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Author Topic: The NEW Future of the Fortress  (Read 349456 times)

Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #750 on: December 05, 2008, 03:10:10 am »

Someone set up us the borgle?

We get borgle.

Main borgle turn on.

How are you borglemen?

All your borgle are belong to us.

You have no chance to survive make your borgle.

:P
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WorkerDrone

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Re: The NEW Future of the Fortress
« Reply #751 on: December 05, 2008, 05:08:21 am »

That...was terrible.

But I suppose that was the point.
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IndonesiaWarMinister

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Re: The NEW Future of the Fortress
« Reply #752 on: December 05, 2008, 05:28:28 am »

What did you borgle?
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WorkerDrone

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Re: The NEW Future of the Fortress
« Reply #753 on: December 05, 2008, 05:34:42 am »

...Wait...what?!
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IndonesiaWarMinister

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Re: The NEW Future of the Fortress
« Reply #754 on: December 05, 2008, 07:06:46 am »

The borgles are being taken to Borglengard!

What did you borgle?

repeat ad infinetum
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Krash

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Re: The NEW Future of the Fortress
« Reply #755 on: December 05, 2008, 08:17:15 am »

Can you stop borgling up this thread?
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Mondark

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Re: The NEW Future of the Fortress
« Reply #756 on: December 05, 2008, 09:06:59 am »

Borgle!
Seriously though, someone needs to mod in Borgles when the new version comes out, if Toady doesn't hide them somewhere himself.
Maybe they'll be the new Carp, or something.
I love Toady's devlogs.
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Fefeshnelmargalip

Akroma

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Re: The NEW Future of the Fortress
« Reply #757 on: December 05, 2008, 09:45:36 am »

I wonder, will we also be able to use more abstract adjectives for a borgle's borgle ?

like making it a very borgly borgle ? Will it be able to get borglier over time ?
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #758 on: December 05, 2008, 09:58:29 am »

I wonder, will we also be able to use more abstract adjectives for a borgle's borgle ?

like making it a very borgly borgle ? Will it be able to get borglier over time ?

 I believe that was the intent, but for the next release we won't be able to describe how borgly a borgle is. But in time, we should be able to show the world how borgly our borgles are.

 And it's just a fun word.
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #759 on: December 05, 2008, 09:59:37 am »

I wonder, will we also be able to use more abstract adjectives for a borgle's borgle ?

like making it a very borgly borgle ? Will it be able to get borglier over time ?

That's exactly what he said it can't do.
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flabort

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Re: The NEW Future of the Fortress
« Reply #760 on: December 05, 2008, 12:35:56 pm »

so we will now be able to mod creatures to the max.

what about entities?

like the ethics, we should be able to set up "random" ethics ranges, and set it so when one ethic is randomly changed, another is changed to match. but the responce changes should not cause further responce changes.

exapmple:
an entity (say, a race of borgles) is set to defaults:
ASAULT:ACCEPTABLE
KILL_ENTITY_MEMBER:ACCEPTABLE
SLAVERY:UNTHINKABLE

it is set that if ASAULT changes, KILL_ENTITY_MEMBER changes also, to the same degree. if KILL_ENTITY_MEMBER changes, SLAVERY changes to the opposite degree.

so, if ASAULT changes to MISGUIDED, so will KILL_ENTITY_MEMBER. SLAVERY will NOT change, because ASUALT was randomly changed, not KILL_ENTITY_MEMBER, which was a responce change.

in the above example, the genned borgle race will think most other borgles are misguided, and will not attack willingly. neither will take slaves, though.
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Tormy

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Re: The NEW Future of the Fortress
« Reply #761 on: December 05, 2008, 12:39:08 pm »

So we can define the material of poisons now! [Devlog has been updated again  8)]
"some cleaning of the poisoning code and the addition of materials to the injection special attack, so the material for venoms can now be specified properly (which is required for any future poison effects)."
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #762 on: December 05, 2008, 12:51:08 pm »

So, er... does it mean we can make fire scorpions that inject magma into you?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

umiman

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Re: The NEW Future of the Fortress
« Reply #763 on: December 05, 2008, 12:58:41 pm »

Yey, finally I can start working on more interesting creatures. Also looking forward to the enhanced versions of the existing mods.

Here's to hoping you can make creatures bleed liquid fire. Constantly. Out of their pores.

Alfador

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Re: The NEW Future of the Fortress
« Reply #764 on: December 05, 2008, 01:15:31 pm »

Yey, finally I can start working on more interesting creatures. Also looking forward to the enhanced versions of the existing mods.

Here's to hoping you can make creatures bleed liquid fire. Constantly. Out of their pores.

A two-headed dog-thing that drools magma and has fire blazing off its back. >_>
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