Turn 3. Twenty dice were rolled this round. The average roll: 4.6.
Six (6)s, five (5)s, five (4)s, three (3)s, one (2).
Hey, I think this may just be my first double-post ever.
Dragooble –
| Dragooble aims a quick stab at Errol’s side.
| | The dagger is embedded in Errol, and seems to be stuck.
| Errol begins to bleed. The dagger doesn’t seem to have struck any vital organs.
Unharmed.
Skills:
{Archer} – 1/2 xp
{Knife Fighter} – 1/2 xp
Inventory
Short Bow
29/30 arrows in quiver
Leather armor
Healing herb
Lear –
| Lear swings his sword at Shoruke expertly.
| | Shoruke’s left arm is cut off! He no longer looks healthy.
| The sword is cracked.
Unharmed.
Skills:Dabbling Swordsman - 0/4 xp
InventoryShort Sword - +1 to hit,
crackedLeather armor
Buckler - + 1 to dodge
Weht -
| Weht rapidly closes the distance to Digital, and swings his hammer around himself in a circle.
| | It is a powerful hit, and Digital is knocked away.
| The hammer seems none the worse for the wear.
Unharmed.
Skills:
Dabbling Hammerer – 1/4 xp
Inventory
Two Handed War hammer + 1 to hit, +2 damage
Leather armor
Errol –
| Errol aims a weak kick at Dragooble in retaliation for being stabbed.
| | The kick was well aimed, but was pitifully weak. Dragooble laughs.
| The dagger falls out, the blood clots, and Errol feels slightly better. Errol picks the dagger up.
Wounded (-1 to rolls)
Skills:
{dirty fighter} – 1/2 xp
Inventory
Flail - +1 to damage
Studded Leather armor - +1 to toughness
Kite Shield
Dagger
Digital –
| Digital creates a magical sphere filled with water, and flings it at Weht.
| He misses, and it lands between Digital and Weht. Upon contact, the sphere disintegrates, and the water freezes within seconds, creating a circle of ice 4 meters in diameter.
|Wounded (-1 to rolls)
Shielded – 1 turn remainSkills:Dabbling Protective Mage – 0/4 xp
Dabbling Ice Mage – 0/4 xp
Spells known:Shield - +1 toughness for 1D6+1(2-7) turns. Protective Magic.
Freeze Orb – -1 damage, freezes the target in place for 1-3 turns, or until broken. Ice Magic.
InventoryStaff - +1 to magic rolls
Leather armor
Buckler - +1 to dodge rolls
Shoruke –
| Shoruke runs as far from Lear as is possible while hemorrhaging blood and in shock from the loss of an arm. It isn’t far. (-1 to his next action if it involves running towards you.)
|Wounded (-1 to rolls)
Bleeding
No left arm
Skills:
{meditation} – 1/2 xp
{Lightning Magic}- 1/2 xp
{speed} – 1/2 xp
Spells known:
Lightning Bolt – -1 to accuracy and damage, ignores armor and shields.
Inventory
Staff - +1 to magic
Cloth robes
(2)Healing herbs
If Shoruke recovers from this by whatever means, the loss of an arm won’t affect him much, unless he tries to wield a two handed weapon, fight with his staff, or manages to lose the other arm. Climbing would be difficult though.