Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 568 569 [570] 571 572 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 826251 times)

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8535 on: March 18, 2010, 06:45:49 pm »

It's down.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8536 on: March 18, 2010, 06:50:11 pm »

I have a real great idea:
Tutorial station: upon joining you get a box with a: "would you like to partake in the tutorial?"
Y/N

You would get the basics of building,doing a few minor jobs, roleplaying, what can get you banned, and how to set internals and do a few other basic things they will need.
There will also be a guide to being a syndicate,zombie or traitor if they so choose.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8537 on: March 18, 2010, 06:56:43 pm »

Maybe head is updating it with the dynamic lighting?
Maybe?
Logged

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8538 on: March 18, 2010, 07:01:01 pm »

Anyone care to see my idea for making the station safer and have more room?
It involves a tunnel type system like the goons had for garbage chutes but more for travel and not garbage.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8539 on: March 18, 2010, 07:02:55 pm »

Engineers need that. Because engineers are awesome, and should be even more ludicrously overpowered.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Thrain

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8540 on: March 18, 2010, 07:16:45 pm »

Quote
I have a real great idea:
Tutorial station: upon joining you get a box with a: "would you like to partake in the tutorial?"
Y/N

Maybe instead the admins could teleport people there. Saves allot of programing time.


It would be fun to have a conveyor belt in the engine, for moving the canisters from the canister storage room to were ever they need to be, instead of having to pull them.
Logged

garfield751

  • Bay Watcher
  • Aaauuugggghhhh!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8541 on: March 18, 2010, 07:17:17 pm »

a expreienced engi can break in just about everywhere make bombs, hack doors, make bombs, use the engine for more nafarous things, flametrowers, and break into plasma lab to steal bomb makeing things to make bombs.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8542 on: March 18, 2010, 07:22:37 pm »

a expreienced engi can break in just about everywhere make bombs, hack doors, make bombs, use the engine for more nafarous things, flametrowers, and break into plasma lab to steal bomb makeing things to make bombs.
Which, in total, is about 50 bombs.

Although flamethrowers are broken.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Thrain

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8543 on: March 18, 2010, 07:29:46 pm »

How are they broken?
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8544 on: March 18, 2010, 07:32:09 pm »

Anyone know the reason for the recent lag spikes? There used to be 0 lag but now it's getting annoying.
Logged

garfield751

  • Bay Watcher
  • Aaauuugggghhhh!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8545 on: March 18, 2010, 07:34:49 pm »

How are they broken?

well from personal experance flametrowers do shit damage unless the plasma is heated to engine temp and that there is oxy to fuel the fire. flame trowers are negated by internals and the firesuit.

QuakeIV

  • Bay Watcher
  • Cant resist... must edit post.
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8546 on: March 18, 2010, 07:37:11 pm »

Out of curiosity, are you guys still to stingy to let the dude with the idling server class desktop help?
Logged
GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

Dr. Johbson

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8547 on: March 18, 2010, 07:53:30 pm »

Ohes noes I hear the server be down don't worry now another one with really old code is up. Sadly the one I downloaded from the dropbox thing has messed up text files, so, yeah, pretty old code here.
Logged

blueothello

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8548 on: March 18, 2010, 08:14:43 pm »

Hey Johbson can you check your inbox?
Logged

Sukasa

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8549 on: March 18, 2010, 08:52:34 pm »

Maybe head is updating it with the dynamic lighting?
Maybe?


This probably won't happen for a while.  I sent in the code, but it breaks quite a bit of the stock SS13, so it isn't something you can just toss in and hit "compile" with.
Logged
<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered
Pages: 1 ... 568 569 [570] 571 572 ... 950