Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 590 591 [592] 593 594 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 809051 times)

Googolplexed

  • Bay Watcher
  • My avatar is of whitespace, Not the firefox logo
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8865 on: March 23, 2010, 09:06:10 pm »

Johbson is here with awesome code, weeeeeee, server is up now.

EDIT- Oh, Googoplex already has a server up, my bad, mine is down for now then.

Can you start hosting again ?
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8866 on: March 23, 2010, 09:06:23 pm »

But then all they would have to do is grab the disk and space it, no risk of having to get it back tot he nuke enter the code, the wait and hold off the enemy.

Does the nuke even have to be on the station?
Logged

MagmaDeath

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8867 on: March 23, 2010, 09:08:02 pm »

Johbson is here with awesome code, weeeeeee, server is up now.

EDIT- Oh, Googoplex already has a server up, my bad, mine is down for now then.

Can you start hosting again ?
Please
Logged
Knowledge=Power=Energy=Matter=Mass.

zac4213

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8868 on: March 23, 2010, 09:09:46 pm »

1. Zombies can turn canisters on. No need for clawing.

2. When I am faced with plasma, I start breaching the hull and wipe out all the atmosphere on the station.

Someone dragging a plasma canister around the hallways is instant loss for zombies unless they ban together and rip the shuttle apart, which is dangerous because they can be pushed off the station easily.

When a round starts, the captain needs to do what I do and gather a group of people and collect all the lasers then rip the zombies apart.

Turning on a canister /=/ DESTROYING IT TO GET IT OUT OF THE WAY

Sukasa

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8869 on: March 23, 2010, 09:11:09 pm »

Zombies can also pull canisters
Logged
<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8870 on: March 23, 2010, 09:11:38 pm »

1. Zombies can turn canisters on. No need for clawing.

2. When I am faced with plasma, I start breaching the hull and wipe out all the atmosphere on the station.

Someone dragging a plasma canister around the hallways is instant loss for zombies unless they ban together and rip the shuttle apart, which is dangerous because they can be pushed off the station easily.

When a round starts, the captain needs to do what I do and gather a group of people and collect all the lasers then rip the zombies apart.

Turning on a canister /=/ DESTROYING IT TO GET IT OUT OF THE WAY
Please allow us to bust up canisters.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Dr. Johbson

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8871 on: March 23, 2010, 09:59:07 pm »

I just bought LFD2, let me try it out, at least.  :P
Logged

zac4213

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8872 on: March 23, 2010, 10:01:58 pm »

Zombies can also pull canisters

Pulling is useless when you are trapped by them.

eerr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8873 on: March 23, 2010, 11:00:00 pm »

Zombie destruction of canisters =required.
« Last Edit: March 23, 2010, 11:55:47 pm by eerr »
Logged

beorn080

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8874 on: March 23, 2010, 11:05:06 pm »

Fire extinguisher, not welder. Don't want to set the crap on fire by zombie attacks.
Logged
Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8875 on: March 23, 2010, 11:09:09 pm »

instead of, "Zombies drop things when they pick them up" make it so that "zombies always have zombie claws/hands in their hand slots".  So much easier.  You can't drop them either.
Logged
this sigtext was furiously out-of-date and has been jettisoned

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8876 on: March 23, 2010, 11:43:38 pm »

Am I still an admin on your server Jobhson?
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8877 on: March 24, 2010, 02:25:05 am »

Houston we have a crash bug i think.
just before everyone dced
Code: [Select]
Undefined variable /area/chapel/chapel/var/wet.
Undefined variable /area/chapel/chapel/var/wet.
Undefined variable /area/chapel/chapel/var/wet.
Undefined variable /area/chapel/chapel/var/wet
« Last Edit: March 24, 2010, 02:29:52 am by head »
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

bluephoenix

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8878 on: March 24, 2010, 03:06:30 am »

instead of, "Zombies drop things when they pick them up" make it so that "zombies always have zombie claws/hands in their hand slots".  So much easier.  You can't drop them either.
But how are you going to get that gasmask off your face to bite someone?

EDIT: I just noticed that the new pretty graphic for the thermo-electric generator in the engine controll room has its first or second frame in its animation lower than the rest.
« Last Edit: March 24, 2010, 03:39:29 am by bluephoenix »
Logged

Shadowgandor

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8879 on: March 24, 2010, 03:58:58 am »

Is it allowed to put the disc in a locker in the engine and light it? It doesn't destroy the disc but does make it challenging to get it :)

Er, near impossible to get it. Isnt that meta gaming anyway, we hadnt even stepped foot in the station yet, from what I saw.

Thats like saying if I eject the engine with the disk in its, its still there, on another Z-level thats impossible to reach.

We need to do something with the nuclear disk, its too player orriented.

Well, you can weld a hole through the outer engine walls, releasing the content of the engine inside the cooling area. The person welding better have quick reflexes though, else he'll burn to a crisp. Also: Bombs.
 Anyway, it's not metagaming, Cent.Comm sends a message saying that Syndicates are going to attempt to locate the disc in order to activate a nuke. The communication console even prints the message ^^
Logged
Pages: 1 ... 590 591 [592] 593 594 ... 950