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Author Topic: How to make a Wolf Civilization?  (Read 1689 times)

AmberMac

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How to make a Wolf Civilization?
« on: December 10, 2008, 06:22:21 pm »

Can anyone please help me make a wolf civilization that would drink water, And only eat meat, And occasionally chew on bones? Also, Can you help me make a "Basket" that will act as a bed? XD Thanks, (I ask too much, I think i should learn how to mod things >.<)
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filiusenox

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Re: How to make a Wolf Civilization?
« Reply #1 on: December 10, 2008, 06:43:14 pm »

Ill help.
go to creature large temprate.add the [can_civ] token in.
copy the elven civ.
mod it so that they dont respect widlife eat meat and cannot grow food.delete the clothing tags so they dont wear any clothes.put permited job miner.
and put punishment for all ethics as punish exile except eat sapient kill
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i2amroy

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Re: How to make a Wolf Civilization?
« Reply #2 on: December 10, 2008, 06:51:05 pm »

1. The bed thing is currently hard-coded.
2. They should automatically drink water if you are using basic wolf tags, because this is based on the creature tag [ALCOHOL_DEPENDANT], however, they will still drink alcohol if it is available, they will just not suffer if there is only water.
3. To have them eat meat have the [CARNIVORE] tag on the wolf creature raw.
4. For the bone thing you want to add [BONECARN] to the wolf creature tokens.
5. You will also need to add [INTELLIGENT] to the wolf creature entry.
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Warlord255

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Re: How to make a Wolf Civilization?
« Reply #3 on: December 10, 2008, 08:51:05 pm »

...How do you intend to play anything if your wolves just sit around eating meat all day?
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AmberMac

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Re: How to make a Wolf Civilization?
« Reply #4 on: December 10, 2008, 09:33:55 pm »

Would this work?
Spoiler (click to show/hide)
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socially_inept_butterfly

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Re: How to make a Wolf Civilization?
« Reply #5 on: December 10, 2008, 09:38:22 pm »

It should, but you also need an entity for it.
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AmberMac

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Re: How to make a Wolf Civilization?
« Reply #6 on: December 10, 2008, 09:39:49 pm »

How do i make an Entity for it? Or where do i put it in at? o.O
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Assassinfox

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Re: How to make a Wolf Civilization?
« Reply #7 on: December 10, 2008, 09:47:55 pm »

In the entities_default file.

socially_inept_butterfly

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Re: How to make a Wolf Civilization?
« Reply #8 on: December 10, 2008, 09:54:39 pm »

Sorry, we're being terribly vague.

Look at this: http://www.dwarffortresswiki.net/index.php/Modding_guide

it should explain how to make a civilization with examples. Not entirely accurate or thorough on some spots, I believe, but it should help enough.
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i2amroy

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Re: How to make a Wolf Civilization?
« Reply #9 on: December 10, 2008, 10:12:50 pm »

Something that I just realized that you are going to need to do is add the ability for wolves to hold things in their mouth. All you need to do is add a bodypart that looks like this
[BODY:WOLF_MOUTH]
[BP:MOUTH:mouth][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][GRASP]

And then replace MOUTH in the wolf creature's body with WOLF_MOUTH
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Footkerchief

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Re: How to make a Wolf Civilization?
« Reply #10 on: December 10, 2008, 10:17:56 pm »

Hey, crazy.  I was just wondering about the possibility of creating non-civ entities for various animals so they could wander around in packs or herds, as migrant groups.  Do creatures that don't like ANY site wander around forever, or do they just never get created by world gen?
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AmberMac

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Re: How to make a Wolf Civilization?
« Reply #11 on: December 10, 2008, 10:20:16 pm »

Something that I just realized that you are going to need to do is add the ability for wolves to hold things in their mouth. All you need to do is add a bodypart that looks like this
[BODY:WOLF_MOUTH]
[BP:MOUTH:mouth][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][GRASP]

And then replace MOUTH in the wolf creature's body with WOLF_MOUTH

Where do i put the new Mouth? (Im a nub at modding O_O) I added it to the race in my Creature-Standard.
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i2amroy

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Re: How to make a Wolf Civilization?
« Reply #12 on: December 10, 2008, 10:21:23 pm »

You need to add the mouth to the body_default.txt file and then replace the tag in the wolf creature raw

@footkerchief
If they have a start site but don't like any sites they will just be created and stay at the creation sites. If they don't have any starting sites they will never be created.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

AmberMac

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Re: How to make a Wolf Civilization?
« Reply #13 on: December 10, 2008, 10:27:12 pm »

Aaah, Now its saying "FATAL ERROR: MISSING CREATURE (CAT) BODY DEFINITION)" O_O
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Footkerchief

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Re: How to make a Wolf Civilization?
« Reply #14 on: December 10, 2008, 10:27:41 pm »

@footkerchief
If they have a start site but don't like any sites they will just be created and stay at the creation sites. If they don't have any starting sites they will never be created.

Cool, thanks.  Any ideas on how I could get them to wander around?  Do migrants always travel to friendly sites of the type they like?
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