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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 822024 times)

PTTG??

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Or you could cooperate with a soldier, demo, heavy, medic, or sniper to deal with the mini.

I'd be happy to see a 1 metal increase in price because it wouldn't really change anything but it would stop the complaints for a while...
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MrWiggles

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Fucking hate the minisentries.

As it stands now, its just too powerful. But it wouldnt take very much to make it less so. I would be in favor of lowering its Rate of Fire by like 33% and reduce its rotation speed by 33% too.

Even if its, not by the numbers, superior to a level 1 and level 2 sentry, it really does feel like it. And generally when talking about balance, "feels" is paramount.

Like, I can run up to a forming lvl1 sentry and blast it with the FoN with two strikes and take it out. Where as the Minisentries, can take two blasts, form up, take nother two rounds, and then kill me.
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sambojin

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Re: Team Fortress 2: Love and War! "I've done nothing but teleport bread for 3 d
« Reply #10277 on: August 09, 2014, 01:17:22 am »

Always forget it's an achievement unlock. Haven't played in donkey's years. The achievements just sort of happen by themselves, I'm pretty sure I didn't try for any of them.

But I'll stand by the "best item in the game" comment. Which explains the hate :)


How would a 1 metal increase help? Fair enough, you can't just put down one and then another later, but a backup low-level dispenser is half the point of a combat engy anyway, isn't it? I really have to play more......

Arcs could nerf them out of use completely, but wouldn't fix them. A lvl 1-2 turret does just as much evil, but everyone's fine with them locking down choke-points. 150 metal and a bit of waiting doesn't change much, it just makes it a defensive class by default.
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MrWiggles

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Lvl1 sentries never feels like a 'Gotcha!' And the minisentries, always does. It often times feels punishing. The default sentry doesnt have this issue.
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miauw62

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Yeah, minisentries are OP incarnate. My highest point streak is 110 points as a gunslinger engie on turbine, go figure.

Gunslinger engie is really fun to play though, especially since you have the three best weapons in the game: the shotgun, the pistol and the gunslinger. All of them are extremely versatile weapons if you know how to use them.

Limiting the minisentry range to 90° sounds like a good plan, because it would actually limit them to already-existing chokepoints. (Although 160° angle is probably better.)

On a somewhat related note, it makes me sad that the axetinguisher nerf caused basically all pyros to use flare guns exclusively instead of the shotty. (Yes, I absolutely love the shotgun. The only case when it's not that good is when you're a heavy)
« Last Edit: August 09, 2014, 04:00:37 am by miauw62 »
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MrWiggles

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I just like setting people on fire, from a far. Its delicious to hear those dings.
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Mech#4

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I like using the flare gun like a sniper rifle. Step out, fire at head height across 2Fort, duck back in and listen for the crit noise. The delayed shots means I can imagine people wondering who just shot them.
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miauw62

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but the shotgun is so goooood ;_;
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Cheedows

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But, who doesn't love spamming flares down hallways or skirmishing?
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Mech#4

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The cloaked spies you end up setting alight completely by accident? :P

I do miss the shotgun sometimes. It is really useful if you're chasing someone and need to deal some fast, heavy damage.
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Cheedows

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The cloaked spies you end up setting alight completely by accident? :P

I do miss the shotgun sometimes. It is really useful if you're chasing someone and need to deal some fast, heavy damage.

I miss the shotty when you're facing another pyro, and he has one while you got the flare gun.
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Mech#4

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The cloaked spies you end up setting alight completely by accident? :P

I do miss the shotgun sometimes. It is really useful if you're chasing someone and need to deal some fast, heavy damage.

I miss the shotty when you're facing another pyro, and he has one while you got the flare gun.

Such a time is for the performance of the traditional dance amongst pyros. Circling around each other using the flamethrower.
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Spehss _

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Wait, axetinguisher got nerfed? D:
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USEC_OFFICER

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Re: Team Fortress 2: Love and War! "I've done nothing but teleport bread for 3 d
« Reply #10288 on: August 09, 2014, 10:49:23 am »

Yep. It's now like the spy's knife. It only deals crits from behind, and mini-crits from the front. Assuming they're on fire of course. But then again it is still a melee weapon, so a burst of flame and a mini-crit is still going to be painful. But it's not the murdering machine it used to be.
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Spehss _

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That still sounds pretty good. I'd still use flamethrower/degreaser + shotty +axetinguisher rather than flare gun.
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