I would actually enjoy seeing the use of items that contain other items used in such a manner.
You have a dwarf wearing the following clothing:
- cave spider silk loincloth
- pig tail tunic
- pig tail pants
- goat leather belt
- whip vine socks
- cow leather high boots
- horse leather gloves
- leather jerkin, possible metal studded or ring sewn
- a quiver of arrows, attached to the belt
- a coinpurse, attached to the belt
- a short sword, in a sheath, attached to the belt, slung over the dorf's rear thigh to keep it out of the way of tasks
- a small dagger, in a sheath, in a boot
- a small dwarven toolbelt, complete with the basic tools to general get most dwarvenly jobs done (including a fork & spoon & corkscrew!), but lacking niche tools or large, heavy tools
- a goat leather knapsack worn accross the shoulders and maybe clipping to the belt
- a mug, attached to the belt or the knapsack
- a coil of rope, attached to a loop on the backpack
- a pick, attached to a loop on the backpack
- a crossbow, attached to a loop on the backpack or slung around a shoulder
- some rations, job related tools, books, papers, pens & pencils, various items, a diary, who knows!
- a waterskin hung around the neck or a flask in a pocket somewhere
This dwarf wouldn't be a combat machine, but he could handle his own in the wild with a kobold or a wild boar somewhere. He could easily be a woodcuter or hunter as much as a miner. He would need to take alert and become more alarmed when perceiving an opposing military force of sufficent strength, and flee to within the confines of the fortress.
All dwarfs should have a continuum of alarmedness, where peasants would run at the first sight of trouble and champions would need to come up against extremely strong, mythical beasts or huge numbers of invaders to become alarms. Military units as a band could have a tie in to morale, where seeing a large number of comrades or even just their commander struck down would cause a mass panic and retreat. Perhaps champions could be given a bad thought about cowardly fleeing in the heat of an epic and glorious battle? Perhaps the only thing to erase that type of bad thought would to be military conquest and successful fortress defense!
The difficult part of this would be situation assessment for dwarfs, and they really only should be able to figure in factors that they could perceive or easily deduce in quick environmental observation. Something like, "Oh, I see single kobold in my sphere of perception, let's go chase him off or strike him down." or, "Hmm, I sure would like to hunt me some rabbit, but discover a lone goblin wrestler. Time to test the mettle of my construction in a interesting battle." or, "Oh, this goblin had two buddies over the hill, and they are close or getting closer. Plus, he's kinda beating up on me some. I think I need to start making it for indoors!"
This sort of action could also be a system for job selection. Each frame could make a nearby situation assessment round, and various perceived events or collections of perceived events could trigger actions in dorfs nearby with certain jobs enabled or orders made to occur. You see a workshop with an item to be hauled out. You haul it out to a stockpile. This could prevent jobs from hopping to a dwarf 2 floors up and 30 tiles out from getting a job when a dwarf just 5 tiles away could perform the task.