So what do you guys think of the new gods in Trunk? The Memories one seems really cool, and I like the idea of a single powerful companion god (as opposed to Beogh's ZERG RUSH thing), though I worry it might be too powerful. The Dancing one...Mh. I like the IDEA, but you're basically always going to have 1 or 0 stars of piety when you start a fight and while it builds fast, if you're 'dancing' long enough to get farther than 2 stars it seems like all too often you'd already be on the run.
I've been playing with Hepl (...Yeah, I'll be typoing Help for a while...) in |||||||||||||| and quite like the feel. The free Englaciation from the Hexer path is nice, and it helps you when you're running away from stuff through hallways too.
Haven't seen the dancing one yet. Guess I'll have to pull up a new game in normal trunk now!
Basically, an aggressive melee god who encourages prolonged fights. Piety saps super quick, but you also gain it very quickly by harming enemies. Off the top of my head, you get the power to 'stomp' (Damage based on piety and invocations to all adjacent tiles), dance through a line of enemies (Warp through a straight row of enemies a la passwall, confusing them on the way for a duration based on their HD and invocations IIRC), and an automatic solo that happens based on gained piety (Either paralyzes or puts enemies to sleep, I forget which, letting you raise hell for a few turns). Wrath gives the enemies a solo on occasion and berserks enemies.
Just got it. It puts them to sleep. I guess that says something a lot about how well a minotaur with 11dex dances. Maybe a naga with 30dex will get mesmerize or something instead? =D
25ish% chance of an instagib at max piety and 4.8 invocations. Not bad. It didn't give any message about having to overcome resistance, so this could be very potent, especially with my amulet of faith. That you can even freely swap on and off, since this guy's piety doesn't matter, out of combat!
I like this god, conceptually. Its effects are all useful in different situations: Stomp for being surrounded; Line Dance in hallways, or as an escape to the far side of them; Merge for 1v1 tougher mobs, and it has a passive sleep effect which is useful all around. With an amulet of faith and amulet of the gourmand, you can use this skills VERY often.
I sort of feel that stomp should propagate out through the mob, hitting an entire contiguous group, not just your immediate surroundings though; you're basically disrupting the beat for the entire group. Also, since dance tends to involve footwork, it should also decrease the chances of unsteady footing in shallow water.
Edit: That pain bond thing is kind of super powerful; I just killed five things in a single strike. Target something with a low EV, watch everything else crumble around you. Stomp is still kind of suck.
Wups, lagged on V:5 and accidentally walked up and back down the stairs to my doom. Pity; I was just about done with the main area too. Merged with two gold dragons-- I actually killed something with an exploded chunk. XD
Tentative verdict? Better in combat than Oka, especially against groups (SO want to see what an executioner's axe of freezing does to an army with pain bond active...) but doesn't keep hurling equipment at you.