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Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


Pages: 1 ... 97 98 [99] 100 101 ... 126

Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 129058 times)

Frelock

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Re: Dungeon crawling delight! Turn 34: Here today, gone tomorrow
« Reply #1470 on: December 15, 2009, 08:39:29 pm »

I does make his action clear.

Generate a bull out of Nuir Turir's head unless he makes me look like a perfect saint(sans bull).  If he does, I'll grow him 2 extra useful arms and cure his bruises.
« Last Edit: December 16, 2009, 02:03:55 am by Frelock »
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All generalizations are false....including this one.

Nirur Torir

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Re: Dungeon crawling delight! Turn 34: Here today, gone tomorrow
« Reply #1471 on: December 15, 2009, 09:41:10 pm »

I clear up Frelock's illusion, then cast Illusionary Saint on him. I'd rather not have the extra arms, thanks. It would be nice to get rid of the bruises though.
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Frelock

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Re: Dungeon crawling delight! Turn 34: Here today, gone tomorrow
« Reply #1472 on: December 16, 2009, 02:03:28 am »

I get a +1 to all magic, so how bad can it be?

Generate Magic Arms for Nirur Torir (and clear up his bruises)
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Jackrabbit

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Re: Dungeon crawling delight! Turn 34: Here today, gone tomorrow
« Reply #1473 on: December 16, 2009, 04:18:47 am »

Decide to be arrested as I'm not really up for playing this one anymore. Sorry!

It was fun, and at least I made a proper exit. Good luck guys.

Ah well, it'll thin down the numbers a bit. I enjoyed your company! Also, Shad0wdump! We need you, buddy!
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Relm

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Re: Dungeon crawling delight! Turn 34: Here today, gone tomorrow
« Reply #1474 on: December 17, 2009, 01:37:21 pm »

I search for anything useful, And pick it up if it's not dangerous to my health or that of my allies. :P
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Phazer

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Re: Dungeon crawling delight! Turn 34: Here today, gone tomorrow
« Reply #1475 on: December 20, 2009, 02:37:51 pm »

I'll spy on the elves by climbing their wall.
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

CJ1145

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Re: Dungeon crawling delight! Turn 34: Here today, gone tomorrow
« Reply #1476 on: December 20, 2009, 03:00:35 pm »

Declare myself Thor, god of thunder, and attempt to find a hammer. And grow a beard.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Ninja

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Re: Dungeon crawling delight! Turn 34: Here today, gone tomorrow
« Reply #1477 on: December 20, 2009, 06:51:00 pm »

Declare myself Thor, god of thunder, and attempt to find a hammer. And grow a beard.
i like where this is going :D
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Lear

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Re: Dungeon crawling delight! Turn 34: Here today, gone tomorrow
« Reply #1478 on: December 20, 2009, 10:56:09 pm »

Summon Bigger Fish.
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Jackrabbit

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Re: Dungeon crawling delight! Turn 34: Here today, gone tomorrow
« Reply #1479 on: January 26, 2010, 12:21:30 am »

Hey, can anyone remember the plot?

Was there one?

This is a puzzle.

So anyway, I promised I wouldn't let this die and I won't. But I'm not continuing it. I've been struck by something utterly odd and I need to do something about it, in the form of a Let's Play and I'm not running this that and the next thing. So, we need a replacement GM. This is great for me because if nobody steps up to the plate, it's not me who let this die, it's the forum as a whole. So, ha. Anyway, whoever gets the job (and it'll be first come first served, and how much the players want you), do better than I did.

Sorry for the abruptness.
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Nirur Torir

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Re: Dungeon crawling delight! Turn 34: Here today, gone tomorrow
« Reply #1480 on: January 26, 2010, 10:12:30 am »

Hey, can anyone remember the plot?

Was there one?
Sure. The plot was about a god of darkness and a god of light, with an artifact that would shift the balance in the favor of whichever one we delivered it to.
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Vlynndar

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Re: Dungeon crawling delight! Turn 34: REPLACEMENT GM NEEDED
« Reply #1481 on: January 28, 2010, 04:04:34 pm »

Hey, can anyone remember the plot?

Was there one?
Sure. The plot was about a god of darkness and a god of light, with an artifact that would shift the balance in the favor of whichever one we delivered it to.
In space.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Cheddarius

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Re: Dungeon crawling delight! Turn 34: REPLACEMENT GM NEEDED
« Reply #1482 on: January 30, 2010, 09:39:29 pm »

I WILL STEP UP TO THE CHALLENGE
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Jackrabbit

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Re: Dungeon crawling delight! Turn 34: REPLACEMENT GM NEEDED
« Reply #1483 on: January 30, 2010, 09:50:45 pm »

Right. Fill out this sheet.

*What is your previous experiences with GMing?
*Did these go well?
*Do you think you can handle the amount of players in this game?
Do you have any qualms about killing said players off?
Can you make the plot actually go anywhere?
Will you make it fun?

* Doesn't make a whit of difference to me, just asking out of curiosity
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Cheddarius

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Re: Dungeon crawling delight! Turn 34: REPLACEMENT GM NEEDED
« Reply #1484 on: January 30, 2010, 09:59:15 pm »

Hmmmm...
1. I have games that I have made and have resurrected. They are here, here, and here.
2. They haven't really... done anything yet. But none have fallen into disaster, or anything; nobody's complained, and I usually update a few hours or at most a day after I get the info. In fact, I believe most of the time between updates is waiting for players to move.
3. I think so. 11 players... doesn't seem so difficult, given that it's an RtD. That third link is a lot more complex, since it has mana, health, attacks, buildings, and all sorts of things rather than "you roll a 3, something happens" (not to disparage RtDs, but it's just true that they're simpler).
4. Well, I will kill people if it adds to the game or makes it more realistic in a way that people enjoy. But I don't think I'd kill people unless it had some use (for example, if they were idling).
5. I don't know for sure. But I think so. We'll see, I guess.
6. Same as 5, I guess.


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