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Author Topic: Dread Spider  (Read 1816 times)

Steelion

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Dread Spider
« on: August 18, 2008, 07:44:48 pm »

Ok, my very first new creature. Bits and pieces were taken from the giant cave spider, though there are a number of new components that I'd like some more experienced modders to check out.

Code: [Select]
[BODY:DECAPOD]
[BP:UB:cephalothorax][HEAD][UPPERBODY]
[BP:LB:abdomen][CON:UB][LOWERBODY]
[BP:RA1:right first leg][CON:UB][LIMB][RIGHT]
[BP:LA1:left first leg][CON:UB][LIMB][LEFT]
[BP:RF1:right first foot][CON:RA1][STANCE][RIGHT]
[BP:LF1:left first foot][CON:LA1][STANCE][LEFT]
[BP:RA2:right second leg][CON:UB][LIMB][RIGHT]
[BP:LA2:left second leg][CON:UB][LIMB][LEFT]
[BP:RF2:right second foot][CON:RA2][STANCE][RIGHT]
[BP:LF2:left second foot][CON:LA2][STANCE][LEFT]
[BP:RA3:right third leg][CON:UB][LIMB][RIGHT]
[BP:LA3:left third leg][CON:UB][LIMB][LEFT]
[BP:RF3:right third foot][CON:RA3][STANCE][RIGHT]
[BP:LF3:left third foot][CON:LA3][STANCE][LEFT]
[BP:RA4:right fourth leg][CON:UB][LIMB][RIGHT]
[BP:LA4:left fourth leg][CON:UB][LIMB][LEFT]
[BP:RF4:right fourth foot][CON:RA4][STANCE][RIGHT]
[BP:LF4:left fourth foot][CON:LA4][STANCE][LEFT]
[BP:RA5:right fifth leg][CON:UB][LIMB][RIGHT]
[BP:LA5:left fifth leg][CON:UB][LIMB][LEFT]
[BP:RF5:right fifth foot][CON:RA5][STANCE][RIGHT]
[BP:LF5:left fifth foot][CON:LA5][STANCE][LEFT]


[CREATURE:SPIDER_DREAD]
[NAME:dread spider:dread spiders:dread spider]
[TILE:'S'][COLOR:128:128:128]
[MODVALUE:10]
[EXTRACT:dread spider venom:7:0:0]
[EXTRACT_VALUE:100]
[EXTRACT_PAIN][NATURAL][PET_EXOTIC]
[EXTRACT_ANTIDOTE:dread spider antivenin:7:0:0:100]
[LARGE_ROAMING][FREQUENCY:20][DIFFICULTY:3]
[LARGE_PREDATOR]
[BLOODTYPE:W][CHITIN]
[PETVALUE:2500]
[GRASSTRAMPLE:10]
[CARNIVORE]
[NOPAIN][EXTRAVISION][NOSTUN][NOEMOTION][NOSKULL][NOBONES]
[BUILDINGDESTROYER:1]
[NOFEAR]
[PREFSTRING:many legs]
[PREFSTRING:powerful claws]
[PREFSTRING:ferocious behavior]
[SIZE:11]
[MAXAGE:20:30]
[BODY:DECAPOD:UPPERBODY_PINCERS:HEAD:4EYE:BRAIN:HEART:2LUNGS:GUTS]
[ATTACK:MAIN:BYTYPE:GRASP:snatch:snatches:1:6:GORE][ATTACKFLAG_CANLATCH][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTYPE:GRASP:snatch:snatches:1:6:GORE][ATTACKFLAG_CANLATCH][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_INJECT_EXTRACT:50:100]
[FAT:1]
[NO_SLEEP]
[DAMBLOCK:1]
[ALL_ACTIVE]
[POPULATION_NUMBER:3:5]
[BIOME:MOUNTAIN]
[BIOME:DESERT_ROCK]
[HOMEOTHERM:10040]
[STANDARD_FLESH]


Basically, a big, ten legged, crab-clawed monster that likes to hunt down and attack dwarves with a nasty venom that causes pain. (or can it only be paralysis?) I want it to spawn on maps fairly rarely and proceed to attack anything that comes near. What tags do I need to add for that sort of behavior?

Not a critter you want to run into as a fledgling fortress.
« Last Edit: August 18, 2008, 07:50:11 pm by Steelion »
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Tubi2b

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Re: Dread Spider
« Reply #1 on: August 18, 2008, 07:49:37 pm »

*bump* as I too am searching for an answer about venom/toxins/acids...
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Lazureus

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Re: Dread Spider
« Reply #2 on: August 18, 2008, 08:09:27 pm »

Ok, my very first new creature. Bits and pieces were taken from the giant cave spider, though there are a number of new components that I'd like some more experienced modders to check out.

Spoiler (click to show/hide)

Basically, a big, ten legged, crab-clawed monster that likes to hunt down and attack dwarves with a nasty venom that causes pain. (or can it only be paralysis?) I want it to spawn on maps fairly rarely and proceed to attack anything that comes near. What tags do I need to add for that sort of behavior?

Not a critter you want to run into as a fledgling fortress.

Currently as far as I've seen, they only cause paralyzation and stunning. I'm not sure if [EXTRACT_FIXED_TEMP:#] does anything on injected extracts either. I would like a sickness(vomiting) inducing poison of a toxin that produces extreme pain/damage on flesh ect.

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Untelligent

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Re: Dread Spider
« Reply #3 on: August 18, 2008, 08:30:13 pm »

I tried [EXTRACT_FIXED_TEMP:] a while ago, but I don't think it caused my dwarfs to burst into flames. I think it's only used for vials of extract and such.

The only venom-related extract tags that are known for sure to do something are:

[EXTRACT_PARALYZE]. Dwarf is immobile until effect wears off.
[EXTRACT_PARALYZE_INTERMITTENT]. Dwarf will be paralyzed from time to time until effect wears off.
[EXTRACT_STUN]. Dwarf is slowed until effect wears off.
[EXTRACT_STUN_INTERMITTENT]. Dwarf will be slowed from time to time until the effect wears off.
[EXTRACT_PERMANENT]. The above venoms will not wear off until the dwarf is dead or until an antidote is applied. Unfortunately, antidotes aren't usable yet. =D
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i2amroy

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Re: Dread Spider
« Reply #4 on: August 18, 2008, 08:46:49 pm »

[EXTRACT_PARALYZE_INTERMITTENT]. Dwarf will be paralyzed from time to time until effect wears off.
[EXTRACT_PERMANENT]. The above venoms will not wear off until the dwarf is dead or until an antidote is applied. Unfortunately, antidotes aren't usable yet. =D

These two together are useful for those petrification attacks, (like basilisk stares) that you want to be extremely deadly but not quite an instant kill.

P.S. This is a little off topic, but does anyone know if it would be possible to edit the temperature of the webs that a creature shots out, because then you could create a creature that could shoot out freezing cold webs as a stand-in for ice breath.
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Steelion

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Re: Dread Spider
« Reply #5 on: August 18, 2008, 09:13:02 pm »

Ok, so pain venom is out. But otherwise it looks good? Any tokens or tags that I need/don't need?
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Eita

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Re: Dread Spider
« Reply #6 on: August 19, 2008, 12:35:24 am »

Change the Damblock. Even Dwarves have one higher then 1.
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Tubi2b

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Re: Dread Spider
« Reply #7 on: August 19, 2008, 05:38:44 am »

My raws only show dwarves as having 1, and humans are unlisted (as 0?) . I would just use whatever a Giant Cave Spider has.
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Sean Mirrsen

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Re: Dread Spider
« Reply #8 on: August 19, 2008, 06:08:31 am »

Tiny nitpick: not "right first leg", but "first right leg", and etc. Number, then side. It just don't sound right otherwise.
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Steelion

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Re: Dread Spider
« Reply #9 on: August 19, 2008, 06:59:19 am »

My raws don't give a GCS any damblock at all. Might give it a bit of a buff though. How's 3 sound?

Code: [Select]
[BODY:DECAPOD]
[BP:UB:cephalothorax][HEAD][UPPERBODY]
[BP:LB:abdomen][CON:UB][LOWERBODY]
[BP:RA1:first rightleg][CON:UB][LIMB][RIGHT]
[BP:LA1:first left leg][CON:UB][LIMB][LEFT]
[BP:RF1:first right foot][CON:RA1][STANCE][RIGHT]
[BP:LF1:first left foot][CON:LA1][STANCE][LEFT]
[BP:RA2:second right leg][CON:UB][LIMB][RIGHT]
[BP:LA2:second left leg][CON:UB][LIMB][LEFT]
[BP:RF2:second right foot][CON:RA2][STANCE][RIGHT]
[BP:LF2:second left foot][CON:LA2][STANCE][LEFT]
[BP:RA3:third right leg][CON:UB][LIMB][RIGHT]
[BP:LA3:third left leg][CON:UB][LIMB][LEFT]
[BP:RF3:rhird right foot][CON:RA3][STANCE][RIGHT]
[BP:LF3:third left foot][CON:LA3][STANCE][LEFT]
[BP:RA4:fourth right leg][CON:UB][LIMB][RIGHT]
[BP:LA4:fourth left leg][CON:UB][LIMB][LEFT]
[BP:RF4:fourth right foot][CON:RA4][STANCE][RIGHT]
[BP:LF4:fourth left foot][CON:LA4][STANCE][LEFT]
[BP:RA5:fifth right leg][CON:UB][LIMB][RIGHT]
[BP:LA5:fifth left leg][CON:UB][LIMB][LEFT]
[BP:RF5:fifth right foot][CON:RA5][STANCE][RIGHT]
[BP:LF5:fifth left foot][CON:LA5][STANCE][LEFT]

That better?
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SHAD0Wdump

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Re: Dread Spider
« Reply #10 on: August 19, 2008, 01:26:50 pm »

Almost :-\

'first rightleg'
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Steelion

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Re: Dread Spider
« Reply #11 on: August 20, 2008, 06:56:44 pm »

Ok, sorry to bump, but I was wondering how to increase their numbers. Genned a few worlds with 8500-9000 Spiders each, and played rocky wasteland maps for a couple years- not a single spider. Lots (lots) of camels, but no spiders. I'd really just like to make sure they work the way I want them, so I want them to be more common, at least for a while.

Is it [FREQUENCY]?

Very much new at this   :(
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Earthquake Damage

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Re: Dread Spider
« Reply #12 on: August 22, 2008, 08:52:47 pm »

...

The high/low temp web idea is pretty awesome, actually.  You could simulate frost breath or napalm that way, though there are problems.  First, you'd have to find a way to prevent civs from using the silk (perhaps make them evil and don't let any civ have the "use evil animals" tag?).  Second, you'd have to work like hell to keep your dwarves from collecting the webs.
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