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Author Topic: Kingdom Mode  (Read 9192 times)

GoblinCookie

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Re: Kingdom Mode
« Reply #30 on: July 07, 2015, 07:41:45 am »

I cannot really see why we would need a seperate kingdom mode.  Retiring forts has a tendancy to bug the game, maybe that will drastically reduce in the future but retiring is given the complex nature of the game unlikely to ever be bug free.  It would surely be better to have a minigame by which we interact politically with the wider world, it could be accessable in both fortress and adventurer mode too, that latter if we are playing somebody important.
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Dozebôm Lolumzalìs

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Re: Kingdom Mode
« Reply #31 on: April 02, 2016, 10:59:45 pm »

I CALL NONECRO READ THE TOP OF THE BOARD IT'S A THING GUYS THERE'S NO SUCH THING AS A NECRO IN THIS BOARD

Why do we need a separate kingdom mode? It's another kind of abstraction, allowing one to interact with the world in a different way. Bugs are no excuse for shooting down suggestions. Now I could see how it would be difficult to restart worldgen, and this kind of borders with that, but I'm sure it could be implemented if enough time was put into it.
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