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Author Topic: Mining for fish  (Read 1723 times)

Jualin

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Mining for fish
« on: August 05, 2008, 08:24:58 pm »

Am I alone in that I was surprised to learn that you can designate river tiles for channeling?

As many of you may know, the tops of some streams, brooks, and rivers count as solid surfaces, allowing caravans, dwarves, and fortress to be built on the surface of rivers. What I didn't realize is that this surface can be breached with picks, turning the river water into the barrier that the average pond presents.

This little discovery hardly possesses much value, but I feel that I might potentially have never known about it for the rest of my days. So I decided to bring it to the attention of others.
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Untelligent

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Re: Mining for fish
« Reply #1 on: August 05, 2008, 08:35:10 pm »

It's not "some streams, brooks, and rivers," it's just brooks that are solid surfaces. This is because there's no way to represent shallow water given the current fluid system, so it's a bit of a compromise between Toady and his creation.

And yes, most of us already knew this.
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Skanky

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Re: Mining for fish
« Reply #2 on: August 05, 2008, 08:38:23 pm »

It isn't completely useless information though. Waterwheels do not work on brooks, but channeling out the tiles lets the waterwheels work.
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soup_alex

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Re: Mining for fish
« Reply #3 on: August 05, 2008, 08:41:02 pm »

And yes, most of us already knew this.
It's true. Sorry!

And yes, only for brooks. I imagine that when channelling, a miner is chipping away any larger rocks and pebbles to allow more room for drowning a water wheel.
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Jude

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Re: Mining for fish
« Reply #4 on: August 05, 2008, 08:44:24 pm »

I sure as hell didn't know that, for one.
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Nesoo

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Re: Mining for fish
« Reply #5 on: August 05, 2008, 08:58:02 pm »

How I mine for fish?

Anyway...

That out of the way, I love channeling brooks. It's helped make some natural moats for a few fortresses of mine. Just find an area with a brook that splits up some sections of a mountain, channel out the brook between those sections, and plop down your bridge (obviously with some open water on both sides). Done!

Until you realize that the water freezes in winter... :'(
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000508 □ [dwarf mode][flows] flooding over a full pond will kill the fish inside

Duke 2.0

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Re: Mining for fish
« Reply #6 on: August 05, 2008, 09:05:11 pm »


 And here I was thinking you modded in a stone that drops fish when mined...

 A darn shame.
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grelphy

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Re: Mining for fish
« Reply #7 on: August 05, 2008, 09:11:44 pm »

I seem to recall somebody tried that. The forum search is still useless, so I can't seem to find it, but I seem to recall some caveat or other--it could only drop vermin fish, or he had to smelt it first, or something. Much less climactic than such an achievement deserves.
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Areyar

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Re: Mining for fish
« Reply #8 on: August 05, 2008, 09:15:51 pm »

yah, me too.

Only I thought you mined frozen blocks of carp or something... shame.

Some MMPORGS are like playing that poor cheeserdwarf that has to go down the dungeon to haul out loads of rock just to get 5buckcent for each load. heh


edit: are you referring to fishy alchemy?
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Torak

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Re: Mining for fish
« Reply #9 on: August 05, 2008, 09:25:59 pm »


 And here I was thinking you modded in a stone that drops fish when mined...

 A darn shame.

Grelphy pretty much got it right. Someone tried, but it ended up as a failure.
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SHAD0Wdump

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Re: Mining for fish
« Reply #10 on: August 05, 2008, 10:58:18 pm »

The forum search is still useless,
I could swear it is worse
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puke

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Re: Mining for fish
« Reply #11 on: August 05, 2008, 11:22:29 pm »

, or he had to smelt it first, or something.

indeed, you can make a reaction that lets you smelt anything.  i dont know if you can get actual LIVING fish out of it, but you can sure get the dead ones.  probably either processed or not, depending on the matgloss or whatever.

so you could easily make a stone that is smeltable into fish.  or you could make a reaction that turns any stone into meat.  it would be like the old stone-to-flesh spell.
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Nomadic

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Re: Mining for fish
« Reply #12 on: August 05, 2008, 11:36:26 pm »

I wonder if you could mod a stone that is smeltable into a cage with a caged goblin wrestler...

I mean... for science and all...
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Christes

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Re: Mining for fish
« Reply #13 on: August 05, 2008, 11:43:14 pm »

smelt it first,

haha smelt.  That made me laugh.
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nicholasneko

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Re: Mining for fish
« Reply #14 on: August 06, 2008, 02:57:15 am »

*a booming voice rings out* IT WAS I! I MADE THE MINEABLE FISH *then starts choking*

But ya i did that, was quite fun, made rock seems of fish, which could then be smelted from a rock called fish into a fish.. but it never worked quite right. you could cook with it and dwarves would eat it though.. i was trying to make like.. carp rock or something, that would smelt into a raw fish that then had to be processed. the idea was like, they are frozen underground and smelting them melted the ice, leaving behind an oddly fresh fish.

If anyone wants to try it was rather easy to do, just could not get the matgloss for the smelting to make an exact species of fish from a stone ;-;

EDIT: as grelphy said, ya it made a vermin out of em but it was semi usable. you can read about the issue on the wiki i think, where setting certain matgloss materials results in getting certain animals but they don't work right.
« Last Edit: August 06, 2008, 03:14:57 am by nicholasneko »
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