Dice rolls for turn one! That took a while to type.
Four people were interested in being the spy. Sorry to those who did not get lucky enough to secretly be the backstabber.
The horses will wait at the depot until searched, unless somebody manages to convince them to go through the fortress.
human merchant, i vote yes for spy and i examine the goods we have , trying to find something that might be useful.
|You search your horse, and find four objects on it.
| You find and take: A hammer that seems strangely familiar, a dagger, a walrus cage, a goblin tallow roast, and a lovely silver *crown* embedded with a Star Sapphire. Engraved on this crown is a picture of an elf and a dwarf. The elf is embracing the dwarf. The dwarf is cringing. You put the walrus cage on the ground.
I'm not sure I want to, but let's say I take a human guard. With a whip. If I can get a fedora hat to go with it, it'll be great. I examine the area, searching for hidden walls and switches, but do NOT push/open them if I find them!!!
|Annoyed at coming all the way out here to get rich trading with the dwarves, only to get trapped here, you punch the nearest wall as hard as you can.
| Your knuckles are bruised slightly, but you punched through a hollow space in the wall. Cautiously, you look at it. It doesn’t look large, but there could be something there.
I'll take a Dwarven Thief. First action - try to sneak into the fortress proper and blend in. And Votin' Yes On Spies.
| Sneakily, you try to open the southern door. It is jammed. You pull harder, and still nothing happens. Before you can try again, ---
ok, I'm an elven merchant, my action is shouting desperately until I see a dwarf, if I do I follow and stand over it watching it sleep or whatever it does. If I see something wooden I scream out in terror.
| You yell quite loudly, and are proud of yourself. Suddenly, you see Aqizzar try to go into the next room, and decide to help him. Both of you enter the room. On the other side, you see a small hallway heading east. There is one door on the east wall. You entered through the west door. The north and south walls are lined with barrels Near the eastern door is a lever. You scream at the wooden barrels in the hallway, breaking Aqizzar out of stealth. Fortunately, the room is empty aside from you.
I vote yes on the spy thing and my first action is to go explore through the north door.
| You open the north door. There is a door on the east wall. You entered through the door on the west wall. In the north part of the room, you see a dwarf hunched over a workbench. In the south of the room, there are a few bins. The dwarf occasionally reaches down and picks up some rocks.
| He hears the door open, turns around, and sees you.
| He seems surprised to see you. He begins to show you his rock carvings of animals, apparently wanting to trade.
And(assuming I get in), I want my first action to be to go inspect the collapsed tunnel; see if I can tell what caused it!
| You examine the rocks carefully, trying to decide why they fell. Those broken wooden support beams look a bit strange. You notice a wire attached to the beams. It runs along the wall, and into the southern room. You see a rock that looks like a human skull.
Action: I'm going to follow DF Newb through the door, but I'm going to be ready to get behind one of the guards if something happens. I'm a coward, like all elves.
| You carefully follow DF Newb through the door. When the dwarf turns around,
| you swiftly dodge out of the room, behind the door. You roll so fast that you hurt yourself
| , bruising an arm, getting a bump on your head, and spraining your ankle (-1 to move).
I'll begin by sneaking through one of the doors (doesn't matter which one).
Frelock go north with us
| You stealthily head north.
| The dwarf doesn’t see you.
Status:
Andrea:
Human. Stats. Inventory: a hammer, a dagger, a goblin tallow roast, and
a lovely silver *crown* embedded with a Star Sapphire.Aqizzar:
Dwarf.Stats. Inventory: a dagger
Armok: Elf.
Stats.DF Newb: Elf.
Stats.Frelock:
Kobold.StatsInventory: a dagger
Inaulct: Elf.
Stats.Inventory: a dagger. Wounds: light bruises, and a sprained ankle (-1 to move)
Sean Mirrsen:
Human. Stats.Inventory: leather whip, awesome fedora,
leather armor,
buckler.
Tylui:
Human. Stats.Inventory: katana,
leather armor,
buckler.
Rooms:
Trade Depot - Andrea, Sean Mirrsen, Tylui - You entered here. There are two doors on the east wall. There are two bins along the south wall. There are also two horses with goods on them, a horse carrying nothing, and a walrus in a cage.
Craftsdwarf Workshop - DF Newb, Inaulct, Frelock - There is a craftsdwarf workshop here, along with a craftsdwarf, crafting materials, and some bins. The west door leads to Trade Depot. There is a door on the east wall.
Storage Area 1 - Aqizzar, Armok - The walls are lined with barrels. There is a lever here. The west door leads to Trade Depot. There is a door on the east wall.
Edit - Locations added, 5 is no longer a failure.