Basically everyone but Aussie and the mini-croc failed this turn. But Shoruke received the brunt of the bad luck...
i order my bees to attck katsun angain (is that a free action?)
if that is a free action i (using the power of my mind) try to make katsun sleep
| |You giv the BEES a graet spech, angain, and tehy are embiggened, despet the los of some BEES in teh lats attck.(+1 two accruracy of seconed attck, +1 to critecal roles this turn)
I unleash a battle cry. And punctuate it by my phat beats. And put the bees to sleep by that. Then I laugh manically.
|Your “phat beats” only make the BEES more angry! You can also almost hear audiences around the world booing at you. You ain’t no freestyle rapper.
Kill crocodile with beam sword.
Then wall-run again.
You briefly attempt to harness the power of the force, then you swing your beamsword at the mini-croc!
|Despite all your fancy, showy attacks, you miss. You feel a little more experienced at beamswordsmening though.
I jump back on top of the swamp, and run for it, leaving all of you behind to duke it out with the crocodile if you wish. Phear my waterwalking skills footwear!
|You get up, then jog forward on top of the swamp. As you pass by the mini croc and Siquo, the mini-croc jumps out of the water at you!
|He hits you in the foot, teeth first!
| He somehow gets a good bite-hold, and he starts chewing viciously! He shakes you around by the foot!
|The foot is torn away, and remains in his mouth! Suddenly, alarms blare in the area, and a tranquilizer dart comes out of nowhere and hits the mini-croc dead on, causing it to instantly fall asleep. A medic team comes out of a hidden door in the wall, and they take Shoruke on a stretcher to the medical clinic. Another medic manages to tear the foot from the crocs mouth, and takes it as well.
|The shows doctors have seen this kind of thing many times, and Shoruke will be out in 2 turns.
I use my whip to do what I did last time, grab onto stationary objects and propel myself forward!
You once again attempt to swing from the cameras like tarzan.
| |You can’t get up to a decent speed due to the thickness of the swamp, and you only manage to use the rope to help you move a bit. You arrive at 260m just in time to see the medical team rescue Shoruke. Naturally, you are horrified, while at the same time glad that there’s less competition.
Mini Croc:At 260m. Gets +1 to critical rolls. Deep Asleep(-2 to waking up this turn and next)
The croc tries to wake up from the chemical-induced dream.
|He dreams of eating T-bone steaks, and he likes it.
Goblinbot: At 200m. A loyal servant of Shoruke. Gets innate +1 accuracy, and an additional +1 if the target is unaware of it’s presence. Gets +1 to movement rolls. Gets +1 to critical rolls. Enemies get +1 to damage rolls against him.
|The goblinbot attempts to make something out of all the robot parts lying around.
|Somehow, he finds many perfectly useable and useful pieces.(+1 to crafting roll).
|The goblinbot decides that patching up himself would be the best course of action, and he attempts to do so.
|He managed to fix up his leg, but not his body armour.
BEE Swarm: At 120m. Loyal to Aussie. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack, and +1 damage for both attacks(half the time). The swarm is pretty depleted, but still in high spirits.
The BEES attack Katsuun once again.
|They hit him in the left hand!
|The BEES stingers fail to have too much sting, and the main effect of the attack is that more BEES die.(only gain damage bonus half the time).Nevertheless, the BEES fly in for another attack!
|The BEES are confused and they hit Katsuun’s guitar. They are quite perplexed by it.
Emperor Dengue, Farmer
Health and Location:At 260m, missing a piece of ear, cut up right arm(no penalties though).
Equipment: Pitchfork: +2 to damage, -1 accuracy when used to attack
Fireworks: One time item. Briefly lights 100m area, -2 to all accuracy rolls within 50m
Wooden Shield: It has a ½ chance of negating the damage bonus from good accuracy
The Water of Demons: A whip vine rope. Its a rope 20m long. Because it's a rope, it's useful for many things. If you tie someone up with it, they get -1 to freeing themselves. It can be used as a long-range whip.
One time +1 bonus to any roll.
Skills: Hardy: Takes -1 damage on hardiness rolls of 3 or 4, -2 damage on hardiness rolls of 5 or 6
Animal Maniac: -1 to some rolls if not within 50m of an animal, or animal look-alike
Pitchforkman(lvl2): Knows how to best use a pitchfork in combat situations. Gets +1 accuracy to pitchfork attack
rolls.3/7Exp to next level.
Plantcrafter(lvl1): Can somehow turn plants into useful items, sort of like a botanical Macguyver.2/4exp to next level.
Katsuun Pertussis, Musician
Health and Location:At 120m, Missing several teeth(-1 to charisma-related rolls), Sprained Ankle(1/2 chance of -1 to movement roll), Right Leg(-1 to all movement rolls, or attacks involving that leg)
Equipment: Guitar: Grants +1 to music rolls. Can be used to give +1 damage when used to attack. 1/6 chance of breaking if used to attack.
Mysterious Needle: Affects movement rolls in a positive or negative way when used. Half full.
Skills: Jigglypuffian Voice: Can use turn to sing, causing any player within 50m to fall asleep for 0, 1, or 2 turns.
Frail: Enemies get +1 damage when attacking
Jump-Kicker(lvl1):You look a bit stylish while jump-kicking, but you need more experience to get actual gains. 1/4 exp to next level.
Singer Gal(lvl1):You are pretty good at singing, and your music can cause various effects in others.1/4exp to next level.
Wall Jumper(lvl1): You have the mad ninja skills to jump from wall to wall. 1/4exp to next level.
Kick C-C-Combo(lvl1): You can smoothly transition from ninja kicking to jump kicking.1/4exp to next level.
Aussie Jaundice, Firefighter
Health and Location:At 120m, R. Arm(-1 to rolls involving that arm)
Equipment: Fire Suit: +2 to fire-resistance rolls
Fireman’s Helmet: -1 damage to enemy's rolls with accuracy rolls of 5 or 6.
The Bee Blowgun: Can fire twice a turn, but with -1 accuracy to the second attack. Fires up to 20m away with no penalty, and 20-40m with a -1 accuracy penalty. Causes +1 critical rolls as well. Currently has 20 pieces of ammunition.
The BEE swarm is under his control.
Skills: Fire Training: +2 towards fire intelligence rolls, grants +1 to fire-intelligence rolls to any player within 50m
Nyctophobia: -3 to most rolls when in darkness
Boxer(lvl1): You know how to throw a punch decently.1/4 exp to next level.
Mentalist(lvl2):You have discovered that you have hidden psychic abilities!0/7exp to next level. +1 to mind control rolls half the time.
Mechanical Crafter(lvl1): You can craft objects out of old metal parts with skill. 2/4exp to next level.
Orator(lvl2): Knows how to give rousing speeches, sort of like Hitler.+1 to speeches advocating peace.1/7exp to next level.
Shoruke Pica, Robot Factory Security Guard
Health and Location:In medical clinic, Right Foot(currently being reattached), will be out of medical clinic in two turns
Equipment: Flashlight: Provides light in dark places. Has 15 battery power, and uses 1 per turn when lighted. Can be used to attack, giving +1 damage but with a 1/3 chance of using 1 battery power
Billyclub: Gives +2 accuracy if used to attack
Awesome Plant Shoes:Negates the movement penalty from the swamp. Also adds +10m to the distance moved in the swamp.
1 Time use challenge bonuses: +2 to puzzle figuring out rolls, or what something does, +1 to sudden event roll, one challenge bonus steal
Skills: Robot Familarity: +1 to robot shutdown, robot reprogramming rolls
Unlucky: Gets -1 to sudden event rolls
Power Downer(lvl1): You can figure out where the power switch is on almost anything.2/4exp to next level.
Coder Dude(lvl1):You can write efficient code in a decent frame of time.3/4 exp to next level.
Merry(lvl1): Has a positive outlook on life, and greatly enjoy successes.0/4Exp to next level.
Billyclubber(lvl1): You can do a bit more than just swing it while whistling at the same time.1/4exp to next level.
Plant-crafter(lvl1):See plantcrafter above. 2/4exp to next level.
Siquo Pogosta, Engineer
Health and Location:At 260m, perfectly healthy
Equipment: Briefcase: -1 accuracy to enemies’ attacks
Ultra Pen: +1 to accuracy when used to attack. 1/6 chance of breaking per attack
Beam Sword: Grants +2 to damage when used to attack.
Rat Bag: A small brown bag containing a mechanical rat. The bag is tied tightly shut(-1 to opening bag).
1 time challenge bonus: 1 call to a producer of the show.
Skills: Speedwalker: +10m to movement rolls of 2,3,4.
Nerdly Runner: -10m to movement rolls of 5 or 6. 1/6 chance of 0m gain on movement roll of 6.
Laser Swordsman(lvl1): You can handle a sword made out of lasers decently.1/4exp to next level.
Wall-Runner(lvl1): You can get up to high enough speeds that you can run on walls.1/4exp to next level.
120m:Aussie, a swarm of BEES under Aussie's control, and Katsuun are here.
200m:The goblinbot is here, along with the remains of many robots. The steel door is open, because the orc bot's corpse is sitting on the pressure plate here.
200m-???m:A smelly swamp. All movement rolls that involve actually wading through the swamp receive a -2 movement roll.
260m: Siquo, Emperor, and the Mini-Croc are here.
Medical Clinic:Shoruke is here, to have his foot reattached.
Now, you may have noticed the two links in my sig below. One is for this thread, and the only leads to my dwarf fortress fortress:BHTEAMHOB. Based on the Points of interest therein, you should be able to answer this question:
What is the name of the champion who's missing his foot?
The person who posts the answer closest to the current time(20:42 Forum time), tomorrow, will receive a +1 bonus to a movement roll.