am banned.I guess from where you got the source from I was coded in banned?

I have never been on the server.
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Saint

  • Bay Watcher
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11072 on: April 23, 2010, 04:45:53 pm »

Or it's because you are banned for a specific reason that you could ask an admin for.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Ozyton

  • Bay Watcher
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11073 on: April 23, 2010, 05:41:27 pm »

The side views have bubble butts.

I'm wondering if we even need side views and back views... I sort of think we could do with a better UI somehow... but I'm too lazy to do a mock-up sort of thing right now...

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
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    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11074 on: April 23, 2010, 05:58:29 pm »

Just counted the icons that would need multi-dimensional adjustments.

Quote
160(held items)+
63(belt)+
11(blood)+
30(bloody human)+
~240(bloody limbs)+
28(damage mask)+
15(genetics, including full body overlays)+
37(human)+
38(face)+
~156(mob.dmi: clothes. Also includes the monkey->human *animation*)+
17(monkey)+
2(IT)+
80(uniforms.dmi. May be some overlap with mob.dmi, so there is some redundancy)

Do you think you could create three more sprites of each of those?

Plus refactor a bunch to use the base human shape you propose?

Neither could I, nor any other coder, within a rasonable ammount of time and all for free.


That is why, to date, nobody has bothered trying to make a full facing direction system, although the code reveals evidence of there once being one.
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Eh?
Eh!

Evilgrim

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11075 on: April 23, 2010, 07:53:19 pm »

Would it be possible to do the Directional thing in chunks? I mean if someone was to try that they would definitely get SERIOUSLY burned out..
I'm not sure how good my spriting talents are compared to some others, but I'm willing to attempt it..
Because I really would like this Directional update..

Hehe.
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Jakkarra

  • Bay Watcher
  • The Chairman.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11076 on: April 23, 2010, 07:55:09 pm »

Is it ever going to be possible to fix the depressurisation code, so it works properly?

I really want to be able to compartmentalise the station...

Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11077 on: April 23, 2010, 09:29:03 pm »

My wishlist.
Fix light bug on new walls and False walls to not be SUPER DARK!
Buildable lights.
Buildable APC's
Buildable engine floors.
Buildable sleepers and console/ portable sleepers.
Be able to pull items down ladders.

Code: [Select]
Syndicate Operative #3 has been stunned with the stun baton by Chase Negro!
Syndicate Operative #3 has been stunned with the stun baton by Chase Negro!
Syndicate Operative #3 has been stunned with the stun baton by Chase Negro!
  Crackle,Crackle
  Crackle,Crackle
  Crackle,Crackle
Syndicate Operative #3: DDUUDDDDEE!!
Syndicate Operative #3 has been stunned with the stun baton by Chase Negro!
Syndicate Operative #3 has been attacked with the energy sword by Chase Negro.
Syndicate Operative #3 screams!
  Crackle,Crackle
Syndicate Operative #3 has been attacked with the energy sword by Chase Negro.
Syndicate Operative #3 has been stunned!

This man was the syndicate leader, he was banned too.
Thanks Jack.
Oh and STOP RUNNING INTO SECURITY AND LOOTING SYNDICATES!
SYNDICATE ITEMS ARE ILLEAGLE AND YOU HAVING THEM MAKES YOU ABLE TO BE ARRESTED OR KOS.
« Last Edit: April 23, 2010, 10:20:04 pm by Saint »
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Sixteen

  • Bay Watcher
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11078 on: April 23, 2010, 10:23:54 pm »

Yeah, I just stun them when they come in then throw them out. Talking about Nuke rounds, I once got the entire syndicate force inside, handcuffed around the table. Then some guys broke the windows, beat them to death, and stole their items.
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11079 on: April 23, 2010, 10:25:18 pm »

This man was the syndicate leader, he was banned too.
Thanks Jack.
Oh and STOP RUNNING INTO SECURITY AND LOOTING SYNDICATES!
SYNDICATE ITEMS ARE ILLEAGLE AND YOU HAVING THEM MAKES YOU ABLE TO BE ARRESTED OR KOS.

Bad news, the world restarted whilst I was banning him so it may not have worked.

Also, I was tempted to ban him just because his name was Chase Negro.

EDIT: WHAT HAPPENED TO MY MOTD THIS IS BOGUS.

BOOOGUS.
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Tark

  • Bay Watcher
  • on what even did not?
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11080 on: April 23, 2010, 10:29:41 pm »

I'd really like if more people would edit the wiki, perhaps make making new accounts open?
Also, templates for things like Professions, Item Ingredients etc would be nice, but I know fuckall about how to do things like that.
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Ozyton

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11081 on: April 23, 2010, 10:35:01 pm »

If I knew what the hell I was doing I'd update the wiki some. one of the blaring... oddities is that it says "click here for beginner's guide" and it links to nothingness.

Pick Yer Poison

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  • Watch yer back, soldier.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11082 on: April 23, 2010, 11:35:15 pm »

If I knew what the hell I was doing I'd update the wiki some. one of the blaring... oddities is that it says "click here for beginner's guide" and it links to nothingness.
Because the wiki is completely and totally done and was not just started a week or so ago.
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Pick Yer Poison

GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Lend a hand to the Bay Station 12 Space Station 13 wiki!

Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11083 on: April 23, 2010, 11:37:05 pm »

I think the oddity he's referring to is that an incomplete guide is the biggest link on the front page.
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Evilgrim

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11084 on: April 24, 2010, 07:11:21 am »

Could someone link me the Wiki?
Please? I can't find it anywhere...

And Saint, YES, fix that damn wall bug!
Rawr...
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