From the journal of Mistem Athellal:
23rd of Moonstone, 376In all the excitement of the Kobolds and Goblins, I didn’t fully comprehend the ramifications of their visits. If the Goblins know we have a child here at The Hill, then they know that we have riches and Dwarves for them to desecrate and steal. The snatcher was just merely a precursor to the real threat from the Goblins, and more will follow in its wake. As such, I’ve ordered the carving of stone blocks to have the utmost priority. We need them to build a sturdy keep. Extra mason’s workshops will be built, and anyone that isn’t busy with other duties will be making blocks. Vucar and Cepheid will remain on guard duty at the gates until we have proper fortifications set up.
13th of Opal, 376A pack of wolves now, just to the west of the palisade. Vucar is up on the tower ready to deal with them should they wander any closer to The Hill. To help with the defense, I’ve ordered the construction of a number of cages to be used in traps around the perimeter, and the front gate. While the pit we built earlier is a nice attempt, it takes too much time to get someone up to the lever room to activate it, and for the mechanisms to respond. I suspect it will only be useful with a large band of Goblins at the gates.
19th of Opal, 376Today the first foundations of the keep were laid down. I estimate it will take just under 60 blocks for every level of the keep, and with 5 total levels, we will need to carve 300 blocks. The curtain walls and towers are another story, but we’ll tackle that when we come to it. For now, we must focus on completing the linchpin of the stronghold.
26th of Obsidian, 376The second floor of the keep is well under way at this point. At this pace we’ll have the entire keep built by the end of spring.
20th of Granite, 377Kobolds again; Vucar ambushed one while he was out hunting. Where there’s one, there’s bound to be more.
I’ve stationed Cepheid at the gates to guard against the rest of the band.
Construction of the keep carries on. We’re finishing up the third level now, which I’ve decided will become the vaults for our artifacts and other valuable goods. Since the barracks will be on the second floor, any thief would have to get through the entire militia to steal anything.
The following was written in the late evening of the 20th of Granite, 377It seems the prospects of having a proper vault to store our valuables for safekeeping has spurred Tekkud Anamrigith to great acts of craftsdwarfship.
He’s been taken by a fey mood and has claimed the same jewelers shop we built for Mestthos when he became possessed. She even took the same sort of gem from the same place in the same stockpile. Perhaps she was simply jealous of Mestthos?
24th of Granite, 377If I didn’t know better I’d say Tekkud just took Duzelis and tried to pawn it off as her own creation. The two gems are almost identical in their perfection and beauty.
12th of Slate, 377Another Goblin Snatcher tried to sneak into The Hill over the course of the night. Both Cepheid and Vucar were off duty. Luckily, however, we had set up a number of cage traps around the gates. It was a pleasant surprise to see in the morning that the traps preformed their duty admirably. Now we’ve got a goblin thief in a cage to deal with; I’m at a lost as to what do with it.
2nd of Felsite, 377A rather large group of migrants arrived today. They had been looking specifically for The Hill. It seem the Dwarven Caravan we traded with in the fall has spread the word about our presence. Instead of poor saps suckered in by the myth of Tongsrenown, they instead seek a new life at The Hill. We’ll be happy to have them, of course. More laborers to help with construction efforts and food production are always good to have. Fath will be rather busy building beds these coming weeks for all the new arrivals. 20 of them came, making the total population of The Hill a comfortable 47 Dwarves.
The standard introductory interview showed the following makeup of the migrants:
1 Tanner
1 Pump Operator
5 Peasants
1 Stonecrafter
1 Cheese Maker
1 Armorer
1 Potash Maker
1 Mechanic
2 Fishery Workers
2 Animal Dissectors
1 Metalcrafter
1 Hunter
1 Animal Trainer
1 Thresher
And as pets they brought with them:
1 Donkey Foal
2 Puppies (a male and female pair)
1 Horse Foal
2 Kittens
The puppies are very welcome. When they mature and start producing offspring we will be able to put our animal trainers to use training dogs for guard and hunting duty.
As for the Dwarves, there are a few immediately useful ones in the bunch. The fishery workers will be able to help Alath Numbomrek reduce the backlog on raw fish needing cleaning. The hunter will of course be of great help and will assist Vucar when the need for a trained marksdwarf arises. The peasants could help with the construction of the keep, and become the first of the militia after it is complete.
Because of the large number of new residents, rooms are at a premium right now; as such, I’ve laid out plans to mine out a large housing complex one level below the main hall. It will initially have 32 rooms, and can be expanded in any direction should it need to be.