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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682999 times)

flame99

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13530 on: May 30, 2016, 01:08:05 pm »

What do you mean, 'too late to rework it'? It's still in Trunk, reworking it is exactly the reason why it's there :P
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

DeKaFu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13531 on: May 30, 2016, 02:22:11 pm »

Well, I meant more that whoever's working on it probably doesn't want to completely rebrand it after already sinking as much effort into it as they have in its current form.

I wouldn't even know where I'd go to make a suggestion about it. Where do people discuss stuff like this? I couldn't find any topics about it on the forum.
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flame99

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13532 on: May 30, 2016, 03:32:19 pm »

Not sure, but this is DCSS. The fluff behind things tend to be second to the mechanics--and mechanically, it's mostly identical. The real sticking point would be artwork.
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It/its, they/them, in order of preference.

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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13533 on: May 30, 2016, 04:10:39 pm »

Yeah if it's really that different to you, you could always swap out the tile or just play in console and pretend the @ is whatever beast.
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13534 on: May 30, 2016, 08:49:21 pm »

It might allow for interesting tactical play if it was an actual self-reviving beast though. Half-baked thought, but what if you could polymorph it, and the decisions would give it abilities on top of that forms natural skills? So, like... you could end up with an ice dragon (badly) casting flame vortex. Also, gives a use for extra Wanda of poly.

Effectively, a perma-minion with nonstandard, upgradable skills that you can polymorph.
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Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

Tiruin

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13535 on: May 31, 2016, 08:12:33 am »

So I took Hepl on a caster, planning to use my ancestor as a tank while I send up doom from a distance, except I realized a major flaw to my plan: I have absolutely no ideas what spells can be safely fired through allies (or in the case of AoEs, used around them). Any suggestions for direct damage spells that meet this requirement, or if there's a wiki tag that specifically addresses this?
Somehow I can't check the wiki because of something something IP YOUR (computer) HAS A VIRUS D: [but it doesn't? Maybe it's because the IP is shared as a general source) but anyway:
> This page on Smiting shall help :3 Check the "Smite Targeting" area. Portal Projectile//Airstrike are nice early game spells for you!

* Tiruin makes a Hepl High-five.
Love my Battlemage (that I named after your pseudonym, Flame99 :P). Gets a Crystal Spear spell at me reaching L27, before that having a choice between Magma bolt and cloud of cold (picked the former ♥). It appears that the spellset is coded in though:
> Battlemage starts with Stone Arrow//puff(?) of cold; Equipped with a robe and Quarterstaff
- A choice happens to the puff of cold to become either a Cloud of Frost or a Magma Bolt
- The Stone Arrow upgrades to the Crystal Spear
-- The Battlemage learns Haste...somewhere that I forgot to note. But maybe at *****? :-X
+In addition, all forms of the Ancestor can confuse-on-attack. Which is awesome :D
+The quarterstaff upgrades to a lajatang, then to a lajatang of freezing!

I'm wondering if this can be adjusted a bit--having custom equipment and so with other balance issues? I've noticed there's some kind of subtle incremental timer everytime the ancestor goes *poof* though!
« Last Edit: May 31, 2016, 12:18:35 pm by Tiruin »
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Dozebôm Lolumzalěs

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13536 on: June 03, 2016, 12:30:38 pm »

Does it ever go poof on its own?

Quote from: DCSS
Vendelekdbthklkjtut has left this plane of existence or something.

Or does that mean something killed it offscreen?
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

Ozarck

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13537 on: June 03, 2016, 03:39:37 pm »

I had my best run so far end yesterday. Three runes, including the Slime Pit one, and I got to Zot 4, where the flocks of draconians proved too much for me. I think I rushed a little at the end, I had clered most of hte floor, but there was a big vault in the middle full of draconians, which I opened and ran from, hopng they would spread out so I cold take them more individually. I failed to use some items that I often forget I have available. I think I was in a little bit of a hurry, and at a loss as to how to proceed.

At least I know what to expect next time, more or less.

Side note - cursed toes and killer klowns? really? Al the way to this point, the enemies have been reasonable monsters and adventurers, and they throw in a couple of awkward joke monsters at the very end? rather disappointing.

Sarrak

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13538 on: June 03, 2016, 03:57:37 pm »

Side note - cursed toes and killer klowns? really? Al the way to this point, the enemies have been reasonable monsters and adventurers, and they throw in a couple of awkward joke monsters at the very end? rather disappointing.

The whole Realm of Zot is a corrupted, bizarre place changed by the power of the Orb you try so hard to retrive. Which leads to question if its right thing to take Orb to the surface at all.

"A region of the dungeon that is so terrifying, so full of madness, frenzy and lunacy, that it has been locked securely against random trespassers. Only the most demented adventurers would dare gather the required keys, break the seal and penetrate deeper — all in the vain hope for a fabled artefact no one has ever laid eyes on before." - actual description.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

flame99

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13539 on: June 03, 2016, 07:18:09 pm »

Is that what that's about? I always just kind of took it as granted, not as being 'corrupted'.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13540 on: June 03, 2016, 07:45:06 pm »

Serious monsters such as Quokkas and a unique who complains about the game he inhabits
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Tiruin

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13541 on: June 03, 2016, 07:46:11 pm »

Side note - cursed toes and killer klowns? really? Al the way to this point, the enemies have been reasonable monsters and adventurers, and they throw in a couple of awkward joke monsters at the very end? rather disappointing.

The whole Realm of Zot is a corrupted, bizarre place changed by the power of the Orb you try so hard to retrive. Which leads to question if its right thing to take Orb to the surface at all.

"A region of the dungeon that is so terrifying, so full of madness, frenzy and lunacy, that it has been locked securely against random trespassers. Only the most demented adventurers would dare gather the required keys, break the seal and penetrate deeper — all in the vain hope for a fabled artefact no one has ever laid eyes on before." - actual description.
You should've seen it at 0.7~ ish :P (Or at least that's as far as I remember I played). There were Holy Toes and other fun stuff!
But the graphic tiles weren't that smooth.

Is that what that's about? I always just kind of took it as granted, not as being 'corrupted'.
Same here >_> <.<
WHen you've played Roguelikes a lot, you tend to not mind because everythings wants to  >:( you, for being there. For some reason. I:
I'd personally enjoy some kinda diplomacy one day (ie Holy warriors joining you because you are with good terms with the Good gods. GOODNESS that was awesome); anyone know if that thing exists now? From experience, I'm unsure (leaning to no? :/) because the last time I encountered a holy-aligned unit (Daeva), I was in the Abyss with *****. on TSO. And they hit meeeee D: (Although the smiting from your own God did minimal to no damage at all? I didn't count, it felt like 'nothing off my skin' though).

Serious monsters such as Quokkas and a unique who complains about the game he inhabits
Killer marsupials! Watch them pounce on you! (I seriously got killed by a quokka...)
Also what unique is this? I'd personally LOVE TO KNOW A WIKI PAGE where they keep talk-quotes from all uniques. :'( There are many that I miss or have forgotten!
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13542 on: June 03, 2016, 07:56:20 pm »

It's Donald. He hates everything and makes a lot of references to common player complaints.
https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/database/monspeak.txt#l2505
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13543 on: June 03, 2016, 08:33:34 pm »

Jiyva's existence is basically one big joke. There's a reason it's the one temple god you don't have other access to, 99/100 games the first time you're aware it even exists is at the entrance to Slime Pits. You're finally at the point where you're at least competent enough at the game to make a lucky run go somewhere and suddenly there's a new god... of fucking slimes. You worship it and you gain piety by having all your precious dungeon loot eaten, you get to make slimes into pets and you even turn enemies into slimes. To top it all off, because all slimes are brainless, if you kill the only intelligent slime, The Royal Jelly, Jiyva literally stops existing because nothing worships it.
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Ozarck

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13544 on: June 03, 2016, 09:59:05 pm »

okay, I get that quokkas and bats are a joke in terms of strength. But there is a whole lair of beasts, so they are in theme. as for being twisted and corrupted - this whole dungeon is Zot's playground, and the orb is the pinnacle of that, so the guardians should be in theme. I can't think of a place in the game where toes and clowns occur. as for Donald - at least he is a warrior, and not, say, an office chair wielding a crossbow.

I am not opposed to humor, even self referential humor. But a world should have an internal consistency to it, and I feel like those two things (and possibly the cobs) are jarringly different than what comes before and what they are found among. It's that jarring disconnect that is the problem more than anything.
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