Might be a bit of a long post but I'll try to make a tl;dr version.
I've recently come across games in the vein of
Cantr and
Faery Tale Online, these being essentially text-based MMORPGs that simulate societies. The first players of FTO started out alone in the middle of some wilderness, started reproducing, foraging for food, steadily making a living for themselves. As time passed, more and more people were born (as children, no less, at first unable to speak in full sentences) and raised by their parents to contribute to the fledgling society.
Cantr has already gotten to the future of this concept; entire societies and cultures have been born from nothing but players coming together and creating them. There are no NPCs beyond wild animals, everything is player-built, and there's no storyline or setting built-in. Everything is defined in the course of playing the game, histories passed down through word of mouth and written texts. Quite the emergent behavior.
I wanted to discuss these sorts of games a bit because I find them fascinating, possibly because they coincide with the typical romantic vision of the apocalypse; the slate of mankind being wiped clean and allowed to start over.
I had the idea that a game of this sort actually set around the apocalypse would be pretty damned cool. The first players would be survivors of whatever holocaust ends civilized society; they would roam the wastes, searching for a place to settle (or living as nomads). Would be a few different groups, split geographically, allowing for varied cultures to emerge. Eventually, new players would have to be born as children as the last survivors of the apocalypse would be elderly by then, and soon there wouldn't be anyone alive who'd actually witnessed the end of the world.
So, questions.
Does anyone else even find these sorts of games interesting?
What are some problems they seem to have?/What could they improve on? Is there anything in the genre that seems blatantly stupid or boring?
And what would be cool to see in such a game? Setting-wise, feature-wise, random idea-wise, whatever.