That's exactly why I settled on this name, I love the power of misdirection.
'Sides, I'd hate turning DF into an actual MMO (as if I could), I can't stand the things myself.
Regardless, progress has been good. I thought I had run into a bug of my own creation, but it seems to be quite external to my own mod, which makes me happier. As others have noted, there is no job listed at the Jewelry Workshop to cut Raw Clear Glass, though Raw Green Glass works just fine. Go figure. If you encounter this yourself, you can still force the job in with the manager.
I'm updating my notes and will also update the lead post. The main thing I added (which should close out phase 1) this time around was the waste system:
- Nearly all smelter reactions produce some type of ash as a waste product.
- Ideally, the fuel source would determine the ash type generated, but as that's impractical, most reactions generate flyash (coal ash).
- Metal smelting (not alloying, generally) reactions also produce slag.
- Flyash and slag can be further smelted into Crete blocks - which can be used for building.
I was surprised (and pleased) at how quickly my bar/block stockpile filled up with junk bars of ash and slag. Not quite what the mine tailings SHOULD be, but that would be a bit too much probably.
I've got one or two more small things to test in my dev game now, and then I'll be compiling layer/mineral/ore data and playing mix-and-match tilesets for phase 2.
Thanks for the continued support folks, I hope that it'll be worth the wait.
Rochndil, who has about 15 tilesets printed out for easy comparison...