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Author Topic: Dodgeblock: A True Dwarven Sport (Turn 8)  (Read 17652 times)

Pandarsenic

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #105 on: March 31, 2009, 04:22:02 am »

Oh noes! Oh yes!

"At the cost of 3 power, you can throw for +1 accuracy and power, but you do not regenerate power that turn."

So powerthrow does +1 acc and +1 power. If accuracy works like dodging (where the +1 is added after the roll), it's
(1d7acc+1aimacc+1powerthrowacc+1powerthrowpower+6power)/2 resulting in a 5 to 8. Beat that, with your 1d10.

You're going down, panda.
1d10+1.
...

I'm still gonna catch it. >:3
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Vlynndar

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #106 on: March 31, 2009, 05:31:57 am »


East, east, east.
Recieve pass from Bob Smith.
Throw at O again.


See, if my aim is bad I might hit that K or :D

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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

bob_smith

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #107 on: March 31, 2009, 08:55:27 am »

Pick up block, pass block to Vlynndar, focus

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webadict

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #108 on: March 31, 2009, 09:11:26 am »


East, east, east.
Recieve pass from Bob Smith.
Throw at O again.


See, if my aim is bad I might hit that K or :D


Pick up block, pass block to Vlynndar, focus


What is this, Chrononauts? Don't put them out of order, or they'll be done in that order! [/turn nazism]

Oh noes! Oh yes!

"At the cost of 3 power, you can throw for +1 accuracy and power, but you do not regenerate power that turn."

So powerthrow does +1 acc and +1 power. If accuracy works like dodging (where the +1 is added after the roll), it's
(1d7acc+1aimacc+1powerthrowacc+1powerthrowpower+6power)/2 resulting in a 5 to 8. Beat that, with your 1d10.

You're going down, panda.
Riiiiight. I forgot to factor that in last time. Yes, power throw throws at +1 Power and Accuracy.

Accuracy is added to the roll. I'm not sure why anyone would want to choose aim instead of charge though. I need a better addition for those two.

Perhaps throwing at +1 power USES another thing of power. That's sounds better. Yes, so Siquo throws for (1d9 + 7) / 2. Rule Modification GO!
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Vlynndar

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #109 on: March 31, 2009, 09:25:38 am »

Wait, you forgot the power throw when I attempted to hit Org? Darnit, I would have hit him then.
But whatever you're going to do, don't retroactively make him out.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Siquo

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #110 on: March 31, 2009, 09:55:03 am »

Perhaps throwing at +1 power USES another thing of power. That's sounds better. Yes, so Siquo throws for (1d9 + 7) / 2. Rule Modification GO!

No wait! I want to charge, not aim!  ;D
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
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webadict

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #111 on: March 31, 2009, 11:10:56 am »

Wait, you forgot the power throw when I attempted to hit Org? Darnit, I would have hit him then.
But whatever you're going to do, don't retroactively make him out.
I forgot your +1 to accuracy, not power. You had a slightly higher chance to hit him, is all.

Also, fix your turn.

Perhaps throwing at +1 power USES another thing of power. That's sounds better. Yes, so Siquo throws for (1d9 + 7) / 2. Rule Modification GO!

No wait! I want to charge, not aim!  ;D
Well, I suppose you can edit... this once...

Vlynndar: Quote edit so that your turn is after bob_smith.
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SombreChapaeu

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #112 on: March 31, 2009, 12:41:01 pm »

NORTH NORTH GET READY TO CATCH
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Siquo

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #113 on: March 31, 2009, 12:50:01 pm »

Aim Charge
Power throw at Panda


NOW I do this. Is postponing moves like this permissable? If not, move me before the rest, otherwise, let me throw now.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Luke_Prowler

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #114 on: March 31, 2009, 01:30:43 pm »

West, pick up block, East
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Org

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #115 on: March 31, 2009, 03:34:51 pm »

Why am I red?
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Siquo

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #116 on: March 31, 2009, 03:46:16 pm »

That's a block at your feet, Org. Pick it up!
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Org

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #117 on: March 31, 2009, 03:51:43 pm »

Pick Up BLock.
Throw at Pandar
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Siquo

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #118 on: March 31, 2009, 03:52:42 pm »

Try a charge & powerthrow at pandar. It helps.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

timmeh

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Re: Dodgeblock: A True Dwarven Sport (Turn 5)
« Reply #119 on: March 31, 2009, 04:19:47 pm »

Focus
If someone gets an extra block, feel free to share, I'm kinda useless as it is.
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