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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 829872 times)

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4230 on: July 09, 2010, 04:01:59 pm »

I did find out that you can destroy your sentry yourself to get the revenge crits with the new shotgun though, which I imagine will be patched out within a week or two.

That's actually listed as one of its features, so I think it's safe from being patched out.
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SHAD0Wdump

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4231 on: July 09, 2010, 04:09:12 pm »

... Especially since they nerfed sandvich...
This was also a mistake, partially...
 I like the change to throwing the sandvich, but eating it should not have been effected.
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Jreengus

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4232 on: July 09, 2010, 04:17:24 pm »

Also I don't think making the engy less reliant on his sentries is good. You may as well make the sniper less reliant on headshots or the medic less reliant on healing/ubering people.
Huntsman and Kritzkrieg?
Both of which play with but don't remove the main element of the class. Also you can not head shot but the really good snipers just do partially charged headshots.
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Cthulhu

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4233 on: July 09, 2010, 04:18:34 pm »

... Especially since they nerfed sandvich...
This was also a mistake, partially...
 I like the change to throwing the sandvich, but eating it should not have been effected.

What's the sandvich change?
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fenrif

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4234 on: July 09, 2010, 04:26:18 pm »

... Especially since they nerfed sandvich...
This was also a mistake, partially...
 I like the change to throwing the sandvich, but eating it should not have been effected.

What's the sandvich change?

They added a cooldown apparently.
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Cthulhu

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4235 on: July 09, 2010, 04:28:40 pm »

How long is the cooldown?!
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Tradanbattlan

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4236 on: July 09, 2010, 04:30:00 pm »

How long is the cooldown?!
Long enough that sandwich parties are impossible. I'm fairly certain it's about the same as the Bonk!'s cooldown.

returntonull

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4237 on: July 09, 2010, 04:30:50 pm »

Ugh... okay, initial wheee at the update has passed. I have never had such boring matches. Engineer's cloister themselves even worse with the Wrangler. So nothing gets done on either team, zzzzzzz.
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Jreengus

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4238 on: July 09, 2010, 04:48:41 pm »

I actually found that after the update I couldn't do anything for all the demospam on both teams. I guess at some point before I joined they had the engy spam then everyone went demo to counter it and never switched back.
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Siquo

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4239 on: July 09, 2010, 04:53:37 pm »

It'll be okay, it was just as bad as when it was demo-soldier-spamfest.

But now I can't ever play engi because everyone else does (And badly, as well) and I'm a team player (as in, pick what is needed) :(

The packing and dropping needs balance, or major cooldowns/setuptimes. LvL 3's popping out of nowhere is just.. really annoying.
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Tradanbattlan

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4240 on: July 09, 2010, 04:55:42 pm »

It'll be okay, it was just as bad as when it was demo-soldier-spamfest.

But now I can't ever play engi because everyone else does (And badly, as well) and I'm a team player (as in, pick what is needed) :(

The packing and dropping needs balance, or major cooldowns/setuptimes. LvL 3's popping out of nowhere is just.. really annoying.
Remove the invincibility sentries get when unpacking, make the build speed a tad slower, make it completely impossible to pack up Lv3 sentries. Perfect.

Siquo

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4241 on: July 09, 2010, 04:58:19 pm »

Packing lvl3's should be okay, otherwise you get annoyed by helpful engis who upgrade your "packing sentry" from 2 to 3.
But it should be a vulnerable process, to be sure.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
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Puck

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4242 on: July 09, 2010, 05:05:34 pm »

Well, looks like the gunboats...

*Puts on sunglasses*

Just got the boot.

*Puts on "The Who"*

Myroc

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4243 on: July 09, 2010, 05:44:02 pm »

Packing lvl3's should be okay, otherwise you get annoyed by helpful engis who upgrade your "packing sentry" from 2 to 3.
But it should be a vulnerable process, to be sure.
It already is a vulnerable process. The higher the level of the sentry, the longer it takes for it to pack up, which gives your enemy a larger window of opportunity to destroy it before it can do anything.
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umiman

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Re: Team Fortress 2: Engineer Update OUT!: Gunslinger and Thunder Mountain.
« Reply #4244 on: July 09, 2010, 05:49:30 pm »

You guys whine too much. Trying to give the steam forums a run for their money?

I love playing as medic. But what I love most is when people start going out of their way to thank you for it like pressing x + 2, typing in "thanks", or saying it in chat. It's nice. I think it makes the whole team get a morale boost too, when they hear about good teamwork on their team. It's also a lot more fun in this update when the entire enemy team is just engies, hahahaha! Bunch of morons.
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