>What would be the best way to capture and utilize cave spiders to produce silk?
Carefully, my friend, carefully. I got mine earlier just putting lots of cages around webbing, but this time, from reclaiming a 35 year fortress, I found out that I had one FB, Magma Crab and a GCS in cages. (So, to make myself a challenge, I play a game in terrifying tundra, with no metals at all, but a few trees growing on top (didn't think they mattered much, since they also grow in caves.) )
To make ends meet, I finally built a very nicely working Giant Cave Spider silk factory. And I plan to capture more FBs and HFs with it too for my zoos.
Now, the spider spits out silk about once per second. There is a dog in a chain behind fortifications next to it to make it do so, but with a pathable door (pet forbidden) route from the spider to the dog, just like was adviced here. There are more doors to forbid any dwarves to go there. (I put doors on both sides of the spider after learning that dwarves enjoy getting their silk straight from the spider if it's left empty room to roam.)
Now, I've built also trap-filled paths to be covered with the silk, with the paths going beside the spider, to capture some FBs. All nice and dandy, and as usual, a great plan, except...
the problem that these traps seem to have developed black hole -like qualities. Namely, I have a path ^^^ of traps with Fortifications on both sides, all covered in spider webs. No route in there, all doors forbidden, now just waiting for FBs. BUT,now, verified from a savegame, a dwarf has managed to enter the middle trap cage. -- It seems he was somehow sucked through the fortification to the cage trap while the spider constantly spits silk over covering them. That's the only explanation I can give.
Also, any dwarf entering an adjacent square to a cage trap covered by spider webbing, is sucked right into the trap, leading quickly to a lemming-like march of all the dwarves in to the cages... (Just like dwarves can get sucked/pushed through fortifications when pushed by water, so does apparently also spiderwebbing work.) Notice, that the dog is in another corridor. It is chained with no adjacent traps, so it doesn't get sucked into one as the chain isn't long enough. Or hasn't happened so far.
Now, if only I can somehow keep my dwarves out of these black hole cage traps, this should prove really fun when I open the HFS. I plan to guide the traffic through enough of them, and I figure it should even make this game perfectly winnable, I hope...
Anyone else make any other observations about GCS webbings or have interesting factories built around them? Does flooding influence the webbing or it's functions?