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Author Topic: Help w/ Krogan civ  (Read 1823 times)

MasterofArmok

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Help w/ Krogan civ
« on: August 20, 2008, 03:44:24 pm »

Will 2GUTS give my civ an extra set of internal organs, making them harder to kill, or does the game not recognize extras? Also, is there some way to speed healing?
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Teldin

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Re: Help w/ Krogan civ
« Reply #1 on: August 20, 2008, 05:56:51 pm »

a) You would have to create a new body token called '2GUTS' in the body_default file. It does not recognize numbers as being multiples of a body type.

b) Not really, but to get the effect of supernatural toughness just add some DAMBLOCK to the creature token.

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i2amroy

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Re: Help w/ Krogan civ
« Reply #2 on: August 21, 2008, 12:31:37 am »

Plus, two sets of internal organs just means it is that easier to hit something vital. I mean, I don't care how many hearts you have, but they are all connected, so if I slash one open you are still going to bleed to death rather quickly.
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The Doctor

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Re: Help w/ Krogan civ
« Reply #3 on: August 21, 2008, 12:36:13 am »

Unless they run independent systems.
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MasterofArmok

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Re: Help w/ Krogan civ
« Reply #4 on: August 21, 2008, 11:03:52 am »

They do, but from the general tone of this thread it seems like there is no way to simulate that other than damblock. Is that right?
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Cavalcadeofcats

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Re: Help w/ Krogan civ
« Reply #5 on: August 21, 2008, 11:16:51 pm »

Increasing size will also help, but you probably don't want to do that.
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Yanlin

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Re: Help w/ Krogan civ
« Reply #6 on: August 22, 2008, 02:16:11 pm »

Increasing size will also help, but you probably don't want to do that.

A Krogan is about twice as wide as a human and slightly taller. The head is huge.

Mass effect man.

http://masseffect.wikia.com/wiki/Krogan
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Tormy

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Re: Help w/ Krogan civ
« Reply #7 on: August 22, 2008, 03:44:21 pm »

Increasing size will also help, but you probably don't want to do that.

A Krogan is about twice as wide as a human and slightly taller. The head is huge.

Mass effect man.

http://masseffect.wikia.com/wiki/Krogan

Well in that case, SIZE 10 sounds optimal for them.
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Lazureus

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Re: Help w/ Krogan civ
« Reply #8 on: August 22, 2008, 07:35:19 pm »

Will 2GUTS give my civ an extra set of internal organs, making them harder to kill, or does the game not recognize extras? Also, is there some way to speed healing?

The question is.. Is this a pre-Genophage civilization or a post-Genophage civilization?

Either way.. I cannot wait to see this done, as the Krogans are my favorite race in the Mass Effect universe.

hope to see the custom armor and tools in their civ.
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EuchreJack

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Re: Help w/ Krogan civ
« Reply #9 on: August 28, 2008, 10:33:57 pm »

Increasing size will also help, but you probably don't want to do that.

A Krogan is about twice as wide as a human and slightly taller. The head is huge.


How about using the [stout] tag, to simulate how the Krogan is much wider but only slightly taller?  For reference, Dwarves have the [stout] tag, since they are as wide as humans, just shorter.  Honestly, dwarves are probably wider than elves!

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Deon

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Re: Help w/ Krogan civ
« Reply #10 on: August 29, 2008, 01:56:06 am »

Well, stout just means that they stand their ground nicely.
They are still smaller.
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