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Author Topic: Dwarf Fortress 0.28.181.40a Released  (Read 24252 times)

Reasonableman

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #45 on: August 19, 2008, 08:42:43 pm »

I just realized that I get 80-90 FPS, on embark now. I used to get 5-15. And this is on a MAXIMUM area. Heck yes.

Also, no graphical glitches. My recommendation to everyone having problems, which I don't know if it would help or not, but usually does: update your video drivers. I know they tell you to do this all the time and it seems unnecessary, but it really can help.
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mythmonster2

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #46 on: August 19, 2008, 09:31:55 pm »

Can you update from 39f by pasting just the init and the .exe or do you have to start over completely from scratch?
You can never update by putting the new stuff in the old folder.
Never.
You can put your old saves in the new version, but you cannot, under any circumstances, put the new version over the old version.
It just causes all sorts of wonkiness.
I've got nothing on plant/animal reactions anymore.
The old method using the materials with numbers from the item tokens wiki page no longer works.
Just using the animal/plant in the matgloss section didn't work either.
Gah, Toady, we need documentation.

So is it just a fluke that my DF folder was created back in the 2D days and I've always every just unzipped everything over what used to be there, yet never had a problem (NOT counting the time only 14 of the 300-something savegame files didn't copy correctly from a backup once)
Same thing happened with me, except not all the way from 2D.
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penguinofhonor

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #47 on: August 19, 2008, 09:43:03 pm »

As an added bonus this new version is spectacularly less demanding on my video card,

DF was hard on your video card? Pseudo-ASCII was hard on your video card?

Man, OpenGL must be a really inefficient program. Or I just don't know anything about programming.
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Rollio

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #48 on: August 19, 2008, 11:09:20 pm »

I've read quite a bit about ati users having trouble with the 8.7 cats running opengl progs. I know when I finally got my new machine together and fired up DF for the first time I was rather miffed to find I was getting a fps of 10-15, The dwarf fortress end of my problems were cleared up with 8.8 beta.

More improtantly I wont need a gazillion bags to run a fort using food as the trade good of choice.
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Ter13

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #49 on: August 20, 2008, 12:51:33 am »

Actually, a lot of modern graphic cards have problems with OpenGL. The Nvidia 8 and 9 series have historically sucked ass at OpenGL.
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Jackrabbit

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #50 on: August 20, 2008, 01:13:57 am »

save embark options!
Forbid on death!

YYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*huff huff huff*

jesus.
awesome
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XmasApe

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #51 on: August 20, 2008, 01:54:39 am »

Additions:
   (*) you can save your embark settings for later use
   (*) added note-taking ability for embark screen
   (*) added forbid-on-death orders for your corpses, other non-hunted corpses, your items and other items
   (*) added forbid order for fired projectiles
Neat.

(*) made dwarves prefer to combine items in existing bags/barrels/bins with init options to govern this behavior
We love our Toady king. :D

   (*) made obsidian an economic stone
Excellent! When does it make it on to the site finder? :D ;)
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Skyrage

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #52 on: August 20, 2008, 03:24:27 am »

I just realized that I get 80-90 FPS, on embark now. I used to get 5-15. And this is on a MAXIMUM area. Heck yes.

Also, no graphical glitches. My recommendation to everyone having problems, which I don't know if it would help or not, but usually does: update your video drivers. I know they tell you to do this all the time and it seems unnecessary, but it really can help.

You mean that a maximum area is actually at a playable speed now instead of being at a crawlfest?
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Jotwebe

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #53 on: August 20, 2008, 12:03:55 pm »

HOT DAMN! Really looking forward to the bag savings! My clothiers may actually be doing something other than sewing little mars symbols! Not sure if their little hearts will survive the excitement... ::)

Thanks, Toady!
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The Dark Bunny

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #54 on: August 20, 2008, 01:16:10 pm »

You mean that a maximum area is actually at a playable speed now instead of being at a crawlfest?

I'm not sure about a maximum area, but my old 6x6 fortress runs at 60-75 FPS now compared to the 10-25 it used to get.  So yeah, I'd say there's some improvement there.
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Reasonableman

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #55 on: August 20, 2008, 03:13:36 pm »

You mean that a maximum area is actually at a playable speed now instead of being at a crawlfest?

I'm not sure about a maximum area, but my old 6x6 fortress runs at 60-75 FPS now compared to the 10-25 it used to get.  So yeah, I'd say there's some improvement there.

Well, on MY computer maximum is playable. But then, I built my computer with MY BARE HANDS!!!
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Vaftrudner

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #56 on: August 20, 2008, 07:29:44 pm »

Everything.. so fast.. Must.. marry.. Toady..

Areyar

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Re: Dwarf Fortress 0.28.181.40a Released
« Reply #57 on: August 21, 2008, 05:08:45 am »

gerrrrrrrait!  ;D

I've been so busy cleaning, smoothing walls, painting, HAULING furniture, refrigerators and washers in my GF's new evil tower, that currently I'm two versions behind!

Must be getting old: I used to be able to catch toads with my bare hands....err actually that should be frogs, this word joke fails misserably.  :-[
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