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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 809997 times)

mattie2009

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7845 on: March 02, 2010, 05:08:08 pm »

Did the game end though? I will be sad if it did.... I almost won that traitor round.... The goons helped kill everyone, but I had a master plan to kill them all anyway. I had already killed about 4-5 people before the influx showed up.... hehe sneaky.
Who used that bomb? Was it you?
Also, DING DONG THE WITCH AI IS DEAD.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7846 on: March 02, 2010, 05:25:42 pm »

im just woundering but will a 1k bomb kill part of the blob or will it just make things worse?

1k bomb would kill part of it...and blow up the surrounding station.

A firebomb, however, would work good. (just don't weld it after you fill it.)
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MagmaDeath

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7847 on: March 02, 2010, 06:33:04 pm »

sasdgsaoih
« Last Edit: March 03, 2010, 12:21:54 am by MagmaDeath »
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7848 on: March 02, 2010, 07:56:52 pm »

Ok... bomb making needs to be a very hard process that can only be done with permission from the captain/with captains access.... I am getting tired of getting killed by random bombs by griefers. I was the traitor, and was killed by a bomb that I didn't set up and that wasn't even aimed at me. Sure, I was the traitor so it wasn't "grief" but at the same time, it could have killed anyone else, and actually DID do a shitload of damage to the station. Really people, stop making random ass bombs without a reason and detonating them.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7849 on: March 02, 2010, 08:55:49 pm »

Why am I banned from Headswe's server?
Don't expect an answer, I've asked 4 times and nothing.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7850 on: March 02, 2010, 09:03:05 pm »

Why am I banned from Headswe's server?
Don't expect an answer, I've asked 4 times and nothing.

Hmmm, I was gonna check the next time I got on (tonight).
My computer with byond is broken.

I'll check for you too magma.

Byond name for magma please?

Also, bomb making is "fun". I don't detonate them, although it may be a good idea to leave one on the counter somewhere, and make bomb threats.
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7851 on: March 02, 2010, 09:04:28 pm »

I made a bomb threat at concentrated engine temperature once :D

It wasn't real but it was fun watching everyone's reactions.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7852 on: March 02, 2010, 09:05:41 pm »

And threats don't kill anyone, so it's not grief until they attack you for it!

(just kidding.)
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7853 on: March 02, 2010, 09:07:02 pm »

I was mazed for the threat  :-X
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QuakeIV

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7854 on: March 02, 2010, 09:08:30 pm »

I was mazed for the threat  :-X


Admins suck...
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7855 on: March 02, 2010, 09:19:07 pm »

Suggestion: Move the beacon(s) to where you cannot teleport into a deadly space

Reason: I went to the A.I. satellite, and teleported to the engine control room.... needless to say, I teleported into the engine itself, and became some Kentucky fried Mono124
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Cthulhu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7856 on: March 02, 2010, 09:23:51 pm »

That's the risk of teleporting.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7857 on: March 02, 2010, 09:25:01 pm »

Yeah... but the beacon is RIGHT next to the window. I think it is sort of messed up when you only have 4 places to teleport to, and 3/4 of them have a very high chance of instant death.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7858 on: March 02, 2010, 09:36:25 pm »

There are either 24 or 25 squares you can teleport to at each beacon. The teleporter room, by itself, is completely safe to teleport to, the engine has 4 instantly deadly squares, the AI sat has 4 semideadly squares, and I'm not positive on the prototype. Oddly, with a fire suit and internals, it is technically possible to escape the engine, and with the sat, why aren't you wearing EVA gear. The beacons don't need to be moved, just be smarter about using the PROTOTYPE teleporter.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7859 on: March 02, 2010, 09:38:22 pm »

Well, All I know is that in my about 10 times of teleporting into the engine, it's into the engine itself. Anyway, a fire suit and internals don't help because the temperature is so high you die from the heat.
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Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.
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