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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 822968 times)

Cheedows

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Re: Scream Fortress 2: Sooooon! "They're still right behind you"
« Reply #9960 on: October 26, 2013, 07:42:48 pm »

Free items are always fun.
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dragonshardz

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Re: Scream Fortress 2: Sooooon! "They're still right behind you"
« Reply #9961 on: October 27, 2013, 05:43:29 am »

I'm not sure why I have such awful FPS issues playing this game. Other Source games like DOTA2, HL2, Portla 2, etc. etc. run pretty smoothly but TF2 is just constantly, constantly spiking from a nice stable 50-60 FPS down to 2-10 FPS. It's maddening to the point where I completely uninstalled the damned game, since I don't play it because of aforesaid horrendous FPS issues.

JoshuaFH

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Re: Scream Fortress 2: Sooooon! "They're still right behind you"
« Reply #9962 on: October 27, 2013, 04:39:50 pm »

I'm kinda sorta proud of myself. I finally got the courage to venture out of my usual medic play, and tried out soldier, and I'm decent at it to start! I absolutely need the gunboats cause I simply can't resist the urge to rocket jump to places I need to go, or to hop into the air at my enemies for a tactical advantage.

There's obviously alot of refinement to my play that needs to be done, but I can hold my own and be a credit to team, and actually get a number of kills in a row. Just starting out, I got 9 kills in a single life.

Now, this is just a really newbie 24/7 dustbowl server that I'm venturing out in, but it's building my confidence up. And god knows I need alot of confidence building.
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Descan

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Re: Scream Fortress 2: Sooooon! "They're still right behind you"
« Reply #9963 on: October 27, 2013, 04:50:29 pm »

You could practice with the shotgun, and try and get the rocket jumper. Jump to places you need to go, or to high places, and shotgun people to death from above! :D

'Course, you won't have the sheer power of the rocket launcher, but the play style is designed to be ambush-heavy rather than sheer power-heavy.

... Can you tell I play spy? >_>
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MadMalkavian

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Re: Scream Fortress 2: Sooooon! "They're still right behind you"
« Reply #9964 on: October 27, 2013, 10:43:10 pm »

I'm kind of burnt out on Team Fortress 2. I think I'll get back into the game sometime after the Halloween event. I'm not big on holiday-themed events in online games. Might want to go back to playing Medic, though in hindsight I'm alright as Heavy or Soldier on occasion.
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10ebbor10

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Re: Scream Fortress 2: Sooooon! "They're still right behind you"
« Reply #9965 on: October 29, 2013, 12:56:28 am »

There's a comic.
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misko27

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Re: Scream Fortress 2: Sooooon! "They're still right behind you"
« Reply #9966 on: October 29, 2013, 01:01:02 am »

There's a comic.
inb4 "Dug too deep". Although, given what they're going for, that may be the intention...


Ahh hell I'm going to have to get back in the game soon.
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PTTG??

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Re: Scream Fortress 2: Sooooon! "They're still right behind you"
« Reply #9967 on: October 29, 2013, 01:20:12 am »

Valve loves us after all!
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Xotes

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Re: Scream Fortress 2: Sooooon! "They're still right behind you"
« Reply #9968 on: October 29, 2013, 02:51:21 am »

Soldier and Merasmus keep getting a lot of screen-time in these comics, which is great and all, but I'd like to see the rest of the team get some spotlight. Hell, Sniper's not shown up for anything past that Director comic, far as I can remember, and Medic hasn't been in any.

More related to the current comic, why does it make perfect sense that Soldier somehow managed to
Spoiler (click to show/hide)
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Metalax

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Re: Scream Fortress 2: Sooooon! "They're still right behind you"
« Reply #9970 on: October 29, 2013, 09:42:01 am »

Soldier and Merasmus keep getting a lot of screen-time in these comics, which is great and all, but I'd like to see the rest of the team get some spotlight. Hell, Sniper's not shown up for anything past that Director comic, far as I can remember, and Medic hasn't been in any.
Medic makes an appearance in the Shadowboxers comic from the time of the introduction of the Engie-bot, as does the rest of the team.

Still Soldier does get the most screen time of the actual team, followed by Demo and Engineer. The comics seem to focus more on the non-team characters.

Also link to the current comic for those to lazy to go find it themselves. :P
http://www.teamfortress.com/gravematters/

Edit: Looking at the comics shouldn't we be seeing the second episode of the ring of fired storyline around now, as it was supposed to be released bi-monthly?
« Last Edit: October 29, 2013, 09:48:18 am by Metalax »
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Graknorke

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Re: Scream Fortress 2: Sooooon! "They're still right behind you"
« Reply #9971 on: October 29, 2013, 09:51:31 am »

Edit: Looking at the comics shouldn't we be seeing the second episode of the ring of fired storyline around now, as it was supposed to be released bi-monthly?
Valve time. It is a wondrous thing.
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LASD

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Re: Scream Fortress 2: Update is out! "Something is coming"
« Reply #9972 on: October 29, 2013, 04:34:59 pm »

Halloween 2013 Update is out!

You can cast spells! And gather them!
« Last Edit: October 29, 2013, 04:37:40 pm by LASD »
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Putnam

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Re: Scream Fortress 2: Update is out! "Something is coming"
« Reply #9973 on: October 29, 2013, 04:36:16 pm »

Quote
Medic's Crusader Crossbow now silently reloads when unholstered, similar to Pyro flaregun

YES YES YES YES YES YES YES YES YES YES FUCK YES

EDIT:

Quote
In PvP Medics can now see the clip status of a patient’s active weapon

Oh man oh man.
« Last Edit: October 29, 2013, 04:38:00 pm by Putnam »
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PTTG??

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Re: Scream Fortress 2: Update is out! "Something is coming"
« Reply #9974 on: October 29, 2013, 04:46:12 pm »

Ultra coolness!

Did anyone else see the refrigerator in the door of The Witching Hour's house there? It looks like it belongs to the Blu medic...
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