Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 689 690 [691] 692 693 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 824285 times)

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10350 on: April 14, 2010, 05:20:04 pm »

Did some working with armor, I hate the fact it looks like we wear chain mail.
Ladies and Gentlemen, Mr.security 2.0!
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10351 on: April 14, 2010, 05:21:15 pm »

Yep.

also the old bay12 source was leaked during some point.

Which is prob. where he got it from.
Remember kids, leaking someone elses hard work is a BIG NO NO and makes you a elf.

*sigh* keep frogetting this forum doesn't have a automerge.
Sorry...
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Jakkarra

  • Bay Watcher
  • The Chairman.
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10352 on: April 14, 2010, 05:23:20 pm »

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLVVVVVVVVVVVEEEEEEEEEESSSSSSSSS!!!!!!

Zyzarda

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10353 on: April 14, 2010, 05:25:23 pm »

I dont want to be an elf! :'(
Logged

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10354 on: April 14, 2010, 05:28:34 pm »

Could you so that we turn when we walk, or rather just face in the direction that we face, which actually is the same thing.  Hindsight is 20/20, you know.

I'm not talking to you, Zyzarda. Life goes on, you have been dealt with.  You will not receive a new (updated) copy of bay station 12.  At least not until it is publicly released.
« Last Edit: April 14, 2010, 05:41:01 pm by zchris13 »
Logged
this sigtext was furiously out-of-date and has been jettisoned

Zyzarda

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10355 on: April 14, 2010, 05:37:43 pm »

...What?
Logged

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10356 on: April 14, 2010, 05:40:58 pm »

Could you so that we turn when we walk, or rather just face in the direction that we face, which actually is the same thing.  Hindsight is 20/20, you know.

Unfortunately, that would require three new sprites for every. single. object. that can be held or worn by a player.

And there are so many items now...



Well, I never got around to constructable TEGs, mostly since it's both a multitile object, and materials balance should at least be discussed beforehand. It could require pipes in addition to any of the older items, and limiting the resources is probably a good idea, considering how useful it would be to make a TEG...

Also, engine flooring, if not buildable, should be by the time a TEG is constructable.


Also, I'm seending a .zip to Johbson with the latest code.
Logged
Eh?
Eh!

Zyzarda

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10357 on: April 14, 2010, 05:42:52 pm »

Could you so that we turn when we walk, or rather just face in the direction that we face, which actually is the same thing.  Hindsight is 20/20, you know.

I'm not talking to you, Zyzarda. Life goes on, you have been dealt with.  You will not receive a new (updated) copy of bay station 12.  At least not until it is publicly released.

I didn't want an updated verision.,I wanted any verision.
Logged

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10358 on: April 14, 2010, 05:46:22 pm »

Could you so that we turn when we walk, or rather just face in the direction that we face, which actually is the same thing.  Hindsight is 20/20, you know.

I'm not talking to you, Zyzarda. Life goes on, you have been dealt with.  You will not receive a new (updated) copy of bay station 12.  At least not until it is publicly released.

I didn't want an updated verision.,I wanted any verision.


I have data's  version before he quit but I have thousands of spirite fuckups and edits in there for the hell of it to see if I could have made their server even remotly nice looking, don't get me wrong the spirites were good but I have edited a large group of flaws from most catagorys.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10359 on: April 14, 2010, 05:46:36 pm »

BAM KABLOOEY SPLASH!

...Johbson died.
Logged

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10360 on: April 14, 2010, 05:47:23 pm »

Qwerty, I do believe that we would only require 2 new sprites.  And some sprites are repeated, if you don't forget.  Can't we mirror the facing left and facing right sprites?
Logged
this sigtext was furiously out-of-date and has been jettisoned

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10361 on: April 14, 2010, 05:48:52 pm »

Is there any sort of specific objects you guys as a group want worked on? because all I am doing is mostly work I felt should be done.
so I would like a public opinion for what I should be working on incase I get the chance for another object like the escape pod to be added.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10362 on: April 14, 2010, 05:49:53 pm »

Saint, please work on the tasers/lasers. They look like crap.

And if you could make the tables match the chairs that would be nice.  :D
Logged

Pick Yer Poison

  • Bay Watcher
  • Watch yer back, soldier.
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10363 on: April 14, 2010, 05:53:18 pm »

Did the server go down? Or is it just me?
Logged

Pick Yer Poison

GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Lend a hand to the Bay Station 12 Space Station 13 wiki!

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10364 on: April 14, 2010, 05:55:35 pm »

Did the server go down? Or is it just me?
It's going back up.

Get to the times, man. Get on Steam!
Logged
Pages: 1 ... 689 690 [691] 692 693 ... 950