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Author Topic: Skulls as Reagents?  (Read 1520 times)

Noble Digger

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Skulls as Reagents?
« on: September 05, 2008, 06:16:51 pm »

I want to use a skull (of any type, quality, creature, or material--it just needs to be a skull) in a reaction. What would the reagent line look like? I've tried this repeatedly and my closest success got it working, but only with a blue jay skull. :| Naturally I didn't specify to use a blue jay skull, so I'm assuming it chose the first creature gloss it encountered and set that as the type for the required skull. Halp :X
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

Footkerchief

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Re: Skulls as Reagents?
« Reply #1 on: September 06, 2008, 03:56:32 am »

It would help if you posted what you've got right now.
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Untelligent

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Re: Skulls as Reagents?
« Reply #2 on: September 06, 2008, 05:55:20 pm »

Try this:

[REAGENT:1:SKULL:NO_SUBTYPE:DWARF:NO_MATGLOSS]

Unfortunately, as far as I know, you can't make a reaction for any skull you happen to come across, you have to specify a certain creature. If dwarf skulls are too hard to come across, make it cats or something.
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i2amroy

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Re: Skulls as Reagents?
« Reply #3 on: September 07, 2008, 01:10:07 am »

If dwarf skulls are too hard to come across, make it cats or something.

Dwarf skulls to hard to come across?!? You make it out like we are some of the tree-hugging, life-savoring elves from the old versions! Pfff, too hard to come across... *shaking head*
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Kagus

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Re: Skulls as Reagents?
« Reply #4 on: September 07, 2008, 02:28:29 pm »

*shaking head*

Your own or someone else's?

Untelligent

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Re: Skulls as Reagents?
« Reply #5 on: September 07, 2008, 03:13:26 pm »

Actually, I may have did that syntax incorrectly. If it doesn't work, try this:

[REAGENT:1:SKULL:NO_SUBTYPE:BONE:DWARF]
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Noble Digger

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Re: Skulls as Reagents?
« Reply #6 on: September 08, 2008, 09:29:08 pm »

I used the following:

[REACTION:BONE_LOG_MAKING]
[NAME:make bonemeal logs (use bone)]
[SMELTER]
[REAGENT:1:BONE:NO_SUBTYPE:BONE:NO_MATGLOSS]
[PRODUCT:100:1:WOOD:NO_SUBTYPE:BONE:NO_MATGLOSS]
[FUEL]

[REACTION:BONE_LOG_MAKING2]
[NAME:make bonemeal logs (use skull)]
[SMELTER]
[REAGENT:1:SKULL:NO_SUBTYPE:BONE:NO_MATGLOSS]
[PRODUCT:100:1:WOOD:NO_SUBTYPE:BONE:NO_MATGLOSS]
[FUEL]

The first reaction works to create bone logs from arbitrary bones, but the second one wants blue jay skulls. :(
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

nicholasneko

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Re: Skulls as Reagents?
« Reply #7 on: September 10, 2008, 07:11:55 am »

shouldn't it be bone:skull ?  skull as the subtype of bone? i dunno =(
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J

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Re: Skulls as Reagents?
« Reply #8 on: September 11, 2008, 09:49:26 pm »

could the person who started this thread say if that worked?
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Noble Digger

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Re: Skulls as Reagents?
« Reply #9 on: September 13, 2008, 01:57:15 am »

could the person who started this thread say if that worked?

Say if what worked?
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.