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Author Topic: The NEW Future of the Fortress  (Read 353881 times)

Pure_W

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Re: The NEW Future of the Fortress
« Reply #1215 on: December 22, 2008, 11:26:57 am »

Toady, I have a question about castes. Some questions popped up in this topic. So, we are just wondering about the possible differences between the castes.  Is it possible that a caste has totally different creature tokes than other castes? Example: Caste X has NOFEAR, DAMBLOCK:10, NO_EAT, NOBONES for example, while Caste Y has DAMBLOCK:5 and nothing else?
Probably!
Code: [Select]
[CREATURE:MULTIRACIAL]
[CASTE:RACE1]
...
[CASTE:RACE2]
...
:D
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Akroma

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Re: The NEW Future of the Fortress
« Reply #1216 on: December 22, 2008, 11:30:19 am »

wouldn't that end in elves giving birth to dwarves ?
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Pure_W

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Re: The NEW Future of the Fortress
« Reply #1217 on: December 22, 2008, 11:43:58 am »

Here You Go:

Code: [Select]
[CREATURE:HYBRID]
[CASTE:DWARF]
[NAME:dwarf:dwarves:dwarven]
[TILE:1][COLOR:3:0:0]
[GENPOWER:3]
[INTELLIGENT]
[TRANCES]
[BENIGN]
[CANOPENDOORS]
[PREFSTRING:beards]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[STOUT]
[MAXAGE:150:170]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[DAMBLOCK:1]
[FAT:3]
[SIZE:6]
[EQUIPS]
[CAVE_ADAPT]
[DIURNAL]
[CRAFTSMAN_NAME:craftsdwarf:craftsdwarves]
[FISHERMAN_NAME:fisherdwarf:fisherdwarves]
[HAMMERMAN_NAME:hammerdwarf:hammerdwarves]
[SPEARMAN_NAME:speardwarf:speardwarves]
[CROSSBOWMAN_NAME:marksdwarf:marksdwarves]
[AXEMAN_NAME:axedwarf:axedwarves]
[SWORDSMAN_NAME:swordsdwarf:swordsdwarves]
[MACEMAN_NAME:macedwarf:macedwarves]
[PIKEMAN_NAME:pikedwarf:pikedwarves]
[BOWMAN_NAME:bowdwarf:bowdwarves]
[SPEECH:dwarf.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[ALCOHOL_DEPENDENT]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]

[CASTE:HUMAN]
[NAME:human:humans:human]
[TILE:'U'][COLOR:3:0:0]
[GENPOWER:3]
[INTELLIGENT]
[CANOPENDOORS]
[BENIGN]
[PREFSTRING:stature]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:7]
[MAXAGE:60:120]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:3]
[EQUIPS]
[DIURNAL]
[SPEECH_MALE:human_male.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MUNDANE]

[CASTE:ELF]
[NAME:elf:elves:elven]
[TILE:'E'][COLOR:3:0:0]
[SPEED:700][GRASSTRAMPLE:0]
[GENPOWER:3]
[INTELLIGENT]
[CANOPENDOORS]
[PREFSTRING:grace]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[NARROW]
[DAMBLOCK:-1]
[SIZE:7]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:1]
[EQUIPS]
[DIURNAL]
[SPEECH:elf.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:IMAGINATION:0:55:100]
[PERSONALITY:ARTISTIC_INTEREST:0:60:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:55:100]
[PERSONALITY:SELF_DISCIPLINE:0:45:100]
[PERSONALITY:ACTIVITY_LEVEL:0:40:100]

[CASTE:GOBLIN]
[NAME:goblin:goblins:goblin]
[TILE:'g'][COLOR:7:0:0]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[GENPOWER:2]
[EVIL]
[INTELLIGENT][LIKES_FIGHTING]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[SIZE:6]
[FAT:2]
[EQUIPS]
[NOCTURNAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:ANGER:25:75:100]
[PERSONALITY:IMMODERATION:50:75:100]
[PERSONALITY:EXCITEMENT_SEEKING:0:60:100]
[PERSONALITY:CHEERFULNESS:0:40:90]
[PERSONALITY:ALTRUISM:0:25:50]
[PERSONALITY:MODESTY:0:40:90]
[PERSONALITY:SYMPATHY:0:25:50]
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Rooster

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Re: The NEW Future of the Fortress
« Reply #1218 on: December 22, 2008, 11:48:45 am »

Are you sure it will work?
The new version isn't out yet, so I guess you can't know for sure whether it works, but if it will
I'm going to do ant fortress
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PTTG??

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Re: The NEW Future of the Fortress
« Reply #1219 on: December 22, 2008, 12:32:19 pm »

Ps: sorry for my language, I don't dare to think how this post appear to a english speaker.  :-X
Actually you write English much better than many natives I know.

I think that keeping the BERSERKER BUTTON has now become the #1 requested feature.
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Arkose

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Re: The NEW Future of the Fortress
« Reply #1220 on: December 22, 2008, 01:17:51 pm »

Here You Go:

Have we figured out yet what determines the caste of a child? Could the child of two Human-caste Hybrids be a goblin? If a Human-caste mates with an Elf-caste, is the child the caste of the mother? Is it randomly decided? I don't think Toady has shown us the raws for caste succession, if he has even gotten around to actually coding it yet.
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1221 on: December 22, 2008, 01:24:29 pm »

Here You Go:

Have we figured out yet what determines the caste of a child? Could the child of two Human-caste Hybrids be a goblin? If a Human-caste mates with an Elf-caste, is the child the caste of the mother? Is it randomly decided? I don't think Toady has shown us the raws for caste succession, if he has even gotten around to actually coding it yet.

He already mentioned that there's a population ratio tag you can throw under each caste.  For other caste stuff -- check the new dwarf raws:

"Many of the following tags are actually caste-level tags (in this case, male and female), but because there are no differences between the castes for these tags in a dwarf, you can add them earlier.  Any caste-level tag that occurs before castes are explicitly declared is saved up and placed on any caste that is declared later, unless the caste is explicitly derived from another caste."
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Thndr

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Re: The NEW Future of the Fortress
« Reply #1222 on: December 22, 2008, 02:17:44 pm »

What exactly is all this caste stuff? Dynamic amalgamation of separate races//species?

So Dwarfson and Elfsdaughter get to together and make DwarfsElf and gets shunned by society for having perfectly silver blonde hair and ocean green eyes?
That and lack of a dwarvenly beard is something any father would be ashamed of.

Granted now I just see a bug where one of the parents is disgusted at the creation and goes insane from this one last push.
Or going insane for the son he hated so much died.
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1223 on: December 22, 2008, 02:23:20 pm »

^^^ No, nothing dynamic about it.  It's simply distinct "forms" of a single species -- think of ant polymorphism, which seems to be the target for this release's implementation of castes.
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Thndr

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Re: The NEW Future of the Fortress
« Reply #1224 on: December 22, 2008, 04:24:43 pm »

^^^ No, nothing dynamic about it.  It's simply distinct "forms" of a single species -- think of ant polymorphism, which seems to be the target for this release's implementation of castes.
So basically... makes them all in the Humonoid species, and thus able to mate and create hybrids?
Still lost, probably my horrible understanding of what you mean by castes.
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Exponent

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Re: The NEW Future of the Fortress
« Reply #1225 on: December 22, 2008, 04:32:30 pm »

Castes only exist within a species.  So for antmen, for example, there can be queens and workers and males, each with different features, but all belong to the race Antmen.  But all breeding still only occurs within a species, and it apparently completely ignores castes, except to make sure that the breeding couple are of opposite gender and can breed in general.  Which means that if you have a noble caste of dwarves, they'll gladly breed willy-nilly with the peasant caste, assuming both they can breed at all.
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1226 on: December 22, 2008, 04:39:14 pm »

As in that link, castes mean a particular form that a species is born into, like humans being either male or female, or ants being soldiers or workers.  There's no hybridization -- mating occurs between any two castes that have appropriate tags, such as [MALE] and [FEMALE], and the caste of the offspring is determined according to caste population ratios for the entire species, rather than by the castes of the parents.
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Thndr

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Re: The NEW Future of the Fortress
« Reply #1227 on: December 22, 2008, 04:56:01 pm »

Ok then, the hybrid thing from earlier must've confused me
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #1228 on: December 22, 2008, 05:02:47 pm »

So to make sure from people who thought about it more-

We can make an antman species with four castes: Queens who are all female, born rarely, live a long time, and are fatter than normal; Males who are male (natch), are tiny, and die quickly; and Workers and Soldiers who are no_gender.

If this is true, awesome.  If not, why not?
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1229 on: December 22, 2008, 05:05:02 pm »

The Workers and Soldiers are actually female... and in some ant (and Bee) colonies they can actually lay eggs themselves which can hatch.

Though I understand... No Gender to represent their inability to reproduce.

DANG will the Queen need an obscene breeding ability.
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