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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 813311 times)

Mr.Person

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3975 on: July 07, 2010, 12:18:31 am »

I bet the guitar lets you build your buildings really fast, but no upgrading or repairing.
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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3976 on: July 07, 2010, 12:21:18 am »

Anyone else see the achievement with the spy getting hit by what appears to be a LASER?
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zchris13

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3977 on: July 07, 2010, 12:28:34 am »

Ninjaneer buff? Also no what where lasers?
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Eduren

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3978 on: July 07, 2010, 01:01:56 am »

Anyone else see the achievement with the spy getting hit by what appears to be a LASER?
Guessing that it is hitting a cloaked spy with your Wrangler, but I can't be sure.
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Cheeetar

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3979 on: July 07, 2010, 01:02:42 am »

Anyone else see the achievement with the spy getting hit by what appears to be a LASER?

I suppose that's hitting a disguised spy with your Wrangler.

Ninja'd.
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Soulwynd

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3980 on: July 07, 2010, 01:31:18 am »

I still want build-able unlocks...
It's looking like we're not getting any, judging (as LASD said) by the achievements. Which is sad, because that's what I was mainly interested in as well.
Well, judging by the counter (25 = shottie, 50 = pistol, 75 = ?, 100 = ?) we have 2 more days of update. So it might be one melee plus a new pda with buildables. Or, hopefully, 2 new pdas. I mean, the sniper got 2 pdas (watches) so should we. =p

On that same note... The new taunts better be AWESOME.
« Last Edit: July 07, 2010, 01:48:37 am by Soulwynd »
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Evilgrim

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3981 on: July 07, 2010, 01:33:14 am »

I mean, the sniper got 2 pdas (watches) so should we. =p

That Snipah's a bloody spy!

Yay Demoman. Have we forgotten about the other classes during this Engineer update?
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Soulwynd

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3982 on: July 07, 2010, 01:47:16 am »

Woops. Burn the sniper!
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Eduren

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3983 on: July 07, 2010, 01:49:32 am »

I still want build-able unlocks...
It's looking like we're not getting any, judging (as LASD said) by the achievements. Which is sad, because that's what I was mainly interested in as well.
Well, judging by the counter (25 = shottie, 50 = pistol, 75 = ?, 100 = ?) we have 2 more days of update. So it might be one melee plus a new pda with buildables. Or, hopefully, 2 new pdas. I mean, the sniper got 2 pdas (watches) so should we. =p
Crosses fingers for Meet the Medic
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LASD

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3984 on: July 07, 2010, 03:41:35 am »

Oh yeah, I didn't think of the engi's melee needing to be able to build and upgrade stuff. I just had the L4D2 electric guitar hit sounds in my mind. So the guitar likely substitutes the pistol. Or maybe even the shotgun?

But what will it do? The "Honky Tonk Man" achievement doesn't really help much, though that convinced me of it being a weapon, instead of just a taunt.

One possibility is also that it's a substitute for the engi's toolbox (storing metal inside a guitar case?). And Honky Tonk Man would be awarded for picking one up from the ground or something.
« Last Edit: July 07, 2010, 03:43:41 am by LASD »
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Myroc

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3985 on: July 07, 2010, 03:51:13 am »

Yay, More payload! Badwater is my favourite map. Also, Wrangler is interesting and will make the initial engi rushing/spamming hilarious.

Hmm, basing on the achievements, especially "Six-String Stinger" the melee unlock will be a guitar, which should be fun.
Or the guitar will simply be one of the new taunts. Which kinda makes sense, really.

Edit: I missed a page.
« Last Edit: July 07, 2010, 04:03:45 am by Myroc »
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ILikePie

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3986 on: July 07, 2010, 03:58:18 am »

Why do they keep dropping these updates in when I'm asleep? A new payload map sounds great, I love payload. I might just start using the engineer now.
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Siquo

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3987 on: July 07, 2010, 04:15:49 am »

Payload is great. The cart is also not useless when getting through chokepoints, as it's a moving dispenser.
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Jreengus

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3988 on: July 07, 2010, 05:34:44 am »

I found the whiskered gentleman. :D I also crafted the Ze Goggles which is only a slight improvement, previously I had the mirror. If I get my hands on the mask I'll probably go back to using the Mirror with the mask but on their own I think the goggles look better. Also I wonder how much they raised the item cap by this week?
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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #3989 on: July 07, 2010, 10:29:45 am »

Anyone else see the achievement with the spy getting hit by what appears to be a LASER?

I suppose that's hitting a disguised spy with your Wrangler.

Ninja'd.
Ninjaneer buff? Also no what where lasers?

Quite possibly.

Remember folks, it's a LASER, not a laser. LASER is an acronym for "Light Amplification and Something Electronic, bRo.
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