24.
You know what, I think I'm just going to do away with tracking of hunger and thirst. Just eat and drink every once in a while and you'll be fine.
I help Jay install the cannon.
And then I drink some water.
| You are unable to do much, but you assist Jay in any way possible. (+1 for Jay to install). You then enter the ship and take a drink.
I then fire another shot at the pirate vessel.
(water and food will be nonissues during combat, more then one shot will be fired during combats now, although this may make repeaters potentially very deadly, number of shots is determined by a d4)
You line up a shot and open fire!
|Frelock (to hit)
1
| Miss
2
| Miss
3
| Pirate Frigate (to dodge)
3
| Frelock (to damage)
3
|The frigate is unable to avoid and is struck in the rear hull. It bursts in a spray of molten metal and the crew is sucked out the back into space!
You gained 1 xp in Ship Weapons: Cannons!
I check the ship for stowaways or xenos.
You search for stowaways
| and find none.
I install the cannon. And drink some water.
| You attach the rusty slug repeater to the mounting port and make all the needed connections! The only thing left to do is activate it in the control room. You then head inside and get a drink.
You gain 1 xp in Engineering/Repair: Ship Weapons? (which do you think would be more relevant?)
I'll still be on standby. While I wait, I guess I'll try another scan of the enemy.
| You make a scan for enemies but for some reason the results are inconclusive.
Try to find someone that needs your help.
| You look for someone in need of aid but by now the city is deserted. Looking up you see several warships entering the atmosphere and several plasma batteries and turrets open fire on them. You decide to hurry back to the ship.
The Pirate Frigate opens fire!
|Pirate Frigate (to hit)
1
|2
|Durgen Frigate Pilot (to dodge)
1
|2
|Pirate Frigate (to damage)
| The Pirate Frigate's plasma cannon seems to be outputing at far lower than normal opperating levels and does no damage!
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Worn Equipment: (body) Shabby Plain Clothes
3 portions
Drydbeast Stew1 unit
WaterElectronic Toolkit81 credits
Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Intermediate Electronics +1 1/6 xp
Intermediate Cooking 1/6 xp
Basic Scan/Comm Tech 2/4 xp
Location:: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed
Very Smelly
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Semi-automatic Rifle (3/3)
Rifle Clip Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scan/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
.5/2 to basic Repairs: Engines
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Worn Equipment: (body) Shabby Grey Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
79 credits
Tritanium Sword
Opulent Green Clothes
Average Blue Clothes
Average Tan Clothes
Average Green Clothes
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search 1/4 xp
Average Strength 1/4 xp
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration252 credits
Leadership 0/4 xp
Pilot: Medium Spacecraft 3/4 xp
Intermediate Gather Resource: Junk +1 0/6 xp
1/2 xp to basic Comm/Scan Tech
Location: Durgen Defense Frigate, in orbit around Durgen
Health: Unharmed.
Worn Equipment: (body) Average Plain Clothes
16 units
Water 160 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 2.5/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
Basic Repair: Hull 1/4 xp
Intermediate Repair: Weapons
Basic Repair: Engines 0/4 xp
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical Tools171 credits
Improved Intelligence +1 0/6 xp
Intermediate Medical Treatment +1 3/6 xp
Surgery 0/6 xp
1/2 xp to Basic Data Search
1/2 xp to Basic Scan/Comm Tech
Kradellian 307 Freighter
Hull All facings in good condition.
1 Stock Shield Force Generator - (10/10)
2 Kradellian Double Turbine Chemical Engines
3 Stock Chemical Fuel Tanks - 7/20
4 Basic Navcomputer - contains Hiros System Map, Sector(13,21) Map
Basic Databank with Data Module
5 Class I Hyperdrive
6 Short-range Scanner I
/Basic Short-range Comm System
7 Life Support
a - Space Claw
b - Rusty Slug Repeater
DESTROYED
Locations
Rooms
Control Room - Katsuun
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200). There is a tritanium sword here.
Crew Quarters - inaluct
uncooked Dryrdbeast Meat
Pocket Knifea small, shiny metallic container
x3
First Aid Kita single dose of
Metabolenta single dose of
Adrenal Stimulantx 4 doses of Basic Antibiotics
3 Normal RationsElectronic ToolkitPocket Knife Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower LevelsExit HatchMaintenance AccessSmall crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Engine Room Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.
Agentar Docking Bays - mechanics, docked ships, Alliance Starcruiser, Kradellian 307 Freighter
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
A Parts Shop, Agentar, Durgen - Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the aisle of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c