Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Making stones common? [Nevermind = New stone won't appear]  (Read 800 times)

Eavan

  • Bay Watcher
    • View Profile
Making stones common? [Nevermind = New stone won't appear]
« on: November 25, 2008, 11:53:39 am »

Hi, I've been playing Dwarven Fortress for a while and have been looking around on the forums and I just decided to start on a mod. Only problem is that my stone (bentonite shale) just won't appear!

Here's the matgloss...

[MATGLOSS_STONE:BENTONITE]
[NAME:bentonite shale][COLOR:4:7:0][TILE:156]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:PLASTIC:100]
[SOLID_DENSITY:5100]
[VALUE:8]

I made a new world after I put this in the matgloss file, and had my miners dig out tons of rock to explore for it, but I couldn't find it. Help?

EDIT: Crud, I just found it. Oh well, I still want to make it MUCH more common, any way to do that?
« Last Edit: November 25, 2008, 12:24:36 pm by Eavan »
Logged

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: New stone won't appear...
« Reply #1 on: November 25, 2008, 12:12:53 pm »

I'm no DF modder but I think the problem lies with the metal being a plastic.
Logged
WE NEED A SLOGAN!

Eavan

  • Bay Watcher
    • View Profile
Re: New stone won't appear...
« Reply #2 on: November 25, 2008, 12:16:21 pm »

I may be wrong, but I'm pretty sure that's not the case, because it's just a metal called plastic.
Logged

Impaler[WrG]

  • Bay Watcher
  • Khazad Project Leader
    • View Profile
Re: Making stones common? [Nevermind = New stone won't appear]
« Reply #3 on: November 25, 2008, 12:49:08 pm »

Random mining is a poor way to check if the new stone is being generated.  Embark in an area with massive cliffs (and the correct rock type) and you can just scan the walls to see if their is an outcropping of the stone.  Or for even more power use map reveal.
Logged
Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

Khazad Home Thread
Khazad v0.0.5 Download

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: Making stones common? [Nevermind = New stone won't appear]
« Reply #4 on: November 25, 2008, 02:55:53 pm »

I might be wrong but I think you also need to specify a biome.
Logged
WE NEED A SLOGAN!

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Making stones common? [Nevermind = New stone won't appear]
« Reply #5 on: November 25, 2008, 03:10:07 pm »

I actually am a modder.


Remove the values for veins and small clusters, they will take up space that could be used for major clusters.  It won't change frequency, but it will change amount.

Secondly, put it into more layer types than just sedimentary.  Locations with good sedimentary layers are actually relatively difficult to find.


If you feel like really going overboard, make the Bentonite itself into a layer.

Impaler[WrG]

  • Bay Watcher
  • Khazad Project Leader
    • View Profile
Re: Making stones common? [Nevermind = New stone won't appear]
« Reply #6 on: November 25, 2008, 04:39:59 pm »

Kagus:  Could you elaborate a bit more, are you saying that having three types (Vein, Large Cluster, Small Cluster) means that the map will have a roughly a third of each but if only Large Cluster was used then the same number of instances will be generated but now ALL will be large clusters providing a much larger amount of ore?

Do you know how the number of veins and clusters is determined on a map, if we flood the raws with stone types that can appear only in Large clusters would every available 48x48 block contain a cluster?
Logged
Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

Khazad Home Thread
Khazad v0.0.5 Download