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Author Topic: Spelunky  (Read 117599 times)

JoshuaFH

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Re: Spelunky
« Reply #345 on: April 02, 2009, 03:44:12 pm »

The time one is broken, methinks. I beat the game once in 9 minutes, 45 seconds, and the room didn't open up.

I used a shortcut in that run, I'm not sure if that has anything to do with it, but the wiki doesn't specify.
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Sowelu

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Re: Spelunky
« Reply #346 on: April 02, 2009, 03:53:26 pm »

To get the time unlock, you need to begin from area 1, IE, no shortcuts.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

JoshuaFH

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Re: Spelunky
« Reply #347 on: April 02, 2009, 03:57:31 pm »

drats!

I can kill the final boss pretty damn fast though.
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JoshuaFH

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Re: Spelunky
« Reply #348 on: April 02, 2009, 04:34:39 pm »

HAHA! I have beaten the entire game not only in under 10 minutes, but in 7 minutes, 17 seconds! First try too!

Proof:

Spoiler (click to show/hide)

I got INCREDIBLY lucky though, when I was running through the first world, I came upon a shop that was selling: a Jetpack, spring shoes, spike shoes, and a shotgun! I saw the chance, so I just ran in, killed the shopkeeper with his own shotgun, grabbed the goods, and got the heck out. With the jetpack in tow, I completed the second world fairly quickly, and the third insanely fast (all four levels only consumed about 30 seconds).

Switched out my shotgun for a sceptor in world four, to make the boss fight easier.

Beating the final boss only took about two minutes, I got REAL lucky with the sceptor shots though, as I was ditching safety completely to try to dig through the ground ASAP.

That was fun.
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Sowelu

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Re: Spelunky
« Reply #349 on: April 02, 2009, 04:49:38 pm »

Nice, you must have a good strategy or good reflexes for dodging shopkeepers after you anger them...  I've heard that shopkeepers stop lurking by the exit after you're done with the current area, is that true?
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

JoshuaFH

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Re: Spelunky
« Reply #350 on: April 02, 2009, 04:55:24 pm »

I'm not entirely sure, but I'm pretty certain that an angered shopkeeper will stake out the exit of the next level, and that's it.

When I do see an angry shopkeeper though, I still have to be careful, even though I've been toying with them long enough to be able to predict their movements, they can end you pretty fast.
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Sowelu

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Re: Spelunky
« Reply #351 on: April 02, 2009, 05:31:23 pm »

I'm pretty sure that's a change from previous versions--the one I had before my HD crash, they would stalk you for several levels, and at least one version they would stalk you for the whole rest of the game!  Eep!
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Hawkfrost

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Re: Spelunky
« Reply #352 on: April 02, 2009, 09:02:40 pm »

The only one I am missing is the Moon door, the time one was easy.

Neh, I have stopped playing anyway until the next update.
Until then, touhou and other doujin games.
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612DwarfAvenue

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Re: Spelunky
« Reply #353 on: April 03, 2009, 01:32:24 am »

I'm close to 500 deaths, and i've gotten to the 1st level of the 4th world. I only last about 10 seconds in there, since i usually have only 1 health left. Right now, i'm just playing so i can pay the guy to dig the tunnel to world 4 (already got the other 2 dug).
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

612DwarfAvenue

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Re: Spelunky
« Reply #354 on: April 05, 2009, 04:54:51 am »

BUMP.

Got the tunnel to 4th world now.


I can get to the final boss easily enough (scepters are AWESOME!), but i can't figure out how to beat him. Checking the Wiki.
« Last Edit: April 07, 2009, 03:47:30 am by 612DwarfAvenue »
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

JoshuaFH

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Re: Spelunky
« Reply #355 on: April 05, 2009, 12:18:00 pm »

There's two popular ways:

Spoiler (click to show/hide)
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Hawkfrost

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Re: Spelunky
« Reply #356 on: April 05, 2009, 12:25:32 pm »

There's two popular ways:

Spoiler (click to show/hide)

Spoiler (click to show/hide)
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612DwarfAvenue

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Re: Spelunky
« Reply #357 on: April 07, 2009, 03:48:50 am »

Dang, managed to kill it, but i got stuck on the wrong side of the hole with no ropes.  >:(
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Hawkfrost

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  • It's way too late to stop.
    • View Profile
Re: Spelunky
« Reply #358 on: April 07, 2009, 12:58:06 pm »

I'm not entirely sure, but I'm pretty certain that an angered shopkeeper will stake out the exit of the next level, and that's it.

When I do see an angry shopkeeper though, I still have to be careful, even though I've been toying with them long enough to be able to predict their movements, they can end you pretty fast.

Wow, somehow just noticed this.

Anyway, the game works with a "wanted" level, kindoff like stars in GTA.
When you steal something, vandalize, or anything that angers the shopkeepers, your "wanted" level rises by two(three if you are already wanted).

If you are still "wanted", then a shopkeeper will spawn at the exit to the level.

Killing a shopkeeper makes you permenently wanted.

Your wanted level decreases by one for every level you complete.
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JoshuaFH

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Re: Spelunky
« Reply #359 on: April 07, 2009, 01:01:19 pm »

I'm not entirely sure, but I'm pretty certain that an angered shopkeeper will stake out the exit of the next level, and that's it.

When I do see an angry shopkeeper though, I still have to be careful, even though I've been toying with them long enough to be able to predict their movements, they can end you pretty fast.

Wow, somehow just noticed this.

Anyway, the game works with a "wanted" level, kindoff like stars in GTA.
When you steal something, vandalize, or anything that angers the shopkeepers, your "wanted" level rises by two(three if you are already wanted).

If you are still "wanted", then a shopkeeper will spawn at the exit to the level.

Killing a shopkeeper makes you permenently wanted.

Your wanted level decreases by one for every level you complete.

REAAAAAALLLY?
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