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Author Topic: Presenting: The Most Interesting Dwarf in the World  (Read 260419 times)

Time Kitten

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #720 on: September 16, 2009, 02:19:59 am »

This looks like a job for... Rediculously long, Spastasticly windy halways.
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CobaltKobold

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #721 on: September 16, 2009, 03:08:54 pm »

relax. Martin's busy with DFM2.
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SimRobert2001

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #722 on: September 16, 2009, 09:17:35 pm »

Thg dwarves have of The Hall of Merchants has long heard of the greatness of morul.  Our greatest laborers have journeyed to ConfinedStockades, partly to build a monument to morul, partly to escape the inhuman unholy badgering of our queen, Goden Zokunimush. This is our land, and we need a suitible monument to build. Phil wants to make a lake, and frankly, we're not sure what to do about that.  I mean, we could build a massive wall, but really, that seems like a big, deal, you know? i mean, we have an underground lake and all, but i dunno....  Oh, and there's ingish's idea of a massive stone head carved into the granite of the mountain. From what we could tell, there's adamantine here, so i GUESS thats a good thing, i mean, we have to deal with that unholy b*tch again soon, but we're rather wealthy... and there's an underground stream, as well as a magmapipe, oh, and a chasm.

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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #723 on: September 17, 2009, 10:47:45 pm »

Sounds cool SimRobert.

Anyway, I finished DFM2 and Morul is running around again. I'm trying to get visualizer working, but, alas, it's not working. I've PMed Baboonanza, so we'll see if we can get it worked out.

Dakk

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #724 on: September 20, 2009, 11:54:06 pm »

It indeed would be awesome to watch Morul single handely rip the HFS to shreds.
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Grendus

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #725 on: September 21, 2009, 08:23:27 am »

It indeed would be awesome to watch Morul single handely rip the HFS to shreds.

I believe someone tried with Morul and Captain Ironblood, and they lost. Morul usually had a higher kill count, though that's mostly because his higher endurance let him continue fighting after taking injuries that sent Ironblood back to his bed.
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CobaltKobold

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #726 on: September 21, 2009, 04:45:39 pm »

I think it was the being set on fire that got them?
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Ubiq

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #727 on: September 21, 2009, 10:10:18 pm »

I wonder how Morul would fare with his current stats seeing as how he should be able to kill the various HFS denizens a lot faster with actual weapon experience. The tests in question just used him as a relatively low level hammerdwarf, did it not?

His stats have also increased by quite a bit since then as well.
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Slogo

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #728 on: September 22, 2009, 09:56:02 am »

Regardless of the skill Morul would be burned by getting close to the SoF so that'd be troublesome. If he killed them all super fast he might live but there's no way he won't come out of the fight pretty injured (unless there are no SoF).

Christes

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #729 on: September 22, 2009, 10:08:09 am »

Easy solution:

Build a fire suppression system to put Morul out.  It won't completely save him from fire, but you only need to extend his longevity enough to kill all the SoF.
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Sysice

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #730 on: September 22, 2009, 10:15:55 am »

Plus, he'll survive pretty well, even on fire. The full adamantine he's walking around in now will help, and wasn't it morul who walked through magma to get to an enemy? Or am I thinking of someone else...
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Re: Quest: The Most Interesting Dwarf in the World
« Reply #731 on: September 22, 2009, 12:20:20 pm »

You won't be able to put him out while the SoF is alive since it will evaporate any water that gets near it if I'm not mistaken.

Ironhand

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #732 on: September 22, 2009, 12:36:00 pm »

Does water even extinguish fire currently?
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Smew

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #733 on: September 22, 2009, 04:31:01 pm »

Does water even extinguish fire currently?
There was a post about this on the last page, me thinks, water does extinguish fire, but the dwarves have to enter the water themselves or the water has to come to them, so using tweak and placing 7/7 water on top of the dwarves won't help any.

Porpoisepower

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #734 on: September 22, 2009, 06:24:48 pm »

Doesn't Morul's (presumptiously) ridiculously high agility help dodge fireballs?
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