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Author Topic: Circular tower  (Read 2036 times)

Ashery

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Re: Circular tower
« Reply #15 on: January 02, 2009, 02:43:57 pm »

Related to the thread: Would anyone happen to know anything about writing macros for DF and how would one go about doing that?

Search the forums and you should find a few threads that contain macro scripts for certain designs that you can use as examples for how to set up your own.

They are, unfortunately, not terribly effective for large aboveground constructions that vary their wall/floor layouts.
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Sinergistic

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Re: Circular tower
« Reply #16 on: January 02, 2009, 05:39:57 pm »

Related to the thread: Would anyone happen to know anything about writing macros for DF and how would one go about doing that?

Search the forums and you should find a few threads that contain macro scripts for certain designs that you can use as examples for how to set up your own.

They are, unfortunately, not terribly effective for large aboveground constructions that vary their wall/floor layouts.

It's pretty easy to do this yourself, however. Autohotkey comes packaged with a recording device that can record your keystrokes. So you simply designate what you want and it will record it all, and then you can quickly convert it into a script by removing the extraneous stuff, and adding a [ctrl/shift/alt]+[key]:: to the top and a return to the bottom. You will also need to break the macro up with a bunch of 'sleep 100' commands.

Bewarned, I've run into problems with it not recording everything when I do long designations, so try it out in an isolated area first and make sure it matches what you want.

Also, building macro's are harder to pull of than, say, a digging macro. The building macro requires stone/wood/metalblocks/glassblocks, and it will use the first item on the list, so if you use up all your stone, it will happily start using wood. Two ways around this are to a) forbid everything you don't want used while building or b) make a stockpile that can hold enough [whatever] for two complete levels of your construction.
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Ampersand

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Re: Circular tower
« Reply #17 on: January 03, 2009, 02:03:59 am »

the Dtil utility, wherever it is, had a module with which you could automatically designate areas to be mined, and if I remember right, you could import images to use as templates. Not sre if that helps you guys any. I ordinarily just use paint or photoshop to draw my designs in pixels, and transfer that over to dwarf fortress by hand.

I'm currently making a circular tower with a diameter of 29.I'm digging it out of a mountain to avoid having to wait for constructions.
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Sinergistic

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Re: Circular tower
« Reply #18 on: January 03, 2009, 06:35:49 am »

the Dtil utility, wherever it is, had a module with which you could automatically designate areas to be mined, and if I remember right, you could import images to use as templates. Not sre if that helps you guys any. I ordinarily just use paint or photoshop to draw my designs in pixels, and transfer that over to dwarf fortress by hand.

I'm currently making a circular tower with a diameter of 29.I'm digging it out of a mountain to avoid having to wait for constructions.

You're going to get rid of the extraneous outside levels as well, right? I think it's a toss up as to which takes more time. 
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