Dice rolls for turn two are here. Armok was online for a few hours, but went offline again, so he’s on AI for this turn.
ok I whistle to get my horse to come so I can trade with the dwarf, while smiling at the dwarf
| Your horse does not seem to notice you whistling for it. The dwarf looks at you strangely.
If he does not, I train by sneaking behind the dwarf and putting my dagger next to (but not penetrating) the top of the spine, where a thrust would put it up into the brain (in humans at least, that kills the quickest and quietest, with little strength needed). I do this to practice sneaking and killing quietly.
| Since the dwarf does not see you, you decide it would be fun to practice stealthy killing. You sneak up behind him without being noticed, and try find a spot that would make for a quick kill.
| After a bit of thinking, you place your dagger near the top of his spine. (Partial skill up towards killing while undetected, do it again for a bonus.) DF Newb suddenly notices you, and is quite surprised to see you. (-1 to their next roll)
I try to trade with the dwarf for his animal carvings. I'll trade my socks and shoes.
| You remove your emerald green Rope Reed *socks* and +shoes+. The dwarf, awestruck, gives you your pick of two of the following: an eagle carving, a cougar carving, a wolf carving, or a giant cave spider carving, in exchange for your footwear. (On your next turn, you may take two and make the trade as a free minor action.)
| You accidentally move your ankle wrong while taking your shoes off, hurting it worse. (-1 to next heal roll)
And until then: I want to go see if I can communicate with the Dwarf with the animal statues. Mainly, I want to find out how long until the traders get here.
| Still impressed by the elf socks, he says that their normal trader is currently partying, and could be a while.
I carefully reach into the hole, ready to yank it out at the slightest provocation (like a sudden rumble). Unless there's a lever or switch inside, I grab whatever is there and pull it out.
| You reach inside the newly made secret compartment. You pry something off of the wall, and pull out a lightweight lump of shiny, sparkly gold! A large angry rat jumps out at you.
i train a war walrus! (taking the walrus out of the cage of course)
| The cage door was slightly broken, and you made a lot of noise opening it. The walrus, terrified, quickly moves past you, into the south east corner.
| She knocks you down.
You fall | down. You fall right on your silver crown. It is broken, and impales a lung. (Heavy bleeding, -2 all actions, must roll to survive each round. Pierced lung is a further -1.)
| The crown snaps cleanly in half, and is now a tiara.
I guess I'll just have to go north where everything else seems to be and try to get the lay of the fortress and it's culture.
| You start to go back into the Trade Depot, but a barrel falls and rolls towards you!
| You move aside, and the barrel doesn’t touch you. Overcome with a sudden urge to be neat, you put the barrel back where it was.
| I walk back over to my horse and search it, hoping my bandages are still there. Somebody will surely get hurt eventually.
| You walk back to your horse, grab the bandages, which were right where you thought they were, and search the horse.
| | You find: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, and a (dwarf)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal. You take everything, but still need to equip the armor and buckler.
Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea:
Human. Stats. Inventory: a hammer, a dagger, a goblin tallow roast, and
a silver +tiara+ embedded with a Star Sapphire.Wounds:
Heavy Bleeding,
pierced lung.
Aqizzar:
Dwarf.Stats. Inventory: a dagger
Armok: Elf.
Stats.Inventory: Bandages, A wooden longbow bow, a quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, and a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal.
DF Newb: Elf.
Stats.Frelock:
Kobold.StatsInventory: a dagger
Inaulct: Elf.
Stats.Inventory: a dagger, holding his footwear. Wounds: light bruises, and a sprained ankle (-1 to move)
Sean Mirrsen:
Human. Stats.Inventory: leather whip, awesome fedora,
leather armor,
buckler, lightweight, shiny chunk of gold.
Tylui:
Human. Stats.Inventory: katana,
leather armor,
buckler.
NPCs: Large angry rat. Hates Sean Mirrsen.
Walrus. Looks scared.
Three horses in the trade depot, one of which is still loaded.
Rooms:
Trade Depot - Andrea, Sean Mirrsen, Armok, large angry rat, walrus.- You entered here. There are two doors on the east wall. There are two bins along the south wall. There are also two horses with goods on them, a horse carrying nothing, and a walrus in a cage.
Craftsdwarf Workshop - Frelock, DF Newb, Inaulct, Tylui - There is a craftsdwarf workshop here, along with a craftsdwarf, crafting materials, and some bins. The west door leads to Trade Depot. There is a door on the east wall.
Storage Area 1 - Aqizzar - The walls are lined with barrels. There is a lever here. The west door leads to Trade Depot. There is a door on the east wall.