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Author Topic: Squad Digger(6th round)  (Read 13962 times)

Duke 2.0

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Re: Squad Digger(6th round)
« Reply #60 on: December 29, 2008, 12:03:42 pm »


 *Reassures Shadow*
 There there, everything will be all right. I'm protecting you from the monsters that if given the chance in the shadows will horrible kill you.

 Good night!

 ...

 All right, Warrior moves SW then West once, where he waits.
 Mason moves West and fortifies to the West.
 Archer opens the fortification to the West.

 Westwards expansion GO!
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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SHAD0Wdump

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Re: Squad Digger(6th round)
« Reply #61 on: December 29, 2008, 12:07:39 pm »

The fortification is already open...
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Duke 2.0

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Re: Squad Digger(6th round)
« Reply #62 on: December 29, 2008, 12:23:33 pm »


 It now double opened.

 ...

 Not much for the guy to do, anyway. Trust me, if nothing happens by next turn, I'm coming after you.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

SHAD0Wdump

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Re: Squad Digger(6th round)
« Reply #63 on: December 29, 2008, 05:34:01 pm »

If you don't count keeping DF newb at check anything to do then sure... come after me.

But while Mr.archer decides to play cat and mouse with my guys,you'll be flooded in purple.That warrior isn't going to be enough.
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Duke 2.0

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Re: Squad Digger(6th round)
« Reply #64 on: December 29, 2008, 05:54:53 pm »


 TRIPLE SHOT is!

 GWAHAHA!

 Oh lord, watch as only my mason survives.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

DFNewb

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Re: Squad Digger(6th round)
« Reply #65 on: December 29, 2008, 08:58:52 pm »

I won't attack you  :)

anyways
Warrior moves to A5 and digs A6 and moves to A6
Moves right and then to A5 and digs B5
mason moves to C4 and fortifies C5
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SHAD0Wdump

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Re: Squad Digger(6th round)
« Reply #66 on: December 30, 2008, 12:18:48 am »

Liar! Dirty stinkin' LIAR!!!

ahem... Back to the game.

My warrior digs east moves east and digs east again.
Mason finishes the reinforced wall and moves east.
Spoiler (click to show/hide)

Seems I accidentally modified the last round... oops.
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Duke 2.0

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Re: Squad Digger(6th round)
« Reply #67 on: December 30, 2008, 01:04:42 am »


 Wait, walls don't work like that...
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

SHAD0Wdump

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Re: Squad Digger(6th round)
« Reply #68 on: December 30, 2008, 01:41:09 pm »

Explain...
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Duke 2.0

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Re: Squad Digger(6th round)
« Reply #69 on: December 30, 2008, 02:01:05 pm »


 Northwest of my Mason. Something must have happened.

 I blame seismic activity.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

SHAD0Wdump

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Re: Squad Digger(6th round)
« Reply #70 on: December 30, 2008, 07:47:58 pm »

I still fail to see what's wrong.
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SHAD0Wdump

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Re: Squad Digger(6th round)
« Reply #71 on: January 01, 2009, 06:07:11 pm »

I suppose you guys are losing interest?
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Duke 2.0

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Re: Squad Digger(6th round)
« Reply #72 on: January 01, 2009, 07:20:50 pm »


 Oh, now I see why I was confused...

 But I'm still interested. Although if you limit the archer unit to say, five or six tiles range we could try an open field variant.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

SHAD0Wdump

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Re: Squad Digger(6th round)
« Reply #73 on: January 01, 2009, 09:04:25 pm »

Open field variant?

Your thinking to increase the size of the play field?
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Duke 2.0

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Re: Squad Digger(6th round)
« Reply #74 on: January 01, 2009, 09:07:53 pm »


 I'm thinking a little larger so archers won't murder, and no walls at the beginning.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO
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