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Author Topic: Any good way to collapse large areas?  (Read 734 times)

toast

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Any good way to collapse large areas?
« on: December 08, 2008, 06:43:54 pm »

i am working on an internal cistern type thingamajig. I dunno what i will use it for yet but that really isnt the point.

To try and make this go faster, i dug out each level, and then channeled the outside of the top level, so that it collapsed. Unfortunately, i collapsed it in sections, and so far have killed my three miners (including the mayor) and one peasant-turned-miner.

So...is there a way to collapse things that wont end up with a dwarf falling 10 levels and crashing through..9 floors? and spreading dwarf chunks all over so that my dwarves spend the next half an hour cleaning him up ;s
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TettyNullus

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Re: Any good way to collapse large areas?
« Reply #1 on: December 08, 2008, 07:00:53 pm »

Use a support to hold up the topmost part (The bit that punches through the floors), have a lever somewhere far out of the way that links to it, and make sure the destation's got a solid rock layer under it and not constructed walls/whatnot, otherwise you're outta luck. (Learnt the hard way to do it like that  ;) )
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toast

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Re: Any good way to collapse large areas?
« Reply #2 on: December 08, 2008, 07:01:56 pm »

ahhhhhh man im an idiot. i shoulda thought of that. hell im pretty sure i knew it.
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TettyNullus

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Re: Any good way to collapse large areas?
« Reply #3 on: December 08, 2008, 07:09:12 pm »

Don't worry, we all gotta learn how to do stuffs  ;D it's what makes the game so fun. I recalls that similar things can be done with bridges, but not sure as I've never done it personally. Tis fun though to find out.... as long as you're ready for the consequence  ;)
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MrFake

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Re: Any good way to collapse large areas?
« Reply #4 on: December 09, 2008, 11:11:36 am »

Also, if you can start from the top, mine the top layer, then dig out the layer below by designating up ramps.  That takes care of the channeling nuisance and provides access down to the layer.  I then remove all remaining ramps (some vanish on their own) and continue downward.

It's not as impressive as collapsing, but it's an alternative.  I do it mainly outside when I'm sculpting the landscape and too impatient to plan the dig.  It makes the process much easier than successive mining/channeling/mechanics/collapsing.
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AlienChickenPie

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Re: Any good way to collapse large areas?
« Reply #5 on: December 09, 2008, 12:55:06 pm »

The ramp method is safer, easier to execute and finer. It's labor intensive, but mining is extremely fast and I often have plenty of dwarves to go around.
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profit

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Re: Any good way to collapse large areas?
« Reply #6 on: December 09, 2008, 05:14:29 pm »

Children Remove constructions.

Link each floor with a single floor tile to the edge... Busy everyone doing hauling or something..

Kill 2 birds with one stone.
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Qmarx

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Re: Any good way to collapse large areas?
« Reply #7 on: December 09, 2008, 05:15:42 pm »

Children Nobles remove constructions.

Link each floor with a single floor tile to the edge... Busy everyone doing hauling or something..

Kill 2 birds with one stone.

Fixed.
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TrombonistAndrew

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Re: Any good way to collapse large areas?
« Reply #8 on: December 10, 2008, 11:15:10 am »

If you're having problems with your dwarves choosing stupid places to stand, you could leave ONE tile unchanneled before the collapse, and make sure that "unsafe" tiles are designated as "restricted." That should keep your miners off them.
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Ter13

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Re: Any good way to collapse large areas?
« Reply #9 on: December 10, 2008, 12:19:11 pm »

I lost one of my original seven to this problem. He chose a poor order even though I restricted the tile he decided to stand on, and on the last tile, sent himself sailing down one story. In the process, he recieved a damaged liver, and broken ribs... I couldn't get him water, because it was the first month of winter, and he had just completed the area for my cistern, and had yet to dig the well, or the pump system for the intake tunnel...

Not a whole lot I could do for him, except send him off with a hero's funeral, a stone casket into the river... Then I promptly gave the bed he died in to my least favourite noble.
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Qmarx

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Re: Any good way to collapse large areas?
« Reply #10 on: December 10, 2008, 02:06:44 pm »

If you're having problems with your dwarves choosing stupid places to stand, you could leave ONE tile unchanneled before the collapse, and make sure that "unsafe" tiles are designated as "restricted." That should keep your miners off them.

Doesn't the construct and suspend trick work?
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