Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 37 38 [39] 40 41 ... 148

Author Topic: The NEW Future of the Fortress  (Read 353423 times)

Haven

  • Bay Watcher
  • Studiously Avoidant
    • View Profile
Re: The NEW Future of the Fortress
« Reply #570 on: November 21, 2008, 12:24:09 pm »

The Zombie Giant Cave Spider Molting is struck by the Breeze!
The Zombie Giant Cave Spider Molting slams into an obstacle and blows apart!
Logged

Fieari

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #571 on: November 21, 2008, 12:33:37 pm »

Of course, we'll also be able to implement Terry Pratchett's trolls, with rock flesh, gold brains, diamond teeth, and so on.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: The NEW Future of the Fortress
« Reply #572 on: November 21, 2008, 12:38:51 pm »

Make the outer layer a solid material, and make the inner layer liqud. A living pinata.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: The NEW Future of the Fortress
« Reply #573 on: November 21, 2008, 12:40:38 pm »

I seem to recall making pants out of bunny brains in Armok 1.  Will we be able to do the same thing with the new version I hope?
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: The NEW Future of the Fortress
« Reply #574 on: November 21, 2008, 12:41:33 pm »

This...is going to be so much fun to mod!!!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: The NEW Future of the Fortress
« Reply #575 on: November 21, 2008, 12:54:17 pm »

I wonder, does this ugrade include gender-differentiation ?

it would seem appropriate, if we have that level of detail and can mod in flesh golems made of eye-lashes, that dwarves have their respected lulus and lalas



oh god, I just said lulus and lalas....
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: The NEW Future of the Fortress
« Reply #576 on: November 21, 2008, 01:03:58 pm »

Yeah, gender differentiation was already confirmed.  No official genitalia as yet, although it'll be trivially easy to mod them in, as complex as you want.  If you could link tissue sizes to emotional states as you can to attributes... well, down that road lies only despair, but it WOULD have legitimate uses, like pufferfish bloating themselves when frightened.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #577 on: November 21, 2008, 01:05:54 pm »

Yeah, gender differentiation was already confirmed.  No official genitalia as yet, although it'll be trivially easy to mod them in, as complex as you want.  If you could link tissue sizes to emotional states as you can to attributes... well, down that road lies only despair, but it WOULD have legitimate uses, like pufferfish bloating themselves when frightened.

Technically this also could help officially mod in the Hulk
Logged

Random832

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #578 on: November 21, 2008, 01:17:49 pm »

Yeah, gender differentiation was already confirmed.  No official genitalia as yet, although it'll be trivially easy to mod them in, as complex as you want.  If you could link tissue sizes to emotional states as you can to attributes... well, down that road lies only despair, but it WOULD have legitimate uses, like pufferfish bloating themselves when frightened.

Technically this also could help officially mod in the Hulk

Or an entire fortress of Bruce Banners - make tantrum spirals more fun!
Logged

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #579 on: November 21, 2008, 01:37:32 pm »

Technically this also could help officially mod in the Hulk

Somebody throw it in the suggestion bin, pronto!
Logged

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: The NEW Future of the Fortress
« Reply #580 on: November 21, 2008, 01:41:59 pm »


 Bruce Banner, Genetic engineer, is throwing a tantrum!
 The Guard has been struck down! x38
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

MagicJuggler

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #581 on: November 21, 2008, 02:06:42 pm »

Size alteration could be fun in many cases, especially as a token ability. Go go mecha-dwarf battlemode.
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: The NEW Future of the Fortress
« Reply #582 on: November 21, 2008, 02:13:05 pm »

Size alteration could be fun in many cases, especially as a token ability. Go go mecha-dwarf battlemode.

The following is an actual ASCII art reward.

Code: [Select]
@-***=.T

The Pulson-9000 seared the sky trailing ion-energized purple lightning. The XZ-Trollmech Mk7 didn't stand a chance. Another contract, another payment. Rogar was the last dwarf of his village, and after many hardships had fallen into the tough life of a mercenary warrior. He had stolen his first fighting bot, but after three years he had enough money to build and repair his own. He spent his offtime tinkering, which soothed his still-dwarven heart.

For now though, he was in enemy territory. True, the contract was complete, but he had fought his way deep into the personal citadel of the vile cyber-modded troll Vanquidor in order to blow his Mk7 body to pieces, and now he had to laze through the bodyguards and sentry droids he hadn't already obliterated. The dwarf had very little ordinance remaining. Rogar put on his shades. Things were about to get hot, but he was cool as a sonic-fan. Time to fire it up! Yeah!
Logged

Techhead

  • Bay Watcher
  • Former Minister of Technological Heads
    • View Profile
Re: The NEW Future of the Fortress
« Reply #583 on: November 21, 2008, 02:36:23 pm »

Can we give all the necessary tags for survival to a single body part?
Gelatinous cubes, which can only really be killed by fire.
Logged
Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

RedKing

  • Bay Watcher
  • hoo hoo motherfucker
    • View Profile
Re: The NEW Future of the Fortress
« Reply #584 on: November 21, 2008, 02:58:47 pm »

It would be interesting if you tie specific tokens to bodyparts. For instance, [FLIER] to wings. Lose the wings, no more flying. Or [MILKABLE] to an udder (or whatever gland purring maggots have). Or [AMPHIBIOUS] to gills or similar.

Another thought (although probably difficult to implement) would be to implement age-based tokens. Particularly, I was thinking of the silk and leather tokens. I love the idea that while giant cave spider silk is generally pretty flammable, you could have the silk of a really, really ancient giant cave spider be as tough as steel, enabling you to weave a lovely magmaproof silk shirt. (Note: magmaproofing does not extend to wearer). Or using giant scorpion tails to build poisoned ballista bolts. Tie all this to the Animal Dissector skill, and you suddenly make a very rare and mostly useless job into the most popular dwarf in town.
« Last Edit: November 21, 2008, 03:00:41 pm by RedKing »
Logged

Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.
Pages: 1 ... 37 38 [39] 40 41 ... 148