Um...no, I don't think he has.
Look at the stuff that Toady is adding in for the next release. I think realism
is important to him. He may add in fantastic creatures, and I'm sure magic will eventually break the laws of physics that we're used to. But he seems to be going for a super-realistic game at the base, and then adding in fantastic stuff off of that base.
Just look at the new Stone material raws!
[MATERIAL_TEMPLATE:STONE_TEMPLATE]
These are the state names, adjectives and colors for the material.
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:stone]
[STATE_ADJ:ALL_SOLID:stone]
[STATE_COLOR:LIQUID:ORANGE]
[STATE_NAME:LIQUID:magma]
[STATE_ADJ:LIQUID:magma]
[STATE_COLOR:GAS:ORANGE]
[STATE_NAME:GAS:boiling magma]
[STATE_ADJ:GAS:boiling magma]
The modifier used to all values involving the material.
[MATERIAL_VALUE:1]
Temperature information.
[SPEC_HEAT:800]
[IGNITE_POINT:NONE]
[MELTING_POINT:11500]
[BOILING_POINT:14000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[FIXED_TEMP:NONE]
Density information. Not used for very much, but it comes up in inventory weight and fighting.
[SOLID_DENSITY:2670]
[liQUID_DENSITY:3300]
Not used.
[MOLAR_MASS:36000]
Used for blunt-force combat, measured in KPa. Data scattered around the net (used compressive strength). All very spotty.
[IMPACT_YIELD:120000] used marble
[IMPACT_FRACTURE:120000]
[IMPACT_ELASTICITY:0]
Not used.
[COMPRESSIVE_YIELD:120000]
[COMPRESSIVE_FRACTURE:120000]
[COMPRESSIVE_ELASTICITY:0]
[TENSILE_YIELD:15000]
[TENSILE_FRACTURE:15000]
[TENSILE_ELASTICITY:0]
[TORSION_YIELD:15000]
[TORSION_FRACTURE:15000]
[TORSION_ELASTICITY:0]
Used for cutting calculations in combat, measured in KPa. Data scattered around the net (used tensile strength). All very spotty.
[SHEAR_YIELD:15000] used marble
[SHEAR_FRACTURE:15000]
[SHEAR_ELASTICITY:0]
Not used.
[BENDING_YIELD:15000]
[BENDING_FRACTURE:15000]
[BENDING_ELASTICITY:0]
A unitless measure for how sharp the edge is for combat purposes.
[MAX_EDGE:1000]
Not used.
[ABSORPTION:100]
Determines what sorts of objects can be built with the item.
[ITEMS_HARD]