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Author Topic: Catch live land animal?  (Read 1241 times)

Axe27

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Catch live land animal?
« on: December 06, 2008, 10:37:19 pm »

Hi. I'm in a new fort (As you may have learned from my statue garden disaster), and am currently producing way too much food,as usual. So, recently, a racoon wandered into my fortress. My woodcutter quickly dispatched him, but I noticed that he could be butchered. So after butchering the rodent, I sent on my trapper on a catch live animal job.


Now, he's just running around with the trap in my food stockpile. What shall I do?

EDIT: Oh. Never mind. He caught a small rodent, who I tamed. So, basically, the job provides delicacies.

Damn it.
« Last Edit: December 06, 2008, 10:41:00 pm by Axe27 »
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And thus did the dream of dwarven antigravity fade away, not with a massive explosion or a flood of magma, but with a whimper.

I'm going to be depressed all day now.

JBK

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Re: Catch live land animal?
« Reply #1 on: December 06, 2008, 10:42:29 pm »

I believe that he's doing what he's been told to do -- try to catch vermin (that's what the "catch live land animal" refers to). Catching vermin doesn't seem all that useful to me, but caught vermin can be tamed and made pets or eaten or sold, so they definitely have some value.
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userpay

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Re: Catch live land animal?
« Reply #2 on: December 06, 2008, 10:44:16 pm »

Well if you mean for things like wolfs and what not you can randomly place cage traps around and hope they stumble into them. This has the added bonus of possibly giving you an early warning from ambushes.
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Overdose

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Re: Catch live land animal?
« Reply #3 on: December 06, 2008, 11:07:21 pm »

Well if you mean for things like wolfs and what not you can randomly place cage traps around and hope they stumble into them. This has the added bonus of possibly giving you an early warning from ambushes.
If you make chokepoints around your map using either walls, channels (easiest), and such, you can usually place cage traps in the choke point, and as animals migrate from one side to the other, they will get caught in the traps. It works lovely if you plan it out in sections, and it keeps those snatchers and ambushes down to non-existent levels (until you get the ones that always evade traps, like how kobolds do).

The bad part is that it makes things way too tame, and turns sieges into as little a threat as someone randomly choking on a plump helmet.
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