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Author Topic: Dig Three Squares (Community Fortress?)  (Read 19741 times)

Fenrir

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Dig Three Squares (Community Fortress?)
« on: December 14, 2008, 12:48:19 pm »

This is a game similar to the "Add 3 Words" thread. Instead of building a story, however we are building a fortress.

Rules:
  • Each post you may perform ONLY three actions, such as:
    • Add a creature to the map. (NOTE: Creatures must spawn in a reasonable place, like the map edge. Creatures cannot simply appear.)
    • Make a creature perform an action. Some examples:
      • Move one to three spaces. (Example: Moving two spaces counts as one action, moving seven spaces counts as three, etc.)
      • Things like digging a square, chopping down a tree, or processing a material at a workshop costs one action.
      • Creating an artifact uses three actions.
      • Picking up things does not count as an action.
      • No one "owns" or controls anything exclusively. You are permitted to make any creature take an action.
  • Only creatures can be created! Everything else must be created by a creature. Creatures may have things in their posession when entering the map, but you must say that they have it when they first enter.
  • Actions cannot be saved. Any unused actions are lost.
  • NO DOUBLE POSTING.
  • Use proper symbols. This page has all the symbols you'll need.
  • When you take your action, quote the fortress from the last post and make your edits.
  • There are no z-levels.
  • If expanding the map becomes necessary (and it will) expanding it does not cost an action.
  • If something arises that the rules don't cover, make it up!

The Embark Location:
Code: [Select]
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≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
.,,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,.,.,.,,.,.,
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...,,.,..,,.,.,,..,.,.,..,.,,.,.,.,..,.,.,.,.,
,.,.,.,,,,.,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,..

Now, strike the earth!

EDIT: I forgot trees. You may spend one action to add something to the map BEFORE any creatures are added.
EDIT 2: By "something" I mean a map feature, like a tree. After a creature is added, you can't do that anymore, and the map can only be effected (affected?) by a creature.
EDIT 3: Fixzed Hurribule speling...
« Last Edit: December 14, 2008, 02:09:52 pm by Fenrir »
Logged

Poltifar

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Re: Dig Three Squares (Community Fortress?)
« Reply #1 on: December 14, 2008, 12:55:22 pm »

You sir, are a genious. What an original idea for a game!
For my actions, I add 3 maple trees:
Code: [Select]
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≈≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
.,,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,.,.,.,,.,.,
,.,.,,,.,.,.,.,,.,..,,.♣.,..,.,.,..,.,.,.,.,..
...,,.,..,,.,.,,..,.,.,..,.,,.,.,.,..,.,.,.,.,
,.,.,.,,,,.,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,..

(One action used to add one item, right?)
Logged
Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Fenrir

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Re: Dig Three Squares (Community Fortress?)
« Reply #2 on: December 14, 2008, 01:02:17 pm »

You sir, are a genious. What an original idea for a game!
Thanks! I hope it works.
Quote
(One action used to add one item, right?)
Yes. (I was too lazy to add the trees myself...)
Logged

inaluct

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Re: Dig Three Squares (Community Fortress?)
« Reply #3 on: December 14, 2008, 01:07:25 pm »

I add a kobold miner.
Code: [Select]
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≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
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Logged

Poltifar

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Re: Dig Three Squares (Community Fortress?)
« Reply #4 on: December 14, 2008, 01:12:09 pm »

I was hopping someone would add more trees... and shouldn't the kobold have been added at the edge of the map? Well anyways, I add 2 dwarf peasants and a mule.


Code: [Select]
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...,,.,♣.,,.,.,,..,.,.,..,.,,.k.,.,..,.,.,.,.,
,.,.,.,,,,.,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,..
≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
≈≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
.,,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,.,.,.,,.,.,
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...,,.,..,,.,.,,..,.,.,..,.,,.,.,.,..,.,.,.,.,
,.,.,.,,,,.,..,.M☺☺..,.,.,.,.,.,.,.,.,.,.,.,..

(We might need some way of keeping track of specifics, like that that kobold is a miner. Maybe color coding?)
Logged
Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Fenrir

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Re: Dig Three Squares (Community Fortress?)
« Reply #5 on: December 14, 2008, 01:16:00 pm »

(We might need some way of keeping track of specifics, like that that kobold is a miner. Maybe color coding?)
That would be a great deal of work.

EDIT: As for the miner, just put a hole where he is and say he dug his way there.
Logged

Frelock

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Re: Dig Three Squares (Community Fortress?)
« Reply #6 on: December 14, 2008, 01:17:45 pm »

I'll have the kobold miner:
1. Move north two spaces
2. Dig North
3. Dig North


Code: [Select]
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≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
≈≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
.,,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,.,.,.,,.,.,
,.,.,,,.,.,.,.,,.,..,,.♣.,..,.,.,..,.,.,.,.,..
...,,.,..,,.,.,,..,.,.,..,.,,.,.,.,..,.,.,.,.,
,.,.,.,,,,.,..,.M☺☺..,.,.,.,.,.,.,.,.,.,.,.,..
« Last Edit: December 14, 2008, 01:20:08 pm by Frelock »
Logged
All generalizations are false....including this one.

Fenrir

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Re: Dig Three Squares (Community Fortress?)
« Reply #7 on: December 14, 2008, 01:21:34 pm »

I'll have the kobold miner:
Remember, as it says in the rules, you don't "own" anything. Anyone can move the kobold if they wish.
You don't need to use all your actions on one creature, either.

I'm just making sure everything is clear.
Logged

Frelock

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Re: Dig Three Squares (Community Fortress?)
« Reply #8 on: December 14, 2008, 01:24:22 pm »

Right, I meant it to be part of three separate sentences:
1. I'll have the kobold miner move north two spaces.
2. I'll have the kobold miner dig north.
3. I'll have the kobold miner dig north.

It's clear, and using all my actions on one creature was the best way to get done what I wished to get done.
Logged
All generalizations are false....including this one.

Fenrir

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Re: Dig Three Squares (Community Fortress?)
« Reply #9 on: December 14, 2008, 01:27:30 pm »

Right, I meant it to be part of three separate sentences:
1. I'll have the kobold miner move north two spaces.
2. I'll have the kobold miner dig north.
3. I'll have the kobold miner dig north.

It's clear, and using all my actions on one creature was the best way to get done what I wished to get done.
I don't mean to be nit-picky, I just wanted to be sure I had explained the rules adequately.

EDIT:
I move the mule and the dwarfs toward the river crossing.

Code: [Select]
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...,,.,♣.,,.,.,,..,.,.,..,.,,.,.,.,..,.,.,.,.,
,.,.,.,,,,.,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,..
≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
≈≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
.,,..,.,.,..,M☺☺,.,.,.,.,.,.,.,.,.,.,.,.,,.,.,
,.,.,,,.,.,.,.,,.,..,,.♣.,..,.,.,..,.,.,.,.,..
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« Last Edit: December 14, 2008, 01:36:05 pm by Fenrir »
Logged

Poltifar

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Re: Dig Three Squares (Community Fortress?)
« Reply #10 on: December 14, 2008, 01:38:11 pm »

I move the 3 again:
Code: [Select]
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.,,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,.,.,.,,.,.,
,.,.,,,.,.,.,.,,.,..,,.,.,..,.,.,..♣.,.,.,.,..
...,,.,♣.,,.,.,,..,.,.,..,.,,.,.,.,..,.,.,.,.,
,.,.,.,,,,.,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,..
≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
≈≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
.,,..,.,.,M☺☺,..,.,.,.,.,.,.,.,.,.,.,.,.,,.,.,
,.,.,,,.,.,.,.,,.,..,,.♣.,..,.,.,..,.,.,.,.,..
...,,.,..,,.,.,,..,.,.,..,.,,.,.,.,..,.,.,.,.,
,.,.,.,,,,.,..,..,,..,.,.,.,.,.,.,.,.,.,.,.,..
« Last Edit: December 14, 2008, 01:40:08 pm by Poltifar »
Logged
Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

mythmonster2

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Re: Dig Three Squares (Community Fortress?)
« Reply #11 on: December 14, 2008, 01:47:39 pm »

And they move again.
Code: [Select]
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.,,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,.,.,.,,.,.,
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Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.
And neither can I...

Mondark

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Re: Dig Three Squares (Community Fortress?)
« Reply #12 on: December 14, 2008, 01:48:42 pm »

This is a cool idea, I like it a lot.  Question, are we using multiple Z-Levels?  If so, how are we going to display that?

I add a trio of hoary marmots.

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Fefeshnelmargalip

Fenrir

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Re: Dig Three Squares (Community Fortress?)
« Reply #13 on: December 14, 2008, 01:51:00 pm »

There are no z-levels. I want this to be chaotic, not complicated.
I add carp to the river. Run, dwarfs, run!
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Poltifar

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Re: Dig Three Squares (Community Fortress?)
« Reply #14 on: December 14, 2008, 01:51:46 pm »

The 3 settlers continue moving.

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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out
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