Another(little)rant :-) It's possible that some of these things have been already said, butstill...
STRENGTH: It's strange that we forgot this, but...Would it be possible to give
strength modifiers to specific sets of muscles? So it would be possible to create
creatures that have average strength in their bodies, but incredible strength in
their
jaws/legs/tongue, so they can bite/jump/do strange things very well.
Also, this would probably be much harder to code, but what about "limit strength"
(the maximum of weight that can be moved in a single direction) vs "explosive
strength"?
The latter would be more useful in combat, while the former would help in carrying
big weights.
Also, at the moment, it seems that strength isn't very useful in the game. For
example
a Titan, a 22 meters creature with a Strength of 1100, can't destroy a tree.
MATERIALS: Something that got into my mind...Do matierials curerntly use
their "Oiliness"or "Slipperiness"rating? I think they should: that would be useful
to create creatures
with slick slippery skin that makes blunt weapons and punches slide on, while
making wrestling/grappling VERY difficult. It might also be possible to have an
"Adhesive"rating, for a glue-covered monster that is hard to kill because
most weapons just get stuck on him.
ANIMATION: Also, are you going to fix the animation for punches? Currently, the
animation for attacking with your hands is pretty silly...
OTHER VARIOUS THINGS:
In the Reactions editor, Pressure and Wind don't work and cause crashes.
Also, I think Enamel Dentine should have an higher Maximum Edge: otherwise,
how can teeths be pointed?
The mottled option doesn't work for materials.
BTW, Toadyone, I think I found something that might be of interest to you:
"GURPS Gulliver". Basically, it's a free GURPS expansion(divided in 8 books)
that details about advanced and VERY realistic rules for creatures and physics
in GURPS...It would not take a lot of work to adapt them to Armok. Some of the
things there you probably already know(like how strength scales with size)
Also...This is more of a question, but...At the moment, are the humanoid bodies
complete? I mean...does everyione have ribs/skulls?
Also, since it's the summer and I suppose everyione has more free time...
Why not use the chat(the one on the site OR on the one on #bay12games I registered)
Also...You don't look old or bald.
And the Armok alpha zip file almost fooled me into thinking it was a release :-(