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Author Topic: Hardcore Fortress: A Challenge.  (Read 1157 times)

Xonara

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Hardcore Fortress: A Challenge.
« on: January 15, 2009, 11:38:30 pm »

I've thought up a challenge in DF. It's simple. Don't use the labors menu. Ever. You use what you get, if your only miner gets killed, too bad, hope you can survive until you get another one. Your farmer died? Oh well, guess you're going to have to acquire a taste for turtle. You can draft dwarves of course, and unless you want to be REALLY hardcore, you can have them train in any weapon skill regardless of whether or not they have previous experience. Basically, the challenge should really force you to improvise when a bunch of civilian dwarves get killed in a siege, to emphasize the crisis.

What are your thoughts on this?
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Foa

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Re: Hardcore Fortress: A Challenge.
« Reply #1 on: January 15, 2009, 11:39:35 pm »

I did this once ( in the time of noobedness ) , anyways, I like it.
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Zorgn

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Re: Hardcore Fortress: A Challenge.
« Reply #2 on: January 15, 2009, 11:44:18 pm »

I like. This is going on my list of things to try.
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Lexender

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Re: Hardcore Fortress: A Challenge.
« Reply #3 on: January 16, 2009, 04:31:49 am »

Can our beginning 7 each have ten different dabbling skills? That could help a lot.
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ZergSpartan

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Re: Hardcore Fortress: A Challenge.
« Reply #4 on: January 16, 2009, 04:42:24 am »

I vote no weapons unless they come trained for em. Cycling your dwarves through the military to gain wrestling (Since you dont have to order it via a command) then turning the general populus into a wrestling dwarf rush if you must.
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"Yeah. My plan was to drop some kittens into the siege, and have my dwarves freefall into battle, landing on top of the kittens. The plan was kinda dumb though because the kittens were standing on grates, and the goblins killed them with arrows just as I was releasing the freefalling dwarves. So the dwarves weren't able to land on kittens and just fell and died."

Retales

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Re: Hardcore Fortress: A Challenge.
« Reply #5 on: January 16, 2009, 05:24:17 am »

I've thought of trying this many times before, but somehow I just keep forgetting. Maybe this time I'll remember...  :P
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Sowelu

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Re: Hardcore Fortress: A Challenge.
« Reply #6 on: January 16, 2009, 12:50:01 pm »

My only concern would be, sometimes you want to turn the labors OFF...

...though I guess that's what drafting into the military is for.

I think it's actually fairly possible to do this without giving new military skills in fact, because after you produce a weapon you'll start getting immigrants with that weapon.  Absurdly hard but, whatever!
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Demonic Gophers

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Re: Hardcore Fortress: A Challenge.
« Reply #7 on: January 16, 2009, 01:09:55 pm »

If you mod them to be pets, I think you won't be able to access the labor options.  That way, you won't forget, and change somebody's allowed jobs...
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Karlito

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Re: Hardcore Fortress: A Challenge.
« Reply #8 on: January 16, 2009, 03:25:57 pm »

You'll have to be sure to never have a fortress guard since joining the fortress guard clears all labors.
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Rhenaya

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Re: Hardcore Fortress: A Challenge.
« Reply #9 on: January 16, 2009, 04:29:02 pm »

just play without supertraped entrances and you get it hard enough :p
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Kishmond

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Re: Hardcore Fortress: A Challenge.
« Reply #10 on: January 16, 2009, 04:38:49 pm »

I think I'll do my next fort where every dwarf is a drafted wrestler. Wonder why I hadn't thought of that before?

AlienChickenPie

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Re: Hardcore Fortress: A Challenge.
« Reply #11 on: January 16, 2009, 05:04:53 pm »

I'd do it a little differently.
Dwarves can't work in fields where they are unskilled. They can be "trained" by a skilled dwarf, but that dwarf can't do any labor until the training is finished or aborted. During training, the trainee works in the trainer's workshop, turning out low-value goods (which are either atom-smashed or treated as any other goods) until he or she reaches the unnamed skill level. Then, they get their own workshop and the trainer can go back to work.
Soldiers carrying weapons need training too, and that training is delivered by veterans who are kept out of combat unless there's an emergency.

This way, you can repurpose useless dwarves without creating a crack metallurgy team out of a soaper, two peasants, a cheese maker and no relevant knowledge in a thousand mile radius.
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CobaltKobold

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Re: Hardcore Fortress: A Challenge.
« Reply #12 on: January 16, 2009, 07:36:54 pm »

And if you want to be worse than that, you embark Play Now! so you ne'er get to touch labors in any fash.
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Yngar the Wise

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Re: Hardcore Fortress: A Challenge.
« Reply #13 on: January 16, 2009, 09:44:59 pm »

Sorry off topic but...

Hahahahaha
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