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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 144985 times)

Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1320 on: September 09, 2010, 08:02:02 pm »

I've always imagined those with mindshields wearing tinfoil hats.
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CobaltKobold

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1321 on: September 09, 2010, 09:12:42 pm »

Speaking of which, Exterminators should be able to choose between starting with a tech shield or a mind shield.

Also, I forgot that kook is also an ability, so there's that.
I like this. Is there anything about this that seems unbalanced?
Tech shields are good against Aliens, Mad scientists?
Psi-powers are dopps and townies, never aliens, if I see things right. (Mind-shields don't count.)

Sentry guns, assassin bots, stun-balls/bombs. Warlocks, mind-knives, psychic wardens.
Tech shield seems a little weaker t'me, if just because you're more likely to run into the psi-powers than into tech.
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1322 on: September 09, 2010, 09:31:28 pm »

Yes, but psi powers don't kill you on their own.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1323 on: September 09, 2010, 09:40:42 pm »

Yes, but psi powers don't kill you on their own.
It's those little Assassin Bots that'll do it.

But, I think the Tech Shield should block the use of the Tech for a round, so you don't just change targets right after.
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1324 on: September 09, 2010, 09:43:45 pm »

I assumed that was how it would work to begin with.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1325 on: October 22, 2010, 12:24:24 pm »

All right, I'm going to start revamping the Aliens today.

I've also decided that Paranormal has become a bit too...predictable on a meta level. So I'm going to switch the Aliens over to a Closed system so that people don't know what to expect. Should make things a little more exciting. *evil chuckle*
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1326 on: October 22, 2010, 12:33:44 pm »

Sounds like fun.

Does this mean you're planning on running Paranormal next?
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1327 on: October 22, 2010, 01:12:43 pm »

But... Paranormal is supposed to be open!
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1328 on: October 22, 2010, 01:22:14 pm »

Yeah, I think Paranormal 17 will be next.

It'll still be mostly open. Unless people *really* don't want me to make the aliens closed. I just thought it'd make things a bit more exciting.
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Eduren

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1329 on: October 22, 2010, 01:28:27 pm »

I'm cool with closed aliens.

And I'll play Para 17.
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Jokerman-EXE

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1330 on: October 22, 2010, 01:45:13 pm »

I'm cool with closed aliens.

And I'll play Para 17.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1331 on: October 22, 2010, 01:48:23 pm »

Yeah, I think Paranormal 17 will be next.

It'll still be mostly open. Unless people *really* don't want me to make the aliens closed. I just thought it'd make things a bit more exciting.
I like open setups. Then it's about strategy and metal prowess versus surprise attacks.
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1332 on: October 22, 2010, 04:40:20 pm »

I thought closed scum was Supernatural's stick. Personally, I think Supernatural and Paranormal need as little overlap as possible. They're already somewhat similar in that it's monsters attacking a role-heavy town.

I mean, sure, it'd be fun, but it would also make the two games play very much alike.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1333 on: October 22, 2010, 04:41:15 pm »

Hmmm. Fair enough.
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Zathras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1334 on: October 22, 2010, 05:17:03 pm »

If it matters, I'd also prefer it as open as possible. It makes it more strategic, since you may have to pick techs or whatnot to counter what others may pick; it's only fair if all the cards are on the table.

But I'll play it either way!
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